
how about night and day
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how about night and day
night and day worked very well in earth 2150 and it can work here as well. i think this project may be sticking a little bit too close to TA1, iam sure if chris taylor had more to work with he wouldnt have used such log poly models for example 

Last edited by WillRiker on 27 Mar 2005, 04:26, edited 1 time in total.
IMO one of the best parts of 2150 was the environmental eyecandy. I loved fighting a war at night with a howling blizzard, the buildings and units visible through the murk only because of their headlights shining on the ground in front of them. Turning the headlights off to launch a sneak attack didn't accomplish much tactically, and it would probably mean even less in TA what with radar and such (though launching an attack at night in a blizzard with jammers would be neat :), but it just looked so nice. Sandstorms, lightning, etc. would make for fun environmental hazards that look cool too, and prevent certain types of unit from functioning effectively (planes, mostly).
But that's all extras and eyecandy, so IMO it should be left for later when there's nothing more important to do. I can certainly live without.
But that's all extras and eyecandy, so IMO it should be left for later when there's nothing more important to do. I can certainly live without.
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I certainly hope it's possible, but there may be one problem: day night cycles mean you must have dynamic lighting. So far as I know, there is no dynamic lighting in Spring. Notice that when rockets fly or units explode, there is no lighting--none of the terrain or other units light up with the explosion, and there are no new shadows created by the flashpoint. Zeus and Pyro units do not light up whoever they are frying.
I would LOVE to see dynamic lighting implemented, though, especially if the terrain can change color as well as it did in Black and White, which is an old game. There would be nothing more beautiful than watching the lights turn on in my base as the TA sun suns and darkness creeps over the forest.
I would LOVE to see dynamic lighting implemented, though, especially if the terrain can change color as well as it did in Black and White, which is an old game. There would be nothing more beautiful than watching the lights turn on in my base as the TA sun suns and darkness creeps over the forest.
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I think day/night is a good idea, but it should be so that you can choose the time the game starts, and the amount of seconds in a day should be up to the map maker. So a small planet like earth might have a half hour day/night cycle, while a bigger planet could take like two hours.
We don't need dynamic lighting for this, just dynamic shadows, which I believe have already been implemented.
We don't need dynamic lighting for this, just dynamic shadows, which I believe have already been implemented.
- [K.B.] Napalm Cobra
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- Imperial Winter Developer
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I would prefer an intermediary medium between the two.
While I like the idea of a day/night cycle, there are several issues with night cycles that aren't so great, as well as a number of realistic problems (a planet spinning at a rotation of a couple of minutes? Huh?)
However, it would be nice for a mapper to set their own ambient lighting and sky for different maps, so that moons can have dark starry skies with night ambient effects (And perhaps a big planet visible in the distance?).
Core Prime would have a dark, smoggy overhead sky, and definite night-time ambient lighting (affecting LOS accordingly).
A map maker could make a day and night version of the same map.
I think that this solution would be much easier to implement, as only one lighting scheme (and sky scheme) is needed throughout a map.
While I like the idea of a day/night cycle, there are several issues with night cycles that aren't so great, as well as a number of realistic problems (a planet spinning at a rotation of a couple of minutes? Huh?)
However, it would be nice for a mapper to set their own ambient lighting and sky for different maps, so that moons can have dark starry skies with night ambient effects (And perhaps a big planet visible in the distance?).
Core Prime would have a dark, smoggy overhead sky, and definite night-time ambient lighting (affecting LOS accordingly).
A map maker could make a day and night version of the same map.
I think that this solution would be much easier to implement, as only one lighting scheme (and sky scheme) is needed throughout a map.
i voted yes because i think it's good feature and i will like it
in two ways ... map/server option
- static time (that mean map is either night, day, dusk, sunrise, foggy etc) and day time not change
- dynamic time (that mean when map starts at sunrise , it does have some ratio for day times and change time slowly (again server option how fast/slow) good idea you can get if You ever played Joint Operations from NOVALOGIC as supports exactly this) ...
this way ... all users (these who like and these who dislike it) gets pleased ...
in two ways ... map/server option
- static time (that mean map is either night, day, dusk, sunrise, foggy etc) and day time not change
- dynamic time (that mean when map starts at sunrise , it does have some ratio for day times and change time slowly (again server option how fast/slow) good idea you can get if You ever played Joint Operations from NOVALOGIC as supports exactly this) ...
this way ... all users (these who like and these who dislike it) gets pleased ...
- BlackLiger
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- BlackLiger
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- Imperial Winter Developer
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I'd still prefer to have have a day OR night setting for maps, which is chosen before battle, or set by the map maker.
So far, I haven't seen day/night transitions be implemented in any sort of realistic way. It kinda feels strange to have a day/night cycle of a couple of minutes (Such as in Earth2150), but night battles are cool.
So far, I haven't seen day/night transitions be implemented in any sort of realistic way. It kinda feels strange to have a day/night cycle of a couple of minutes (Such as in Earth2150), but night battles are cool.
only game sporting real time (1:1) day/night cycles was Operation Flashpoint and Operation FlashPoint Resistance ...Warlord Zsinj wrote:I'd still prefer to have have a day OR night setting for maps, which is chosen before battle, or set by the map maker.
So far, I haven't seen day/night transitions be implemented in any sort of realistic way. It kinda feels strange to have a day/night cycle of a couple of minutes (Such as in Earth2150), but night battles are cool.
even sky is in OFP/OFPR real (you can navigate by looking at star) and it change it's position over night like real night sky ...