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by KiviTheBird
13 Apr 2011, 10:52
Forum: Dune: Evolution
Topic: Dune Evolution unit Scale map.
Replies: 6
Views: 2889

Re: Dune Evolution unit Scale map.

All builgings except center ones have 250x250(first instance) lifespace, and almost sqare bounding box(written oin scalemap). We putting them in squares for design purposes
by KiviTheBird
12 Apr 2011, 23:25
Forum: Dune: Evolution
Topic: Beta Design document
Replies: 31
Views: 7014

Re: Beta Design document

@KiviTheBird that height-map without the "doodles" would allow someone to throw together a rough prototype map for you in a few hours... you should post a clean version of it.
posted clean map
by KiviTheBird
12 Apr 2011, 17:06
Forum: Dune: Evolution
Topic: Dune Evolution unit Scale map.
Replies: 6
Views: 2889

Re: Dune Evolution unit Scale map.

there are only one walking unit on harkonnen side and it is only one per player and called from starport. It is tribute to emperor game
by KiviTheBird
12 Apr 2011, 16:53
Forum: Dune: Evolution
Topic: offering proofreads
Replies: 8
Views: 2866

Re: offering proofreads

to help you check over the "official" documents that you'll eventually wish to present to potential players...
I am showing it to coders, who will code the game. There are enough promotion to players in web
by KiviTheBird
12 Apr 2011, 16:48
Forum: Dune: Evolution
Topic: Beta Design document
Replies: 31
Views: 7014

Re: Beta Design document

Be patient please, i not finished adding data. There will be everything needed to create beta game.
by KiviTheBird
12 Apr 2011, 16:46
Forum: Dune: Evolution
Topic: Beta Design document
Replies: 31
Views: 7014

Re: Beta Design document

wasn't this mod originally planned for the SAGE engine? I've seen it on moddb before..
CnC3, then Ra3, Then Starcraft2, modb page still says it is C&C3
by KiviTheBird
12 Apr 2011, 16:43
Forum: Dune: Evolution
Topic: offering proofreads
Replies: 8
Views: 2866

Re: offering proofreads

everyone will be free to see game plans data and share their minds about nore comfortable explanation. It is more useful way to correct my bad language
by KiviTheBird
12 Apr 2011, 14:21
Forum: Dune: Evolution
Topic: Beta Design document
Replies: 31
Views: 7014

Re: Beta Design document

UNITS AWAILABLE IN BETA AND THEIR DESCRIPTION
by KiviTheBird
12 Apr 2011, 14:20
Forum: Dune: Evolution
Topic: Beta Design document
Replies: 31
Views: 7014

Re: Beta Design document

RESOURCE COLLECTING

...................
by KiviTheBird
12 Apr 2011, 14:20
Forum: Dune: Evolution
Topic: Beta Design document
Replies: 31
Views: 7014

Re: Beta Design document

BUILD SYSTEM
..........
by KiviTheBird
12 Apr 2011, 14:19
Forum: Dune: Evolution
Topic: offering proofreads
Replies: 8
Views: 2866

Re: offering proofreads

everyone will be free to correct mistakes in my translated data. or give more understandable explanation witch i will include
by KiviTheBird
12 Apr 2011, 13:01
Forum: Dune: Evolution
Topic: Beta Design document
Replies: 31
Views: 7014

Re: Beta Design document

THE BASE http://img228.imageshack.us/img228/4783/fortress.gif this is fortress - our central building. In beta it produces power, engineers, can dock koptours with spice. 10 seconds to unload produces engineer (may appear like a cube in beta) 100 power build radius http://s53.radikal.ru/i141/1104/f...
by KiviTheBird
12 Apr 2011, 12:40
Forum: Dune: Evolution
Topic: Beta Design document
Replies: 31
Views: 7014

Re: Beta Design document

THE MAP http://s009.radikal.ru/i310/1104/af/a3689db4d436.jpg map is small white is sharp rocks, they are for good looking map. only decorations. gray is plateau, look like solid rock. dark gray is sands. black is endless abyss. there are some stone bridges orange is spice fields green arrows note t...
by KiviTheBird
12 Apr 2011, 12:31
Forum: Dune: Evolution
Topic: Beta Design document
Replies: 31
Views: 7014

Beta Design document

Okay i have collected all needed information for make a beta game request. What we need, in simple words: One small map, with two bases on it, your and enemy(may be without AI). Map contains Two seismic stable areas. and some resources Your base is able to -call placeholder of engineer infantry, wit...
by KiviTheBird
12 Apr 2011, 12:27
Forum: Dune: Evolution
Topic: Dune Evolution unit Scale map.
Replies: 6
Views: 2889

Dune Evolution unit Scale map.

http://img84.imageshack.us/img84/4739/mashtabsee110410.jpg Some units are obsolete(remodelled now) some not present. http://img828.imageshack.us/img828/495/mashtab110410got.jpg this is numerous presentation of proportions.they shown in X Y Z relative to ground plane they are not scaled to spring. it...
by KiviTheBird
12 Apr 2011, 12:10
Forum: Art & Modelling
Topic: Some wip of my unit
Replies: 28
Views: 3615

Re: Some wip of my unit

KiviTheBird , if you need assistance with unit scripting, look for me in the lobby. I'm often in #S44 channel. And I'm a native Russian speaker, too. ð» ð╝ð¥ð│Ðâ ð┐ð¥ð╝ð¥ÐçÐî Ðü ÐÄð¢ð©Ðé-Ðüð║ÐÇð©ð┐Ðéð░ð╝ð©. ðºð░ÐüÐéð¥ ð▒Ðïð▓ð░ÐÄ ð▓ ð╗ð¥ð▒ð▒ð© ð▓ ð║ð░ð¢ð░ð╗ðÁ #S44 (ð¥Ðüð¥ð▒ðÁð¢ð¢ð¥ ð┐ð¥ð┤ ð▓ðÁÐçðÁÐÇ...
by KiviTheBird
11 Apr 2011, 20:52
Forum: Art & Modelling
Topic: Some wip of my unit
Replies: 28
Views: 3615

Re: Some wip of my unit

if anyone can code units you can help our team in our mod subforum. We need any spring speciallists. In exchange i offer some content help to those who code me simple beta(three buildings, resource system, one war unit two resoource units)(i am now writing all data to its features)
by KiviTheBird
10 Apr 2011, 21:39
Forum: Art & Modelling
Topic: CEG's got me beat
Replies: 71
Views: 6446

Re: CEG's got me beat

Use just thin white stripes from white to yellow. it will look more like sparks. 30% to the cannon 20 degrees spread 50% to the ricoshet direction 30 degrees spread. 20% spread at all direction hemishere on contact plane. also add 10% "stars" and flash and smoke on hit http://dinalt.at.ua/_ph/9/2/93...
by KiviTheBird
10 Apr 2011, 12:30
Forum: Art & Modelling
Topic: Some wip of my unit
Replies: 28
Views: 3615

Re: Some wip of my unit

Image

like this. barrels have some degree of freedom. also it not shots while moving
by KiviTheBird
10 Apr 2011, 10:13
Forum: Dune: Evolution
Topic: Now we need this info about spring engine....
Replies: 20
Views: 5562

Re: Now we need this info about spring engine....

okay i just need this to rescale our building radiuses and speeds. thanx


QUESTION
Please show me big factory in screenshot of engine(ingame) with its dimensions in elmos.

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