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by Sgt Doom
28 Dec 2015, 11:27
Forum: SpringLobby Client
Topic: SpringLobby 0.267 released!
Replies: 273
Views: 40527

Re: SpringLobby 0.243 released!

For some reason, it will absolutely not recognize maps and games placed in the main directory, but only in the folder created in Documents/My Games (on Windows 10). While a minor annoyance, i'd much prefer keeping everything in one folder; how would I go about getting it to see what's right under it...
by Sgt Doom
28 Dec 2015, 11:04
Forum: NOTA
Topic: New notAlobby announcement
Replies: 32
Views: 11255

Re: New notAlobby announcement

I can't seem to see or select any other maps than the two included by default in the latest portable package install of NOTA from the main site, when setting up an AI skirmish game. I've placed them in the \NOTA\SpringData\maps folder where the default two are. Is there something else I need to do? ...
by Sgt Doom
21 Nov 2012, 13:10
Forum: Supreme Annihilation
Topic: Supreme Annihilation U75 V1.0 discussion
Replies: 207
Views: 30027

Re: Supreme Annihilation U75 V1.0 discussion

Rumpelstiltskin wrote:So what? It works now?
Yeah. Some widgets are still haywire as they're only present in the base file, but at least the player's commander spawns now.
by Sgt Doom
20 Nov 2012, 18:19
Forum: Supreme Annihilation
Topic: Supreme Annihilation U75 V1.0 discussion
Replies: 207
Views: 30027

Re: Supreme Annihilation U75 V1.0 discussion

Got it working sort of, followed the instructions helpfully provided and commented out that bit of code. Dunno why rapid breaks the files up into random chunks like that, seems a bit like wasted effort, but oh well. The file didn't contain the malfunctioning widgets other than the spawn init thing, ...
by Sgt Doom
19 Nov 2012, 18:23
Forum: Supreme Annihilation
Topic: Supreme Annihilation U75 V1.0 discussion
Replies: 207
Views: 30027

Re: Supreme Annihilation U75 V1.0 discussion

Slight problem; where on earth does the Rapid system hide the files it downloads?
by Sgt Doom
18 Nov 2012, 15:25
Forum: Supreme Annihilation
Topic: Supreme Annihilation U75 V1.0 discussion
Replies: 207
Views: 30027

Re: Supreme Annihilation U75 V1.0 discussion

In u77 on Spring .91, my commander isn't spawning, but the AI's spawns fine. Getting this error: [f=0000000] Error: LuaRules::RunCallIn: error = 2, GameStart, [string "LuaRules/Gadgets/init_game_spawn.lua"]:73: attempt to call field 'SetUnitLineage' (a nil value) stack traceback: [string "LuaRules/G...
by Sgt Doom
05 Oct 2012, 13:36
Forum: Balanced Annihilation
Topic: BA Chicken Defense V2.56 (BA7.81)
Replies: 310
Views: 43938

Re: BA Chicken Defense V2.25 (BA750)

Excuse my ignorance, but why is there an e323 ai in the game? In the specific game I was playing? Quite like to have some company when playing against harder chickens, and have neither friends who are interested in this game nor a decent internet connection to do an online match. Thats a "bug" in E...
by Sgt Doom
05 Oct 2012, 11:42
Forum: Balanced Annihilation
Topic: BA Chicken Defense V2.56 (BA7.81)
Replies: 310
Views: 43938

Re: BA Chicken Defense V2.25 (BA750)

The requested files. These were the main 2 errors I get that prevents me from commanding anything if it reaches a certain point (when it's spamming dozens of them a second. I'm guessing it's the AI ally that causes it, since when it gets knocked out the spam does not reappear; and I am so far unable...
by Sgt Doom
03 Oct 2012, 16:14
Forum: Balanced Annihilation
Topic: BA Chicken Defense V2.56 (BA7.81)
Replies: 310
Views: 43938

Re: BA Chicken Defense V2.25 (BA750)

I don't think i've got such a widget enabled; just got what comes with BA/Chicken Defence, usually with the pause screen overlay disabled. Will reproduce the problem and provide the data requested, as only got a replay without the infolog at the moment.
by Sgt Doom
02 Oct 2012, 19:25
Forum: Balanced Annihilation
Topic: BA Chicken Defense V2.56 (BA7.81)
Replies: 310
Views: 43938

Re: BA Chicken Defense V2.25 (BA750)

