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Want to start a project? Here is where you need to start.

Resources to get you going on your new project, or to help you over some emergent problems during your development cycle.

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

hawkki wrote:Could anyone tell me a page that defines all the syntaxes used in weapons.tdf, explosions.tdf and similar ?

thanks.
as far as the weapons tdf that is covered in the wiki link. Explosions.tdf is covered in the wiki but it is outdated. The main thing is that the explosions are largely incomplete. I can give you a few examples should you need them but in all honesty the current system need more work before one can achive a good explosion.
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Gnome did you mean frame per second :shock:
antiCamper
Posts: 49
Joined: 19 Dec 2005, 00:19

Post by antiCamper »

Unit limits: I.E. you can only have 3 of one unit and 4 of another.
Food count: A unit takes up X food item and populations are limited by food count.
Unit metamorphosis: a unit at a cost can upgrade and transform into another unit.
Melee weapons: There are some hackish(read not worth doing) ways of having this but they are not in the game.


sad :cry:
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Necromancy...
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

not really cuz this is a sticky..
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Michilus_nimbus
Posts: 634
Joined: 19 Nov 2004, 20:38

Post by Michilus_nimbus »

Smoth wrote:How can I make my mod show up in multiplayer?
You will need a mod.tdf
I'm not sure, but isn't it modinfo.tdf?
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BlackLiger
Posts: 1371
Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

I'm wondering if it could be possible to make a bunker the same way the old nanotowers worked, combined with the new ability to shoot from a transport.... :)

TRANSPORTABLE CARGO PODS, WITH BUNKER FEATURE...

Could be cool for these mods where you're assaulting from orbit kinda thing. Dropship drops the pod off and flies off. Crap inside shoots out, then GTFOs before it explodes...
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Gundam
Posts: 18
Joined: 30 Nov 2006, 19:09

Post by Gundam »

Unit limits: I.E. you can only have 3 of one unit and 4 of another.
Food count: A unit takes up X food item and populations are limited by food count.
Unit metamorphosis: a unit at a cost can upgrade and transform into another unit.
Melee weapons: There are some hackish(read not worth doing) ways of having this but they are not in the game.

sad
sad ?... its killing me..... all the way learning this and those.. just hoping my transformable unit can be implemented in an 3D RTS game... oh.. i hope the spring "genius" maker can make this happen... please....

and btw Supcom didnt include the JumpJet.. ! aaaarrrgghh..... :cry:
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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

Ummmmmm

Post by rcdraco »

Spring supports unit limits now

And as far as I know transform works, just tht it has to be costless I believe an on/off button and can't turn into like ground to flight, but I don't know about the last one, but it was done before in TAUCP a tank with 2 different weapons from transforming
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Post by rattle »

There is no real transforming, it has to be scripted. The unit model has to include all model parts to be used as well. Also since it's being scripted it doesn't have to be bound to the on/off button, it can be based on health, experience, certain amount of time, after a weapon has been shot etc.
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Three things in the list of stuff that 'Spring Cannot Do' are now possible

Bunkers are now possible. Immobile transport that looks like a bunker, and with the friendly fire tags and isfirebase=1; units can shoot out of them too

Unit metamorphosis: new models, more health, shields, radar, movement speeds and new weapons can be scripted to appear when units reach certain levels of experience, or, infact, be tied to any function (so you have an amphibious tank whose turret is replaced with anti-sub/sea unit weapons when underwater, for example)

Unit Limits
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Peet
Malcontent
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Joined: 27 Feb 2006, 22:04

Post by Peet »

Guessmyname wrote:isfirebase=1;
Is that not isfireplatform=1;
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

I'm quite certain it's firebase
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

The code is always right:

Code: Select all

ud.isfireplatform=!!atoi(tdfparser.SGetValueDef("0", "UNITINFO\\isfireplatform").c_str());
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

darn it, I was all excited... and it was just people talking about my forgotten patch :(.

That sucks.
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Boirunner
Kernel Panic Co-Developer
Posts: 811
Joined: 05 Feb 2007, 14:24

Post by Boirunner »

I'd just like to thank smoth and whoever wrote the wiki articles for their great work. It only took me an hour of reading and I was happily modding away. Of course, I didn't do any modeling or scripting (so basically just editing values. yeah, i'm cheap), but still: without the guides it would have taken me a hell of a lot longer to learn this. Much appreciated!
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

I didn't write the wiki articles, they are kind of an amalgam of effort. I only wrote a few things in it and wrote the first post of this thread.
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Boirunner
Kernel Panic Co-Developer
Posts: 811
Joined: 05 Feb 2007, 14:24

Post by Boirunner »

Thats why I thanked you and the people who did the wiki. ;)

Anyway, it was this first post that even gave me the idea that I could implement my crazy idea for a mod. So yeah.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

lol, well thanks accepted. Good luck with your madness mod.
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

The list of 'Stuff Spring can't do' needs updating, now that we have LUA and that
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