some future BAR ideas
Posted: 07 Jun 2015, 14:10
Split from viewtopic.php?f=16&t=33201&p=570316#p570316. (Silentwings)
disconnected / not placed / trolling...
that everyone expects to find(singleplayer, multyplayer, settings, another button), another button will launch the actual lobby.
send children and who try the game into a dedicated sandbox; skilled players will directly find best efforts with the current lobby.
yes quick game which catapult you into an FFA game, you face players and you don't have to worry about teammatestzaeru wrote:The installer is a pretty realistic an endeavour. What do you mean by a matchmaker? A "quick game" button?ShockWave wrote: For BAR: i suggest a bit of promoting after we have:
° a working matchmaker
° an easy installer with games and most maps included (who try the game wants to start it immediately, or will be uninstalled)
° an easy lobby with 4 buttons: Singleplayer (training mission, BOT fight), multiplayer (matchmaking FFA mode), custom battles(actual rooms), settings.
the "custom battles"(or another name) button should bring players to the actual lobby and rooms, rooms locked to who has an unstable TS.
disconnected / not placed / trolling...
i just mean a "mask" for newbies that hides the real lobby, first you have an easy interface, with few buttonstzaeru wrote: Lobby changes are a different thing. SL isn't a breeze to develop from what I've seen of its code. Making a fully new lobby is beyond the resources at this point, unless someone steps up for it. We'll see..
that everyone expects to find(singleplayer, multyplayer, settings, another button), another button will launch the actual lobby.
send children and who try the game into a dedicated sandbox; skilled players will directly find best efforts with the current lobby.