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by RightField
06 Oct 2007, 12:04
Forum: Game Development
Topic: Star Wars Spring Seeking Voice Actors
Replies: 65
Views: 6728

I can probably help out once I'm home alone. I got a good Shure mic which I use for singing and got plenty of voice editing tools. I can produce almost any effect in proffesional sound quality. I'll send in some demos when I have time.
by RightField
24 Jun 2007, 17:16
Forum: Art & Modelling
Topic: Core morty replacement.
Replies: 122
Views: 12048

You should dirt it up a bit and make it look more deadly. Right now it's a bit too cute and colorful and would fit more into the -craft game series than TA. TA is much darker and I feel the models need to be that as well without resorting to the "OMG I'M EVIL" appeal. Less peronality, more cold stee...
by RightField
10 Jun 2007, 15:46
Forum: Art & Modelling
Topic: Spring Mascot
Replies: 80
Views: 6068

A peewee or a commander obviously.

Or a robotic wasp!
by RightField
24 Jan 2007, 23:27
Forum: Art & Modelling
Topic: Logo Request
Replies: 8
Views: 1140

Nice to see that my old spring logo finally gets used for something. :)
by RightField
13 Jan 2007, 12:29
Forum: Art & Modelling
Topic: Sound Editor Wanted
Replies: 18
Views: 1525

FruityLoops is a cheap mans sequencer. Use Reason with wavelab instead. Reason isn't really a good sample editor. It's very specialized to digital music production. Fruity loops at least has some tools for sample editing, although it's really not what I'd recommend for a sound artist wanting to cre...
by RightField
12 Jan 2007, 17:32
Forum: Art & Modelling
Topic: Sound Editor Wanted
Replies: 18
Views: 1525

FruityLoops is a cheap mans sequencer.

Use Reason with wavelab instead.
by RightField
26 Sep 2006, 23:03
Forum: General Discussion
Topic: Spring Logo T-Shirt
Replies: 70
Views: 5271

I did the banner.

I didn't make the original sun logo though.
by RightField
16 Sep 2006, 15:13
Forum: Art & Modelling
Topic: Texture Competition 0001 - Metal Texture
Replies: 91
Views: 12973

[quote="Argh"]@RightField: Try to keep light directions consistant. It feels computer-generated, and the overlapping lines defeat attempts at relative perspective. And it's too big- aim for smaller, tighter, hand-painted work, instead of using a bunch of filters. There's no filters use. Just overlay...
by RightField
15 Sep 2006, 22:30
Forum: Art & Modelling
Topic: Texture Competition 0001 - Metal Texture
Replies: 91
Views: 12973

I got bored.
Image
by RightField
09 Sep 2006, 21:43
Forum: Star Wars: Imperial Winter
Topic: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
Replies: 1114
Views: 142221

Make them a bit shiny.
by RightField
27 Jul 2006, 21:11
Forum: Map Creation
Topic: hardness or gravity for waves size ?
Replies: 16
Views: 1350

How about affecting waves by the maps wind settings instead?
by RightField
05 Jul 2006, 23:24
Forum: Art & Modelling
Topic: Alright rightfield. Read this and respond.
Replies: 46
Views: 3605

Old 3d model robotic wasp I made ages ago. Cell shaded.
Image

original:
Image
by RightField
05 Jul 2006, 22:34
Forum: Art & Modelling
Topic: Alright rightfield. Read this and respond.
Replies: 46
Views: 3605

Well there is a reason while I hate anime over anything else in this world. Ah well. This is what you have to do for me to like it, although I doubt you will: It needs to look less like anime (more detail etc) less plastic and more like metal and first and foremost, it needs more tambourine. But the...
by RightField
05 Jul 2006, 21:45
Forum: Art & Modelling
Topic: Alright rightfield. Read this and respond.
Replies: 46
Views: 3605

Why did you need to make a thread about this really? I was barely flaming you, just pointing out my opinion. If I think the texturing could have been done better on those models, then I should be allowed to say so without you going on and making such a big fuzz about it. Note that I said it's medico...
by RightField
05 Jul 2006, 01:27
Forum: Star Wars: Imperial Winter
Topic: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
Replies: 1114
Views: 142221

I used to lurk around in polycount. Nice to see people with real skills in here. I'm was getting too used to most people around here going "WOW" over smoths medicore texturing skills. (No offense smoth but you need more training)
by RightField
14 Jun 2006, 19:17
Forum: Art & Modelling
Topic: The Core Commander Is Back In Black!
Replies: 33
Views: 3283

I can't be arsed to go get some wings importer for 3ds max and figure out how the rest of the spring format works, otherwise I could give it a go. And by that I mean both unwrap and and texture.

Just upload it in .obj or something.
by RightField
05 Jun 2006, 15:38
Forum: Game Development
Topic: RealOTA
Replies: 119
Views: 8509

I'm making lots of other things. "goofs" at tau: I'm referring to the denizens of the forum, not the people who... actually do things... *cough* thoughts and discussion *cough* Ok for all you people who want to discard this project and think it's bullshit for whatever reason and want to focus more ...
by RightField
04 Jun 2006, 19:37
Forum: Game Development
Topic: Mods released in a unified, regularly-updated package
Replies: 70
Views: 4134

Big units are easy eyecandy and fun toys which attracts newbies more easily than something "unimporant" like gameplay.
by RightField
04 Jun 2006, 19:35
Forum: Game Development
Topic: RealOTA
Replies: 119
Views: 8509

Ok for all you people who want to discard this project and think it's bullshit for whatever reason and want to focus more on AA/XTA whatever: Get the fuck away from this topic and stop posting, if you don't like the idea then stop bitching when there are plenty others who like it. The project is an ...
by RightField
20 May 2006, 14:39
Forum: Map Creation
Topic: new map in the works called Core-Islies
Replies: 49
Views: 2206

It looks like the toilet the time I took a dump after eating lego.

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