Yep, here:
by Sgt Doom
28 Sep 2012, 17:07
Forum: Balanced Annihilation
Topic: BA Chicken Defense V2.56 (BA7.81)
Replies: 310
Views: 43938

Re: BA Chicken Defense V2.25 (BA750)

With the newest version of this (Both 2.41 and test 656), after about 10-15 minutes of hard chickens I get absolutely hammered with waiting packet limit reached errors (despite not playing online) and I am eventually completely unable to get my units to respond to orders.
by Sgt Doom
11 Mar 2012, 16:52
Forum: Spring: 1944
Topic: Spring: 1944 v1.51 Operation Market Garden Released!
Replies: 24
Views: 7064

Re: Spring: 1944 v1.51 Operation Market Garden Released!

Got it to work if I didn't change any of the game options, how odd. When I do, I get this error: http://pastebin.com/mDfzRMxw Demo: http://filesmelt.com/dl/20120311_174727_1944_Road_To_Rome_V3_87.sdf Going to do some more thorough testing to determine what option or combination of options causes the...
by Sgt Doom
11 Mar 2012, 14:52
Forum: Spring: 1944
Topic: Spring: 1944 v1.51 Operation Market Garden Released!
Replies: 24
Views: 7064

Re: Spring: 1944 v1.51 Operation Market Garden Released!

Could I get some form of answer on this? I'm getting the same error in pre-1.59 on Spring 0.87.
Does this mod actually work on versions above 0.82? Is there something I need to do to get it to work? Is the CRAIG AI causing this problem?
by Sgt Doom
04 Mar 2012, 11:24
Forum: Spring: 1944
Topic: Spring: 1944 v1.51 Operation Market Garden Released!
Replies: 24
Views: 7064

Re: Spring: 1944 v1.51 Operation Market Garden Released!

Still getting the same error, on both .86 and .85 :/
Is there anything specific I need to do to get it to work? I've done a completely clean installation each time I install one of the versions of Spring.
by Sgt Doom
03 Mar 2012, 21:32
Forum: Spring: 1944
Topic: Spring: 1944 v1.51 Operation Market Garden Released!
Replies: 24
Views: 7064

Re: Spring: 1944 v1.51 Operation Market Garden Released!

Could you post a link to it here? I don't have a lobby account, never really been into the multiplayer aspect of strategy games on account of my being abhorrently crap at them.
by Sgt Doom
03 Mar 2012, 20:04
Forum: Spring: 1944
Topic: Spring: 1944 v1.51 Operation Market Garden Released!
Replies: 24
Views: 7064

Re: Spring: 1944 v1.51 Operation Market Garden Released!

If you don't mind my asking, when might we see a version compatible with .86? In .85 and .86 using 1.53 or 1.54 RC3 I get spammed with this error. stack traceback: [C]: in function 'GetUnitTeam' [string "LuaRules/Gadgets/game_flagmanager.lua"]:322: in function 'GameFrame' [string "luagadgets/gadgets...
by Sgt Doom
03 Mar 2012, 19:50
Forum: Help & Bugs
Topic: Springlobby won't close
Replies: 3
Views: 471

Re: Springlobby won't close

No, that's the version of Spring itself i'm currently using. Springlobby is at 0.141
It's been doing since since at least double digit Springlobby versions, though.
by Sgt Doom
03 Mar 2012, 18:22
Forum: Help & Bugs
Topic: Springlobby won't close
Replies: 3
Views: 471

Springlobby won't close

Clicking on the x doesn't work, nor does right-clicking taskbar and close. It simply freezes. Only way I can close it is by terminating the application through task manager manually. I've had this problem for as long as I can remember (since at least .81, and it persists after uninstalling it, delet...
by Sgt Doom
06 May 2011, 22:58
Forum: Off Topic Discussion
Topic: Happy Spring
Replies: 19
Views: 1094

Re: Happy Spring

Bleh, I much prefer winter. I prefer cold, dark weather in general, I sweat really easily (not really fat, I just find warm weather intolerable) and burn to a crisp under even incandescent lightbulbs.
by Sgt Doom
17 Mar 2011, 14:35
Forum: Off Topic Discussion
Topic: Effects of radiation on water
Replies: 47
Views: 3497

Re: Effects of radiation on water

knorke wrote:I think there are/were plans to increase the fallout of nuclear bombs by putting gold or cobalt inside.
Yeah, those are called "salted bombs"

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