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by Ares
13 Jul 2020, 05:22
Forum: Balanced Annihilation
Topic: BA 11
Replies: 4
Views: 150

Re: BA 11

Beherith wrote:
10 Jul 2020, 11:33
damage shading, blink emit, et al. Wasn't generally well received. Look for 3do2s3o.
I looked on the forum and web but couldn't find a version of BA with this implemented or related code.
by Ares
10 Jul 2020, 02:13
Forum: Balanced Annihilation
Topic: BA 11
Replies: 4
Views: 150

BA 11

This week BA 11 was released on the BA community host. It represents turning a page and moving forward towards a bright and happy Spring tomorrow. Highlights include high definition retexturing of all units, generated with an advanced neural network. Here is an example: https://springrts.com/phpbb/d...
by Ares
08 Jul 2020, 13:41
Forum: Engine
Topic: Disable drawing of weapon range?
Replies: 2
Views: 95

Re: Disable drawing of weapon range?

With large armies these circles do lag a lot. I don't know if making the alpha zero would remove the lag or just make them invisible.
by Ares
06 Jul 2020, 19:20
Forum: Balanced Annihilation
Topic: Load a saved game (Balanced Annihilation)
Replies: 1
Views: 77

Re: Load a saved game (Balanced Annihilation)

You can use /reloadgame savefilename
by Ares
04 Jul 2020, 21:37
Forum: Balanced Annihilation
Topic: balancedannihilation.com redesign
Replies: 1
Views: 138

balancedannihilation.com redesign

BA community has now built and hosted it's new website. Hats off to Flow and Bluestone for making it possible.

https://www.balancedannihilation.com/

The next goal is to migrate to 104, with the help of MasterBel who has made good progress on Spring 104 for Mac.
by Ares
04 Jul 2020, 21:32
Forum: Map Releases
Topic: New map: Boulder Beach V1
Replies: 1
Views: 86

Re: New map: Boulder Beach V1

Wow awesome, you make some of the best maps
by Ares
22 Jun 2020, 15:28
Forum: Linux
Topic: Segfault with 103 engine on Linux
Replies: 3
Views: 2512

Re: Segfault with 103 engine on Linux

Hi you need libcurl3 dependency, if you need further help talk to 103 Mac and Linux users at http://www.springfightclub.com/ they already solved this problem and will be happy to assist you until your platform is supported.
by Ares
21 Jun 2020, 16:33
Forum: Balanced Annihilation
Topic: The end of the maintenance branch -- "BA" questions
Replies: 59
Views: 2031

Re: The end of the maintenance branch -- "BA" questions

Ok thank you to Flow and Bluestone for helping the BA community on this one, we hope to see you on official server and the new engine version ASAP.
by Ares
21 Jun 2020, 16:14
Forum: Balanced Annihilation
Topic: The end of the maintenance branch -- "BA" questions
Replies: 59
Views: 2031

Re: The end of the maintenance branch -- "BA" questions

that lies with the current owners.
SilentWings, as current official owner of BA, will you allow BA to have their own website from Flow?
by Ares
21 Jun 2020, 15:57
Forum: Balanced Annihilation
Topic: The end of the maintenance branch -- "BA" questions
Replies: 59
Views: 2031

Re: The end of the maintenance branch -- "BA" questions

So you agree to transfer the domain https://www.balancedannihilation.com/ to Sabutai with Bluestones permission?
by Ares
21 Jun 2020, 15:48
Forum: Balanced Annihilation
Topic: The end of the maintenance branch -- "BA" questions
Replies: 59
Views: 2031

Re: The end of the maintenance branch -- "BA" questions

You understand how behaving this way makes it look like you are only doing this to cause harm to the game you used to play. You have a choice between continuing down this path of hatred, or the option of forgiveness and reconciliation. Be the leader the BA community used to look up to, don't let an ...
by Ares
21 Jun 2020, 15:03
Forum: Balanced Annihilation
Topic: The end of the maintenance branch -- "BA" questions
Replies: 59
Views: 2031

Re: The end of the maintenance branch -- "BA" questions

Handing over the BA domain to Ares Floris BA is a community not just one person, please don't confuse any personal issue you have with me, with a group of hundreds of people. Firstly, you wouldn't be giving me anything, its a community site and many BA players contributed to that site in the past a...
by Ares
21 Jun 2020, 14:21
Forum: Engine
Topic: The end of the maintenance branch
Replies: 60
Views: 2631

Re: The end of the maintenance branch

This is BA on develop with 7.5k (1000 fighters patrolling too) units in iconwars (zoomed out), running at 60+ fps. My rig is i7-2700k + GTX2060. For comparison here is BA running on old engine with 7.5k units and 10k fighters patrolling with lua enabled and full backwards compatibility on an older ...
by Ares
21 Jun 2020, 12:10
Forum: Balanced Annihilation
Topic: The end of the maintenance branch -- "BA" questions
Replies: 59
Views: 2031

Re: The end of the maintenance branch -- "BA" questions

Apple didn't ban large games you did that. Un-ban large games, would you like if you couldn't play large games?
by Ares
21 Jun 2020, 12:01
Forum: Balanced Annihilation
Topic: The end of the maintenance branch -- "BA" questions
Replies: 59
Views: 2031

Re: The end of the maintenance branch -- "BA" questions

He spent hours for nothing, no players use it. Bluestones efforts were good. However, due to being a backport of BA10 rather than port of BA9 it has thousands of ba10 changes which were not restored to 9.46 values, for example every unit script, cob and bos file is different in ways that results in...
by Ares
20 Jun 2020, 17:59
Forum: Engine
Topic: The end of the maintenance branch
Replies: 60
Views: 2631

Re: The end of the maintenance branch

ivand wrote:
20 Jun 2020, 16:36
There is a lot of misconception going on. The purpose of the transition branch is to add the new API and migrate games and not to remove anything. I don't foresee the need to remove or change anything in the way
You just said you want to remove LUA, that counts as a change.
by Ares
20 Jun 2020, 17:50
Forum: Balanced Annihilation
Topic: The end of the maintenance branch -- "BA" questions
Replies: 59
Views: 2031

Re: The end of the maintenance branch

Your definition of "Upgrading Springs GL version" includes deprecating LUA. Zerver already did that. If you want to play Spring without LUA leave and use Zervers engine forever, no one is making you stay. Edit: didn't post this here every time I write a message it gets removed from original thread b...
by Ares
20 Jun 2020, 17:19
Forum: Balanced Annihilation
Topic: The end of the maintenance branch -- "BA" questions
Replies: 59
Views: 2031

Re: The end of the maintenance branch

Clearly BAR is in agreement that everyone should agree with BAR, move to BAR discord and give the engine to BAR and anyone presenting alternate views should be banned.

Edit: didn't post this here every time I write a message it gets removed from original thread by BAR admins
by Ares
20 Jun 2020, 15:13
Forum: Balanced Annihilation
Topic: The end of the maintenance branch -- "BA" questions
Replies: 59
Views: 2031

Re: The end of the maintenance branch -- "BA" questions

Actually if you discount the votes of people who are working on BAR related projects or who have joined the BAR discord you will find the number of people speaking out against the proposal outnumber the number that support it.
by Ares
19 Jun 2020, 23:18
Forum: Balanced Annihilation
Topic: The end of the maintenance branch -- "BA" questions
Replies: 59
Views: 2031

Re: The end of the maintenance branch -- "BA" questions

Mando is the best programmer in all of Tokyo and he saved BA, he is a hero and he cares more about Spring than anyone

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