Development < Lua Scripting < Lua ConstGame
Contents |
Engine
string Game.version
number Game.gameID
number Game.maxUnits
number Game.maxTeams
number Game.maxPlayers
number Game.squareSize
number Game.gameSpeed
Host
number Game.gameMode
number Game.startPosType
boolean Game.commEnds
boolean Game.limitDGun
boolean Game.diminishingMetal
boolean Game.ghostedBuildings
Checksums
string Game.mapChecksum
string Game.modChecksum
Map
string Game.mapName
string Game.mapHumanName
number Game.mapX
number Game.mapY
number Game.mapSizeX in worldspace/opengl coords
number Game.mapSizeZ in worldspace/opengl coords
number Game.gravity
number Game.tidal
number Game.windMin
number Game.windMax
number Game.extractorRadius
number Game.waterDamage
Mod
string Game.modName
string Game.modShortName
string Game.modVersion
string Game.modMutator
string Game.modDesc
boolean Game.allowTeamColors
number Game.transportAir
number Game.transportShip
number Game.transportHover
number Game.transportGround
number Game.fireAtKilled
number Game.fireAtCrashing
boolean Game.requireSonarUnderWater
Constructor
boolean Game.constructionDecay
number Game.constructionDecayTime
number Game.constructionDecaySpeed
number Game.multiReclaim
number Game.reclaimMethod
number Game.reclaimUnitMethod
number Game.reclaimUnitEnergyCostFactor
number Game.reclaimUnitEfficiency
number Game.reclaimFeatureEnergyCostFactor
boolean Game.reclaimAllowEnemies
boolean Game.reclaimAllowAllies
number Game.repairEnergyCostFactor
number Game.resurrectEnergyCostFactor
number Game.captureEnergyCostFactor
Categories
table Game.springCategories
example: {
["vtol"] = 0, ["special"] = 1, ["noweapon"] = 2,
["notair"] = 3, ["notsub"] = 4, ["all"] = 5,
["weapon"] = 6, ["notship"] = 7, ["notland"] = 8,
["mobile"] = 9, ["kbot"] = 10, ["antigator"] = 11,
["tank"] = 12, ["plant"] = 13, ["ship"] = 14,
["antiemg"] = 15, ["antilaser"] = 16, ["antiflame"] = 17,
["underwater"] = 18, ["hover"] = 19, ["phib"] = 20,
["constr"] = 21, ["strategic"] = 22, ["commander"] = 23,
["paral"] = 24, ["jam"] = 25, ["mine"] = 26,
["kamikaze"] = 27, ["minelayer"] = 28, ["notstructure"] = 29,
["air"] = 30
}
table Game.armorTypes (bidirectional)
example: {
[1] = amphibious, [2] = anniddm, [3] = antibomber,
[4] = antifighter, [5] = antiraider, [6] = atl,
[7] = blackhydra, [8] = bombers, [9] = commanders,
[10] = crawlingbombs, ...
["amphibious"] = 1, ["anniddm"] = 2, ["antibomber"] = 3 ["antifighter"] = 4, ["antiraider"] = 5, ["atl"] = 6 ["blackhydra"] = 7, ["bombers"] = 8, ["commanders"] = 9 ["crawlingbombs"]= 10, ... }
Water Visuals
boolean Game.waterVoid
boolean Game.waterPlane
string Game.waterTexture
number Game.waterRepeatX
number Game.waterRepeatY
string Game.waterFoamTexture
string Game.waterNormalTexture
table Game.waterCausticTextures = {"tex1","tex2",..}
color Game.waterAbsorb = { number r, number g, number b}
color Game.waterBaseColor
color Game.waterMinColor
color Game.waterSurfaceColor
number Game.waterSurfaceAlpha
color Game.waterSpecularColor
number Game.waterSpecularFactor
color Game.waterPlaneColor
number Game.waterFresnelMin
number Game.waterFresnelMax
number Game.waterFresnelPower
color Game.fogColor
color Game.groundAmbientColor
color Game.groundSpecularColor
color Game.groundSunColor
