Serious pathing problems, clumping, units not obeying orders
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Re: Serious pathing problems, clumping, units not obeying orders
they clump up -> checked!
they run in lines -> checked!
"they are in the rocks!" -> checked!
you have to count them afterwards -> checked!
they run in lines -> checked!
"they are in the rocks!" -> checked!
you have to count them afterwards -> checked!
Re: Serious pathing problems, clumping, units not obeying orders
I've also noticed some serious collision problems of multiple units occupying same space.
Re: Serious pathing problems, clumping, units not obeying orders
Not pathing, just catastrophically bad unit AI.
Re: Serious pathing problems, clumping, units not obeying orders
Hopping on the bandwaggon.
I use collada for my models and defined colvols in the unitdefs, things seem fine with /debugcolvol but is that that or is the engine borked so they clump like shit.
The models are also bigger than of most spring games, so i suspect that BA and such might have similar problems but it not much noticable due to smaller units.
I use collada for my models and defined colvols in the unitdefs, things seem fine with /debugcolvol but is that that or is the engine borked so they clump like shit.
The models are also bigger than of most spring games, so i suspect that BA and such might have similar problems but it not much noticable due to smaller units.