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by YHCIR
05 Jun 2011, 22:26
Forum: General Discussion
Topic: Decline in the number of players
Replies: 389
Views: 25441

Re: Decline in the number of players

There is definitely less people than there used to be.
by YHCIR
19 Feb 2010, 12:33
Forum: Help & Bugs
Topic: command edit_escape
Replies: 2
Views: 353

command edit_escape

I've just updated spring, and ran through the LUA mods installing some new ones, I played around with complete camera control and the ctrl+f11 menu, now whenever I try and quit (shift+escape) it says "command edit_escape" and doesn't do anything. My LUA tweakmode has a vertical line about 30% in fro...
by YHCIR
25 May 2009, 12:13
Forum: Balanced Annihilation
Topic: Balanced Annihilation V6.94
Replies: 20
Views: 2388

Re: Balanced Annihilation V6.93

I guess this is a spring engine change, but I used to be able to drag a box for attack orders, since latest spring I get a circle, not a box.
by YHCIR
21 May 2009, 10:43
Forum: Zero-K
Topic: Last night at Oxygen
Replies: 33
Views: 4988

Re: Last night at Oxygen

I find reading player-drama to be a bit like those celebrity watch shows. It's kind of a nice feeling as every single brain cell forcibly shuts down to avoid damage from the experience. +1 Problem is that CA has a small community and it happened at the only CA autohost with the latest version. Not ...
by YHCIR
10 May 2009, 22:22
Forum: Balanced Annihilation
Topic: Balanced Annihilation V6.92
Replies: 120
Views: 6854

Re: Balanced Annihilation V6.92

JohannesH wrote:I have the LolUI player list on, and can't turn it off... Stays on after LolUI is turned off, just the box it is in disappears. How to get it off, I want AdvPlayerlist.
Are you sure it's not just springs playerlist? Try typing /info
by YHCIR
08 May 2009, 17:46
Forum: Lua Scripts
Topic: Lua idea - budgeting
Replies: 10
Views: 1034

Re: Lua idea - budgeting

OPs idea sounds like what CA has but better but more automated (and much more complicated). Maybe someone could just hack together CAs widget and some script that just flips med/low/high priority based on the users selection on the slidebar. e.g. 50% eco 50% defensive would set all tank/offensive bu...
by YHCIR
06 May 2009, 15:14
Forum: Lua Scripts
Topic: SaveGame
Replies: 23
Views: 1552

Re: SaveGame

FWIW, I have found that if I run a replay above 4x or 5x speed, after a minute or two, it has a massive delayed response to input, and I can't slow it down.
by YHCIR
06 May 2009, 14:18
Forum: General Discussion
Topic: Springie the AutoHost
Replies: 656
Views: 67557

Re: Springie the AutoHost

Would be great to have co-op support, i.e. balance with x people per 'id' like TASclient can do.
by YHCIR
04 May 2009, 10:44
Forum: Balanced Annihilation
Topic: Units that are very rarely used and probably need changing
Replies: 69
Views: 5424

Re: Units that are very rarely used and probably need changing

KingRaptor wrote:HLLTs are eleven billion times better than LLTs...
Double LLT is good for chicken defense and also good where you have a narrow defense line/choke point like on Folsom, especially on the narrow hills.

On DSD they are not used much, because there is enough room to just spam LLT.
by YHCIR
30 Apr 2009, 16:03
Forum: Balanced Annihilation
Topic: Team died messages!
Replies: 79
Views: 9658

Re: Team died messages!

