Search

Search found 1022 matches

by Torrasque
19 Aug 2010, 14:27
Forum: Zero-K
Topic: Boost Rushing
Replies: 95
Views: 7747

Re: Boost Rushing

Sorry if the idea has already been said, but I've read the topic and didn't see it. About boost rushing, why not make boost decrease slowly when your commander move? So you still have 90% of your boost if don't move to much and if you chose to run across the map, only 10-20% of your boost will be re...
by Torrasque
13 Sep 2009, 15:23
Forum: Zero-K
Topic: GUI plan and tasks
Replies: 49
Views: 3936

Re: GUI plan and tasks

It seems that using buildbar as main place to build units is not ideal. Problem is it appears in the middle of screen (can be fixed by moving it around) and that it shows units in one long line.. We can either try to improve it, or use other/default buildmenu for factory units. Also there is annoyi...
by Torrasque
26 Jun 2009, 01:32
Forum: Lobby Clients & Server
Topic: New Lobby released: QTLobby
Replies: 138
Views: 12327

Re: New Lobby released: QTLobby

Using qt is a really good idea ! ( I love qt :-) )
Good luck, you still have a lot stuff to do to have a feature parity with springlobby/TASClient

Have you used qt creator?

I'm a bit rusted programming wise, but perhaps I could help cause I'm on holliday and a bit bored :)
by Torrasque
17 Aug 2008, 15:02
Forum: General Discussion
Topic: Havok Physics ?
Replies: 27
Views: 3141

Re: Havok Physics ?

Felix the Cat wrote:
Torrasque wrote:Spring is open source you know ?
So include the binary-only Havok library is out of question.
You can link to closed-source libraries under the GPL, hence why there are GPL apps that use DirectX etc.


Right, I had a bit compulsif reaction when I thinked about linux user or bsd one.
by Torrasque
11 Aug 2008, 16:32
Forum: General Discussion
Topic: Havok Physics ?
Replies: 27
Views: 3141

Re: Havok Physics ?

Spring is open source you know ?
So include the binary-only Havok library is out of question.
by Torrasque
19 Jun 2008, 16:48
Forum: General Discussion
Topic: Sovereignty of Units, or when Dgunning allies is acceptable.
Replies: 204
Views: 10310

Re: Sovereignty of Units, or when Dgunning allies is acceptable.

If you think you're high and mighty enough to decide when it's okay to attack/commnap/capture your allies, then you've set a precedent that it's okay for anyone to decide to do the same, even to you. Even if you're a pro and they are not. Who are you to say that the porcer in the back was wrong to ...
by Torrasque
31 Mar 2008, 19:23
Forum: Argh's Projects
Topic: P.U.R.E. beta-testing.
Replies: 20
Views: 4361

Re: P.U.R.E. beta-testing.

Make a semi-private release :
Send it to everybody which do the minimal effort to send you a PM.
by Torrasque
09 Mar 2008, 13:25
Forum: Lua Scripts
Topic: Synced randomness?
Replies: 7
Views: 952

Re: Synced randomness?

KDR_11k wrote:If I use the synced random number generator it will produce the same results for every game, is there a way to prevent that?
Have you tested it or it's just a though? Because there is no reason that the synced random number generator behave like that
.
by Torrasque
17 Feb 2008, 18:37
Forum: Linux
Topic: Spring on eee PC?
Replies: 12
Views: 2008

Re: Spring on eee PC?

A special GUI configuration for 800*480 would have to be made I think.
by Torrasque
30 Jan 2008, 15:48
Forum: Ingame Community
Topic: Bimonthly Ladder Resets
Replies: 31
Views: 2942

Re: Bimonthly Ladder Resets

SwiftSpear wrote:I think the reset ladder is a way better system anyways. Rank the top 3 players every reset period with some sort of ladder award and then let players collect the rankings as a permanent figure of rank.
+1
by Torrasque
25 Jan 2008, 00:29
Forum: Feature Requests
Topic: Game ends if all commanders on team are dead
Replies: 19
Views: 1181

Re: Game ends if all commanders on team are dead

I want game end if only one commander of your team die :)
by Torrasque
15 Nov 2007, 20:13
Forum: Engine
Topic: CegTag!
Replies: 52
Views: 5058

Wow!
by Torrasque
22 Oct 2007, 21:58
Forum: Lua Scripts
Topic: Lua startscript question
Replies: 8
Views: 1446

oh, sorry, I misinterpreted you.

If it was regular units, I would say yes. But as it is commanders, I don't know if there is something special with them.
The best way to know is to try ;)
by Torrasque
22 Oct 2007, 18:13
Forum: Lua Scripts
Topic: Lua startscript question
Replies: 8
Views: 1446

Have you even try to to open sidedata.tdf before complaining ? Have you read the wiki ? Pehaps you should accept that you can't mod without making a little efforts... Knowing the basis of the programation would help too. edit: I've look at your problem. The two line you've got certainly give you the...
by Torrasque
17 Sep 2007, 17:12
Forum: Map Creation
Topic: !WE NEED MEXICO BORDER MAP!
Replies: 4
Views: 638

OMFG THATS THE BEST IDEA I'VE EVER HEARD !
by Torrasque
13 Sep 2007, 13:37
Forum: Ingame Community
Topic: New ladder: Team games proposal
Replies: 22
Views: 1793

I think spring-lobby shouldn't mark the number of win/losses. I'm sure that without it it would increase the number of people playing.. and decrease the frustration of loosing. The ELO system is here to rank people, I really don't see why the number of win/loss is needed to be displayed. Is there an...
by Torrasque
13 Sep 2007, 13:29
Forum: Game Releases
Topic: Balanced Annihilation 5.71
Replies: 203
Views: 13263

What about to give the ability to tech3 builder to upgrade a building ( in this case, the moho mine ). So, you have a new upgrade command, and when you click on the building, it will begin upgrading. If you take 2 constructor, it will be faster like originally..in fact, it would just be a shortcut t...
by Torrasque
12 Sep 2007, 21:46
Forum: Feature Requests
Topic: replace lineage
Replies: 11
Views: 1065

I'm all for ivory_king idea.
When you loose your commander, you spectate and you're units stay on the battlefield.
If all the players of a team are spectating (no more commander), they loose.
by Torrasque
12 Sep 2007, 20:18
Forum: Linux
Topic: AMD HAS got their act together!
Replies: 7
Views: 1481

Lippy wrote: Also; new closed source drivers are out today.
When when when ??? I need to test them ! :)

Go to advanced search