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by Flash
11 Apr 2019, 17:18
Forum: Community Blog
Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
Replies: 82
Views: 2117

Re: [misc] enforcment of spring >= 104.0 for autohosts with botflag

hokomoko wrote:
11 Apr 2019, 16:56
TractorBamnsh wrote:
11 Apr 2019, 16:51
You can't scare me with this Gestapo crap. I know my rights. I want my phone call.
Who you gonna call exactly? zerver?
If you have his number yes.
His version had like 10x better performance than anything i saw here
by Flash
11 Apr 2019, 16:11
Forum: Community Blog
Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
Replies: 82
Views: 2117

Re: [misc] enforcment of spring >= 104.0 for autohosts with botflag

Once there was a motor (some say "engine"), a car and drivers. The car was much loved by drivers, but as time progressed and technology advanced it became on oldtimer. There were some brave (and reckless) engineers that tried to update the car to work with the every advancing motors, but the driver...
by Flash
11 Apr 2019, 15:43
Forum: Community Blog
Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
Replies: 82
Views: 2117

Re: [misc] enforcment of spring >= 104.0 for autohosts with botflag

Once there was a motor (some say "engine"), a car and drivers. The car was much loved by drivers, but as time progressed and technology advanced it became on oldtimer. There were some brave (and reckless) engineers that tried to update the car to work with the every advancing motors, but the driver...
by Flash
11 Apr 2019, 15:18
Forum: Community Blog
Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
Replies: 82
Views: 2117

Re: [misc] enforcment of spring >= 104.0 for autohosts with botflag

Ok. I understand this. In this case developers who want own innovations should to leave project and do something own games. Not this public project. You seem to get Open Source wrong. While the code and products are public, the organisation is definitely not. We are not state nor shareholder owned....
by Flash
11 Apr 2019, 14:49
Forum: Community Blog
Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
Replies: 82
Views: 2117

Re: [misc] enforcment of spring >= 104.0 for autohosts with botflag

You ( all of you) can either 1) stop whining and take a day or two to update PA to 104, then move on with your life, or We saw a lot of people failing to deliver a ba version for 104 in the last 2 years. Since im am not a Developer i dont know if the problem is on the engine dev side or on the game...
by Flash
11 Apr 2019, 12:08
Forum: Community Blog
Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
Replies: 82
Views: 2117

Re: [misc] enforcment of spring >= 104.0 for autohosts with botflag

What is the problem? You can still play quality 4v4 games on 103.0 BA $OLD on non-botflagged autohosts. Honestly, why aren't all games limited to <=4v4? Then there could be >4v4 exceptions for games that can fill a few <=4v4 games simultaneously without the million-spectator pile-up. Are you seriou...
by Flash
10 Apr 2019, 16:36
Forum: Community Blog
Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
Replies: 82
Views: 2117

Re: [misc] spring >= 104.0

"again: this is mostly a non-commercial project. don't expect commercial like support." I am not asking you to fix ba or anything i just dont want the majority of players to be excluded. Im sorry that i thought that devs would actually care about the playerbase but it seems not. No players ---> No n...
by Flash
10 Apr 2019, 15:00
Forum: Community Blog
Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
Replies: 82
Views: 2117

Re: [misc] spring >= 104.0

Yes its "just" a game. But for the last years it was a shared "playground" of players and devs. With this decision you brought the majority of players to find a place to play their favorite game elsewhere. As long as we dont have a ba10.x Version the majority can live with and apple users are not ex...
by Flash
10 Apr 2019, 13:11
Forum: Community Blog
Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
Replies: 82
Views: 2117

Re: [misc] spring >= 104.0

What a great idea to ban the most played mod. Now the server is empty and noone is playing anymore. So when will this be reverted or do you want spring to be dead?
by Flash
09 Nov 2017, 15:56
Forum: Ingame Community
Topic: PLZ PERMABAN MANDO
Replies: 23
Views: 2279

Re: PLZ PERMABAN MANDO

+1
by Flash
10 Oct 2014, 20:36
Forum: Balanced Annihilation
Topic: User widgets with "[GetUnitCommands] called too often" errors
Replies: 9
Views: 990

User widgets with "[GetUnitCommands] called too often" errors

since V98 widget is broken for me Error in Update(): [string "LuaUI\Widgets\gui_idle_builders_new.lua"]:59: [GetUnitCommands] called too often without a 2nd argument to define maxNumCmds returned in the table, please check your code! Especially when you only read the first cmd or want to check if th...
by Flash
05 Oct 2014, 13:36
Forum: Lua Scripts
Topic: [How to]Save Auto Groups
Replies: 2
Views: 508

[How to]Save Auto Groups

Auto Groups Widget saves groups so you dont have to set them again every game. ["Auto group"] = { addAll = false, loadGroups = false, verboseMode = true, version = "2.22", groups = {}, just switch loadGroup=false to " =true " in ba.lua and settings will be saved. (Edit: Better use Silentwings option...
by Flash
02 Jun 2013, 13:23
Forum: Linux
Topic: How to switch out of the game (and back) ?
Replies: 11
Views: 2147

Re: How to switch out of the game (and back) ?

@liotier
I have the same Problem. I temporarily solved it by pluging in an USB-Stick to get out of the game. :-)
by Flash
25 Mar 2012, 15:43
Forum: Balanced Annihilation
Topic: How to make selectkeys work again
Replies: 1
Views: 447

Re: How to make selectkeys work again

after the nice update of the default building hotkeys i thought it could be usefull to collect some selectkeys. Here are my working ones: All Fighters (allmap/arm/core/t1/t2): bind ctrl+Y select AllMap+_Aircraft_Weapons_Not_Builder_Not_Transport_Not_NameContain_Thunder_Not_NameContain_Phoenix_Not_Na...
by Flash
13 Dec 2010, 13:43
Forum: Lua Scripts
Topic: unitid problems cmd.patrol
Replies: 9
Views: 1845

Re: unitid problems cmd.patrol

Spring.SetActiveCommand("Reclaim");
local zahl1, zahl2, zahl3, aCommand = Spring.GetActiveCommand()
if(aCommand == "Reclaim") then

else
Spring.SetActiveCommand("Attack");


works. thx aegis

dl link: http://www.springfiles.com/show_file.php?id=2881
by Flash
12 Dec 2010, 19:09
Forum: Lua Scripts
Topic: unitid problems cmd.patrol
Replies: 9
Views: 1845

Re: unitid problems cmd.patrol

Spring.SetActiveCommand("Patrol") works thx! function widget:GetInfo() return { name = "Mouse Reclaim/Patrol", desc = "Use mousebuttons 4 and 5 for Reclaim/Patrol", author = "Flash", version = "v1.0", date = "Dez, 2010", license = "GNU GPL, v3 or later", layer = 200, enabled = true, } end function w...
by Flash
12 Dec 2010, 18:34
Forum: Lua Scripts
Topic: unitid problems cmd.patrol
Replies: 9
Views: 1845

Re: unitid problems cmd.patrol

ok thx guys. ill try my best :)
ill give you feedback asap.
by Flash
12 Dec 2010, 18:16
Forum: Lua Scripts
Topic: unitid problems cmd.patrol
Replies: 9
Views: 1845

unitid problems cmd.patrol

Hi all, im tryin to create a widget to place patrol and reclaim commands to mousebutton 4 and 5. ingame this error occurs---> Error in mousepress () ... ...() bad unitid in parameter giveordertounit function widget:GetInfo() return { name = "Mouse Reclaim/Patrol", desc = "Use mousebuttons 4 and 5 fo...

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