Contents |
Custom Unit Icons
About
On the minimap the units are displayed as icons, which also appear when you zoom out. Mod developers can set icons for different types of units (such as in the picture above, with different icons for land, air, sea, and commanders), or go so far as to give every unit its own icon.
The different types icons will be shown for friendly units, and enemy units within Line Of Sight. For enemy units in radar range Spring will use the 'default' icon.
How to specify different types of icons
The custom icons specification, gamedata/icontypes.tdf, should look like this:
[icontypes]
{
[default]
{
// Spring replaces missing or incorrect bitmaps by the radar dot.
size=1;
radiusadjust=1;
distance=1;
}
[type1]
{
bitmap=icons/type1.bmp;
size=2;
radiusadjust=0;
distance=3;
}
[type2]
{
bitmap=icons/type2.bmp;
size=2;
radiusadjust=0;
distance=0.5;
}
// other type definitions may follow
}
bitmap is the location of the custom icon bitmap. If it is missing or incorrect, Spring replaces it with the standard radar dot. The bitmap will get blended with the team color, so there is no special team color channel. In order to look nice, the bitmap will need to have an alpha channel for transparancy.
size is a number that acts as multiplier for the icon size. The bigger the number, the bigger the icon will be. Default is 1.
radiusadjust is a boolean (0 or 1) that tells Spring whether or not the icon should scale with the unit radius. Default is 0 (false).
distance is a number that acts as a multiplier for the distance at which the unit will show up as an icon. The bigger the number, the further away the camera has to be from the unit for it to turn into an icon. Default is 1.
The "default" icon type is a bit special; every unit that misses an 'iconType' tag (see below) or has one that doesn't match a type specified in gamedate/icontypes.tdf gets assigned to the "default" type. If the "default" type is not specified, Spring will create it with the default values.
Furthermore, enemy units that are within radar range, but not in your Line Of Sight, will be shown as the default icon. Thus if there is a bitmap specified for the "default" icon type it will override the standard radar blip.
How to assign icon types to units
To assign units to a specific icon type, add the following line to their FBI file:
iconType=type1;
You can replace "type1" with icontypes defined in gamedata/icontypes.tdf. If the tag "iconType" is missing, Spring sets it to the icontype "default".
Example files
You can grab http://teake.home.fmf.nl/temp/unit_icons.zip as a starting set for unit icons.
The screenshot above was taken using these icons.
