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by aGorm
06 Feb 2018, 23:37
Forum: Off Topic Discussion
Topic: Holy shit, my account is still online?
Replies: 9
Views: 3731

Re: Holy shit, my account is still online?

Glad to hear it I always enjoyed your stories.
by aGorm
08 Mar 2014, 17:45
Forum: Art & Modelling
Topic: aGorm Mod Images
Replies: 115
Views: 13638

Re: aGorm Mod Images

I lurk every few months to keep up to date on things.. just a coincidence I happened to log on today.
by aGorm
08 Mar 2014, 17:28
Forum: Art & Modelling
Topic: aGorm Mod Images
Replies: 115
Views: 13638

Re: aGorm Mod Images

Yes, I still have all the files. Unfortunately I quit my Job and turned freelance and started my own business.... so I have been short on time. If anyone does have any of the files... please don't go giving them out. I'm not done yet :-) aGorm :: You know you haven't been log in for a long time when...
by aGorm
31 Jan 2013, 15:46
Forum: Game Development
Topic: Models for your project
Replies: 2
Views: 472

Re: Models for your project

Always wondered what happened to some of those...

Gosh my texturing was sloppy back then.

aGorm
by aGorm
20 Sep 2012, 18:21
Forum: Help & Bugs
Topic: Spring suddenly errors randomly
Replies: 2
Views: 511

Re: Spring suddenly errors randomly

Totally didn't notice we had a new version... thanks!
by aGorm
20 Sep 2012, 14:17
Forum: Help & Bugs
Topic: Spring suddenly errors randomly
Replies: 2
Views: 511

Spring suddenly errors randomly

http://pastebin.com/eFERiJQ3

Here is the info log... I really don't know whats triggering this it happens shortly after opening the game, but not after any particular action.

Any Ideas?
by aGorm
18 Sep 2012, 14:20
Forum: Art & Modelling
Topic: AO baked ground plates for your mod!
Replies: 88
Views: 10313

Re: AO baked ground plates for your mod!

Hmmm... problem. My main base building is the builder that builds other buildings. But when I give it a yard map, it acts like a fac and trys to build like a unit. Is it possible to have a yard map and still build like a unit. (Eventually it won't matter as I'd rather just have the buildings be buil...
by aGorm
17 Sep 2012, 22:16
Forum: Art & Modelling
Topic: AO baked ground plates for your mod!
Replies: 88
Views: 10313

Re: AO baked ground plates for your mod!

Wow, seriosly? Don't remember reading that any where...

Cool, I'll add some yard maps...
by aGorm
17 Sep 2012, 15:25
Forum: Art & Modelling
Topic: AO baked ground plates for your mod!
Replies: 88
Views: 10313

Re: AO baked ground plates for your mod!

OK, files are OK, but there seems to be something wrong with the luadefs... The AO works for some and not for others.


Works:
http://pastebin.com/aaGXNRND

Dont Work:
http://pastebin.com/rxpnQ2hw

Any Ideas?
by aGorm
15 Sep 2012, 16:18
Forum: Art & Modelling
Topic: Random wip 2012+
Replies: 734
Views: 58382

Re: Random wip 2012+

AF wrote: Picasso is actually a rogue RAI game gone horribly wrong!
Actully this would make a lot of sense...
by aGorm
14 Sep 2012, 15:40
Forum: Art & Modelling
Topic: AO baked ground plates for your mod!
Replies: 88
Views: 10313

Re: AO baked ground plates for your mod!

Oh Irony, I get it to work and now the textures don't show up in game...
by aGorm
14 Sep 2012, 14:55
Forum: Art & Modelling
Topic: AO baked ground plates for your mod!
Replies: 88
Views: 10313

Re: AO baked ground plates for your mod!

HA, I win. Don't use python 64bit.

Awesome.
by aGorm
14 Sep 2012, 10:16
Forum: Art & Modelling
Topic: Random wip 2012+
Replies: 734
Views: 58382

Re: Random wip 2012+

Do a right-click, view image in new tab and they work...

He makes good points, but I do like your skin.
by aGorm
13 Sep 2012, 15:22
Forum: Art & Modelling
Topic: AO baked ground plates for your mod!
Replies: 88
Views: 10313

Re: AO baked ground plates for your mod!

Tried, same error... :-/ strange goings on.
by aGorm
12 Sep 2012, 14:55
Forum: Art & Modelling
Topic: AO baked ground plates for your mod!
Replies: 88
Views: 10313

Re: AO baked ground plates for your mod!

>>> import _imaging Traceback (most recent call last): File "<pyshell#5>", line 1, in <module> import _imaging ImportError: DLL load failed: %1 is not a valid Win32 application. Sadly when I try to load up the module it fails, I've tried two versions of it as well. Don't know any python so I may be...
by aGorm
11 Sep 2012, 14:46
Forum: Art & Modelling
Topic: AO baked ground plates for your mod!
Replies: 88
Views: 10313

Re: AO baked ground plates for your mod!

OK, sorted the xnormal path (forgot the last / ) But now I'm getting a message saying: self.im = Image.core.new(self.mode, self.size) File "C:\Python26\lib\site-packages\PIL\Image.py", line 37, in __getattr__ raise ImportError("The _imaging C module is not installed") ImportError: The _imaging C mod...
by aGorm
10 Sep 2012, 18:10
Forum: Art & Modelling
Topic: smoth's junk.
Replies: 727
Views: 55313

Re: smoth's junk.

Looks very cool, I should think it quite easy to tell apart, as each canon has a distinctive size and blocks of contrast.

aGorm
by aGorm
10 Sep 2012, 14:03
Forum: Art & Modelling
Topic: AO baked ground plates for your mod!
Replies: 88
Views: 10313

Re: AO baked ground plates for your mod!

Working in : C:\AO_Groundplate Definition type is lua fbi parsed bearbase.lua objtype s3o header: (0, 70.0, 50.0, -0.0, 16.0, 0.0, 52, 0, 152796, 152813) working on: bearbase.lua vertices: 3587 parts: 6 found .obj in xml found .obj in xml found .bmp in xml "C:\Program Files (x86)\Santiago Orgaz\xNo...
by aGorm
06 Sep 2012, 16:26
Forum: Art & Modelling
Topic: AO baked ground plates for your mod!
Replies: 88
Views: 10313

Re: AO baked ground plates for your mod!

Hi Beherith, should this work with luadefs? I've installed all the programs and copied my s3o's and def into respective folders, but it crashes out when I try and run it. It does spew out a "unitname".obj befor it does so, but it won't leave the python window open long enough to see what the error i...
by aGorm
18 Aug 2012, 16:20
Forum: Game Development
Topic: What changed between .87 and .89 to cause this
Replies: 2
Views: 587

What changed between .87 and .89 to cause this

! change Spring.GetUnitPosition to return a unit's base-position by default, like .GetFeaturePosition does for features (this is usually a point on the model closer to the ground than its mid-position, so may affect some Lua drawing code) I think this has borked my script, but I'm not sure what it ...

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