Some COB Examples, written by Emmanuel. These are incredibly useful, but need to be cleaned up a little before anyone can understand them ;)
"all loop or script activity never act more 10time per second nor be syncronous :security sentence can be syntaxed so: sleep rand(100,150); =random timed pause during 1000/100 to 1000/150 second placed in each loop and at create if exist;"
My translation:
Scripts only run 10 times per second, and cannot run synchronously.
This function:
sleep rand(100,150);
would give a random pause between 100 and 150 milliseconds when placed in a looping function.
commented/tutorial scripts:
* Units1:.bos -empty script (wall or kamikaze ) * Units2:.bos -weapon script (bomber, sub, shield,vertical missile ) * Units3:.bos -weapon with rotational turret & gun script (tank) * Units5:.bos -random cosmetic script (all)
without comment/explanation:
* Units4:.bos -weapon height missile/bomb hide when fire/drop script (vertical missile launcher) * Units6:.bos -factory script (static house) * Units7:.bos -activation button script (radar/jam/sonar/extractor/converter/solar ) * Units8:.bos -cosmetic explosion when die(all) * Units9:.bos -low heal detector(all) * Units10:.bos -wind generator follow the direction and speed of map wind * Units11:.bos -builder script (magic) * Units12:.bos -builder with nano turret script (yes) * Units13:.bos -open/close ground script (door) * Units14:.bos -star/stop move animation script (mobile)
Back to Mod and Unit Development
--Maackey 17:58, 8 August 2009 (UTC)