Am I the only one annoyed by these messages? When I play and see something obscure about "so-and-so did such and such" it takes a minute for me to realize that means "oh, he's no longer in the game. Right." Na, nobody ever says anything like those messages and it's usually accompanied by a large ex...
by YHCIR
30 Apr 2009, 10:14
Forum: Balanced Annihilation
Topic: I need Help wiht Balanced Annihilation
Replies: 19
Views: 3237

Re: I need Help wight Balanced Annihilation

Disable lolui, enable oldbaui, /luaui reload
by YHCIR
29 Apr 2009, 15:22
Forum: Ingame Community
Topic: Clan stack issue
Replies: 64
Views: 6199

Re: Clan stack issue

it rarely if ever happens in CA an 8v8 in CA is generally a well contested contest regardless of players/clan. Playerstack might happen because ranks arent entirely indicative of skill. But still most games are closely contested Im glad that CA has a good (in terms of skill) playerbase id take them...
by YHCIR
29 Apr 2009, 10:09
Forum: Balanced Annihilation
Topic: Tip of the day Lua Widget - post text submissions here
Replies: 7
Views: 1356

Re: Tip of the day Lua Widget - post text submissions here

Maybe some ghosted-buildings for tips on how to start base/eco on certain maps? e.g. if they start on DSD, show them ghosted mex, 3 solar, lab, llt etc. Some adviser widget that has a progress bar that looks at metal income + currently stored metal and beeps when they have enough for T2 lab? Or just...
by YHCIR
28 Apr 2009, 16:16
Forum: Balanced Annihilation
Topic: BA Co-operative 1.05 (BA691)
Replies: 21
Views: 3580

Re: BA Co-operative 1.05 (BA691)

this mod really needs a logfile of orders, the only real way to find who spoiled it. just yesterday the game was killed 2 times by some guy dgunning the labs. Is it possible to assign each player a unique colour, and have their move/attack orders show as different colour when you shift+hover a unit...
by YHCIR
28 Apr 2009, 15:30
Forum: Balanced Annihilation
Topic: Units that are very rarely used and probably need changing
Replies: 69
Views: 5424

Re: Units that are very rarely used and probably need changing

I use them whenever I go for krows or liches, which is to say, almost never. Airplanes are quite weak - it's far more effective to use the BP to produce more aircraft than repair old ones. Have you ever seen anyone repair a flea? :P This. Nobody repairs a fighter or bombers really, out of 10 bomber...
by YHCIR
27 Apr 2009, 21:10
Forum: Balanced Annihilation
Topic: Couple Questions
Replies: 6
Views: 1300

Re: Couple Questions

Immobile Builders makes your nanos auto assist constructing units. It should be already packed with BA, no need to download. I dunno why this isn't automatically enabled, it used to be. A lot of people are complaining about this :< No it didn't, they should just install the widget if they want that...
by YHCIR
27 Apr 2009, 21:08
Forum: Ingame Community
Topic: Spring's Player Stats / Peak Hours
Replies: 60
Views: 6374

Re: Spring's Player Stats / Peak Hours

Jish wrote:
Image
i wonder what happened in december which made the player base rise lots
Christmas (lots of spare time + new computers)
By the middle of Jan it looks like it fell again, then started to rise in Jan/feb.
by YHCIR
27 Apr 2009, 13:13
Forum: General Discussion
Topic: New gameplay style "Communist Mode" (multiple comm share)
Replies: 59
Views: 5632

Re: New gameplay style "Communist Mode" (multiple comm share)

I added a bit different sort of communism to CA - under this scheme output from metal extractors and overdrive energy is all shared and then distributed equally among players. This means each player still has own units but mex count does not matter at all. IMO it would be better (atleast to have th...
by YHCIR
27 Apr 2009, 12:09
Forum: Lua Scripts
Topic: LolUI (WIP) - 9th release + fix for 0.79
Replies: 79
Views: 7862

Re: LolUI (WIP) - 8th release

Hacked wrote:that green bar is at the bottom for some windows
Thanks, didn't realise that.

@Regret, would also be cool for minimap to be like the old BA one. i.e dragable resizeable (and proportionate)
by YHCIR
27 Apr 2009, 10:08
Forum: Lua Scripts
Topic: LolUI (WIP) - 9th release + fix for 0.79
Replies: 79
Views: 7862

Re: LolUI (WIP) - 8th release

How can I move the buildmenu? I can only drag the order menu, not buildmenu :|
Image

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