Hi I'm working on a new map-
Its called Limbo - and it's basically a map with six fortresses - and a terrain which is constantly slowly randomly altered.
The Changes to the terrain come in two Types:
-Additive Shapes
-Substractive Shapes
-The two combined while one is bigger then the other
All Changes are applied symmetrically.
Limbo
Moderator: Moderators
Re: Limbo
Basically take Zero-Cannines (No-Dog-Discriminating Facists) Terraforming and apply it to the map symettrically, with a angle that allows axes for all units..
Dont know if that is fun- but i think applying it slowly would make it easier to plan for the unexpected.
- Attachments
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- LimboSketch.jpg
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