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by Echo419
10 May 2011, 09:14
Forum: General Discussion
Topic: PlanetWars online campaign BETA iz now!
Replies: 83
Views: 10763

Re: PlanetWars online campaign BETA iz now!

Pxtl you are required to have a clan tag in your screen name to play any games on the Planet wars servers.

This was a suggestion in the official zerok forums to help identify clans and clan stacks in PW games.

I like this feature.
by Echo419
26 Apr 2011, 05:29
Forum: General Discussion
Topic: PlanetWars online campaign BETA iz now!
Replies: 83
Views: 10763

Re: PlanetWars online campaign BETA iz now!

mmmm looks interesting

pain to navigate but interesting
by Echo419
22 Apr 2011, 00:17
Forum: Conflict Terra
Topic: Contribuiting, stuff. maybe.
Replies: 3
Views: 1019

Re: Contribuiting, stuff. maybe.

aww, okay. Well might look at PN or Drones. Not sure what kinda units they are (are they up on the wiki? i find that kinda hard to navigate at times)

As for coming up with it.

most of it is off the top of my head, borrowing ideas and themes from the units wiki page and how the unit is used.
by Echo419
21 Apr 2011, 16:38
Forum: Engine
Topic: Multi-Touch Interaction in Spring
Replies: 23
Views: 5723

Re: Multi-Touch Interaction in Spring

itd be considerably easier if you also worked up some kind of full UI for this.

qeueing multiple units would be dragging the icon from one location to another, just drag a number at a time. (more fingers on screen = more units?)
by Echo419
21 Apr 2011, 16:07
Forum: Conflict Terra
Topic: Contribuiting, stuff. maybe.
Replies: 3
Views: 1019

Re: Contribuiting, stuff. maybe.

Oukami Light Tank The Oukami LT is SUI (Sanada Ujiosan Industries) First Tank accepted into the NKG Forces. Its first design was based off a competitors model however refining the design and with the addition of SUI's advanced HDFTA (High Density Folded Titanium Alloy aka HDFAT) the Oukami was chos...
by Echo419
21 Apr 2011, 15:24
Forum: Conflict Terra
Topic: Contribuiting, stuff. maybe.
Replies: 3
Views: 1019

Contribuiting, stuff. maybe.

Up to you guys if you want to include this, but after seeing the "before and after, remodeled units" thread i felt the need to write. Shika Scout and Reconnaissance Vehicle: [image of it here] The Shika SRV is the latest in Scout and Reconnaissance technology superseding the much older Ureme Radar ...
by Echo419
20 Apr 2011, 12:39
Forum: Game Development
Topic: Unit Movement
Replies: 11
Views: 1424

Re: Unit Movement

This squad thing, is it like AoE2 formations? or just a "move as group" sort of thing?
by Echo419
17 Apr 2011, 23:08
Forum: Dune: Evolution
Topic: Beta Design document
Replies: 31
Views: 9795

Re: Beta Design document

couldnt you use a different texture over the areas that are stable?
by Echo419
17 Apr 2011, 22:59
Forum: Spring Tanks
Topic: Do bitches know about mah Tanks? I bet no.
Replies: 56
Views: 17770

Re: Do bitches know about mah Tanks? I bet no.

Directional damage would work with larger (or more realistic) tanks.

As for Spring tanks, i dont think itd suit since as knorke said the tanks are like 80% turret.
by Echo419
22 Mar 2011, 06:12
Forum: General Discussion
Topic: Customizable commanders: implemented
Replies: 23
Views: 1989

Re: Customizable commanders: implemented

For com construction perhaps a mechlab style feature would work? A drop down menu for each tier/morph and then you jsut drag n drop your weapons into the slots.
by Echo419
21 Mar 2011, 07:51
Forum: Conflict Terra
Topic: Development Updates
Replies: 78
Views: 19813

Re: New Units / Remodeled Units

it wasnt loading it was jsut showing "Image" in your post (as it does when it cant see the image)
After following the link it lead to a blank page. probably just a problem with my internet connection /sigh
by Echo419
21 Mar 2011, 06:23
Forum: Conflict Terra
Topic: Development Updates
Replies: 78
Views: 19813

Re: New Units / Remodeled Units

Suzaku Type Fighter MkIII The anti-cruiser fighter has been remodeled and redesigned to now attack with a continuous beam fired from the small turret that lowers from the nose. Heavily inspired by the X-29. http://media.moddb.com/images/games/1/13/12677/Suzaku_Type_Fighter_MkIII.png image tags are ...
by Echo419
21 Mar 2011, 05:56
Forum: Game Development
Topic: Wall/ Room Project
Replies: 21
Views: 2249

Re: Wall/ Room Project

Q: how tall and thin could you make such a wall? since teraforming leaves a "point" and smooths the point at which the wall meets the floor, sooner or later the wall would have to be thicker to avoid this. Also how accurate is the teraform inside? are units going to be able to clip bullets through t...
by Echo419
21 Mar 2011, 05:51
Forum: Game Development
Topic: Cyrillic Fonts
Replies: 13
Views: 1363

Re: Cyrillic Fonts

Pretty sure? Well if they're not coming up as the proper character then they dont. Also Teach your friends English although harsh i do share the same sentiment at times. its a real pain when people try to join games and dont speak a word of english so are unable to hear tips / understand whats going...
by Echo419
20 Mar 2011, 04:40
Forum: General Discussion
Topic: COMMUNITY: STOP THE US VS EU BULLSHIT PLEASE!
Replies: 18
Views: 1925

Re: COMMUNITY: STOP THE US VS EU BULLSHIT PLEASE!

i dont have anything valuable to contribute (other than a folder of bronies that smoth probably allready has) Other than a +1 to the sentiment. Sadly trolls gonna troll and idiots gonna feed. What we need is a mod (or mods) to stamp it out. (or the community as a whole to stop it, but we all know th...
by Echo419
20 Mar 2011, 04:27
Forum: Game Development
Topic: Gundam is too huge it makes my pee pee hurt!
Replies: 59
Views: 5927

Re: Gundam is too huge it makes my pee pee hurt!

I don't want those people in spring anyway. Not only will they leave at the first sign of a map/new mod download, also its the kind of gamer that came into existence when consoles brought gaming to everyone. Its the kind of gamer 'arcade-mode' got invented for (which is ruining games till this day ...
by Echo419
18 Mar 2011, 09:53
Forum: Game Development
Topic: Range of some units in BA/tech annihilation and probably oth
Replies: 11
Views: 1154

Re: Range of some units in BA/tech annihilation and probably oth

You can disable such features via lua.

Other wise you would have people still building aircraft and getting rather annoyed when they cant actually use them.
by Echo419
18 Mar 2011, 03:08
Forum: Conflict Terra
Topic: Development Updates
Replies: 78
Views: 19813

Re: New Units / Remodeled Units

I like the updated bomber:D

Will we still be having a radar vehicle? they use to make such great complementary units to artillery.
by Echo419
18 Mar 2011, 02:48
Forum: Game Development
Topic: Range of some units in BA/tech annihilation and probably oth
Replies: 11
Views: 1154

Re: Range of some units in BA/tech annihilation and probably oth

Nice to know, but I'd like the exact number. Then I'd like BA and other mods to say at least that the range of thud is 700 for a gravity map of 100; or directly calculate the range according to the gravity. If you play on a map with gravity close to 0 or close to 1000 you'll see that the given rang...

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