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by Ace07
22 Apr 2006, 18:45
Forum: Engine
Topic: Noticed this on the svn log
Replies: 5
Views: 632

Well, before you could join any game where you didn't actually have the map/mod file. The problem with this is that no autodownloader actually exists for omni as of yet.
by Ace07
10 Apr 2006, 07:15
Forum: Engine
Topic: Altaric's Lobby Client
Replies: 294
Views: 23439

Having a windows coder for omni would be nice. The most unfortunate part about my code is that I am sure that it is somewhat weak and could have been constructed in a more Object Oriented way. I have never taken any formal classes in programming so I go off of my experiences of what others have done...
by Ace07
09 Apr 2006, 04:37
Forum: Engine
Topic: Good news
Replies: 36
Views: 2882

Sounds like this is getting off to a good start. Hopefully we can fix all of these errors and get it all synced up in no time. Looks like it might take a bit longer than I originally thought but hey its the right direction. :lol: Hopefully I can get the linux lobby done so that people can start play...
by Ace07
09 Mar 2006, 19:19
Forum: General Discussion
Topic: Flooded Desert Map not in Latest version
Replies: 11
Views: 1341

Speaking of the devil... thats the map that was screwing up the port of unitsync.dll. Well, with it gone its less work for me. :twisted:
by Ace07
05 Jan 2006, 23:00
Forum: Engine
Topic: Lobby on-the-fly maximum players
Replies: 10
Views: 1430

Being able to change the maximum players on the fly would be nice. I really thought thats how it would work in the first place anyways.
by Ace07
31 Dec 2005, 18:42
Forum: Engine
Topic: Master server sources
Replies: 2
Views: 542

Yes, that was the server for the old lobby client built by jouninkomiko. I hope that betalord moves those sources soon, since they are kind of handy to have for testing. It also confuses Linux goers if it isn't all in the repository. The up-to-date server can be found at the old sourceforge.net repo...
by Ace07
19 Dec 2005, 05:44
Forum: Engine
Topic: Fuse Building
Replies: 15
Views: 2931

These ideas of fusing remind me of....perimeter, and that game sucked. The problem with perimeter is that the advantage of combining units was almost none. The economy of it didn't add up very well. You would build all of these units and combine them, but they wouldn't be too useful at all. Towers w...
by Ace07
19 Dec 2005, 05:30
Forum: Ingame Community
Topic: WE NEED CHAT MODERATORS
Replies: 91
Views: 11373

You could go for a more complicated system of karma and "warning levels" also, but that would be quite a bit of work to tweak and get to work. The simplest system is a combination of moderation and software-side stops like flood and spam control. Truth is, moderators can't cover the server all_the_t...
by Ace07
17 Dec 2005, 01:37
Forum: Engine
Topic: GUI Needed!!!! Someone Step up !!!!!
Replies: 73
Views: 6645

I am behind you 100% jounin. It sounds like the right thing to do. ;)
by Ace07
16 Dec 2005, 06:32
Forum: Engine
Topic: GUI Needed!!!! Someone Step up !!!!!
Replies: 73
Views: 6645

I think getting it so that Windows and Linux players can play together is more of a priority. ;) It all depends on how you look at it. A new, stable, and useful GUI is a long ways off. From what Jounin has said, the way spring handles input makes it very difficult to code a good GUI. There are more ...
by Ace07
15 Dec 2005, 19:37
Forum: Engine
Topic: re: about the newGUI
Replies: 165
Views: 17135

Torrasque wrote: Oh, and I need to understand how to compile the linux branch without VS200x.
Look into cygwin and mingw.

You have to get scons to run on your windows box so that you can build the source.
by Ace07
14 Dec 2005, 18:47
Forum: Engine
Topic: re: about the newGUI
Replies: 165
Views: 17135

I talked to Joun and he is not sure what is going to happen yet. We will see what happens, but he might not be working on the new GUI at all guys. Sorry. :(
by Ace07
13 Dec 2005, 23:25
Forum: Engine
Topic: Dedicated Server?
Replies: 22
Views: 2501

Yes, it looks like most of the stuff you want is in there. ;)
by Ace07
13 Dec 2005, 22:46
Forum: Engine
Topic: Dedicated Server?
Replies: 22
Views: 2501

Ok then ya: http://svn.berlios.de/wsvn/taspring-linux/trunk/rts/ However...no documentation isn't really a problem atm. The netcode will probably change, and therefore it wouldn't be too efficient to write tons of documenation for obselete netcode. ;) When the netcode is finalized in a later version...
by Ace07
13 Dec 2005, 22:34
Forum: Engine
Topic: Dedicated Server?
Replies: 22
Views: 2501

by dedicated server, i was thinking for the actual battle, like you would use for counter strike, or bf2. The docs you linked to appear to be just for the lobby client/server netcode. Starting with a simple proxy model you could start to add features like prediciton, and stats. It seems like there ...
by Ace07
13 Dec 2005, 21:43
Forum: Engine
Topic: re: about the newGUI
Replies: 165
Views: 17135

I don't think he is...haha.

I haven't talked to joun for quite some time.
by Ace07
13 Dec 2005, 21:36
Forum: Engine
Topic: Dedicated Server?
Replies: 22
Views: 2501

http://cvs.sourceforge.net/viewcvs.py/springrts/taspring/TASServer/TASServer.java?rev=1.25&view=markup Start there.... That is the netcode for the client/server relationship of the lobby. Beyond that, the netcode for the game is subject to change right about now. For example, the current goal is to ...
by Ace07
13 Dec 2005, 21:14
Forum: Engine
Topic: TA Spring Linux
Replies: 5
Views: 1025

Alantai Firestar wrote:I got an email sayign that NTAI 0.20b2 had been ported and was working under the linux build, but they didnt know that I had released at least 20 new builds after that release.
Ya, I saw that on the mailing list. ;)

It seems like it won't be a big deal to fix the latest version anyways.
by Ace07
13 Dec 2005, 19:12
Forum: Engine
Topic: TA Spring Linux
Replies: 5
Views: 1025

I compiled it and got it to work no problems. ;)

I had some errors pop up when building Peewees though... :?

Now we just need to get it so that we can get windows and linux players together.
by Ace07
14 Nov 2005, 00:52
Forum: Ingame Community
Topic: Additions too the lobby
Replies: 33
Views: 5329

[K.B.] Napalm Cobra wrote:Stupid hijacking commmie bastards.
Ya, talk about it...

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