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 Post subject: Spring 92.0!
PostPosted: 12 Feb 2013, 11:09 
Spring Developer
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Joined: 28 Jun 2007, 06:30
Never went live. Use 93.0

Release Message
166 days, 1334 commits later. Endless benchmarks & recompiles.
And here we are. The first release with binary builds for Linux and many improvements in the engine itself.

Kudos
Again, thanks everyone for your contributions!

Download links:
Major changes:
  • Linux cross-distro binary builds
  • working with Mesa drivers
  • much faster Sim (~20% and ~50% with working OMP)
  • some new sim/weapon features
  • many improvements in spring-mt
  • add experimental map generator (see http://springrts.com/wiki/Mapgen for details)
  • new cmdline arguments
  • better pathing
  • ...

Full changelog here.


Last edited by jK on 05 Mar 2013, 22:15, edited 2 times in total.

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 Post subject: Re: Spring 92.0!
PostPosted: 12 Feb 2013, 14:44 
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Joined: 23 Feb 2009, 16:29
Location: Finland
Log wrote:
! removed isShield. Use weaponType="Shield" instead!

That would cause an error. I think you need to write weaponType=="Shield"


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 Post subject: Re: Spring 92.0!
PostPosted: 12 Feb 2013, 15:32 

Joined: 20 Oct 2009, 12:04
Thanks to everyone! Spring is important part of my lifestyle so I am very happy to see such a great news!


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 Post subject: Re: Spring 92.0!
PostPosted: 12 Feb 2013, 15:58 
Content Developer
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
Quote:
- units that are mutually forbidden from pushing each other will no longer get stuck blocking the other party


OMG! YES! I will enjoy testing this tonight!


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 Post subject: Re: Spring 92.0!
PostPosted: 12 Feb 2013, 16:29 
Balanced Annihilation Maintainer
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Joined: 24 Oct 2008, 23:23
Location: rawr
Quote:
I think you need to write weaponType=="Shield"


I guess it means in weapondefs, where = is correct.


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 Post subject: Re: Spring 92.0!
PostPosted: 12 Feb 2013, 17:31 
Spring Developer
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Joined: 28 Jun 2007, 06:30
Jools wrote:
Log wrote:
! removed isShield. Use weaponType="Shield" instead!

That would cause an error. I think you need to write weaponType=="Shield"
No, this is the input side.


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 Post subject: Re: Spring 92.0!
PostPosted: 12 Feb 2013, 23:32 
Cursed Developer
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Joined: 17 Feb 2005, 22:05
Very smoothly running so far - great work! :-)


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 Post subject: Re: Spring 92.0!
PostPosted: 13 Feb 2013, 00:55 
Moderator
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Joined: 26 Oct 2007, 15:21
Thanks everyone for all your hard work!


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 Post subject: Re: Spring 92.0!
PostPosted: 13 Feb 2013, 01:57 
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Joined: 27 Jan 2011, 21:27
Location: The Lap of Luxury
Thanks!


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 Post subject: Re: Spring 92.0!
PostPosted: 13 Feb 2013, 11:28 

Joined: 30 Jul 2010, 19:40
Ok this is probably noob question and I m curious, but nobody bothers to answer it.

Why static linux version uses such high libc version? (GLIBC_2.15)
I m running debian testing(and debian stable probably has even lower version) and it has 2.13, so I have to compile spring just as usual. Wasnt it supposed to be unzip and go?

I mean real rolling release distros will have new spring packaged and ready much faster than rock stable like debian anyway. And it would be good idea to use a bit older version?


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 Post subject: Re: Spring 92.0!
PostPosted: 13 Feb 2013, 11:46 
Spring Developer

Joined: 31 May 2009, 23:08
@wolas:

yep it is/was. thx for reporting this, i'll downgrade it on the buildslave soon... (at least the 32 bit version)

see http://springrts.com/mantis/view.php?id=3464


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 Post subject: Re: Spring 92.0!
PostPosted: 13 Feb 2013, 12:15 

Joined: 29 May 2010, 22:40
Actually it is _only_ debian with an ancient glibc. Ubuntu and Fedora (and ofc all rolling distros), have glibc >= 2.15.

But I guess it doesn't hurt using an older version... just like with windows builds that must support XP... :mrgreen:


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 Post subject: Re: Spring 92.0!
PostPosted: 13 Feb 2013, 12:47 

Joined: 30 Jul 2010, 19:40
Dansan not everybody likes doing little dance every 6 months and fix things which worked just fine and I m not even talking about bugery like arch linux.


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 Post subject: Re: Spring 92.0!
PostPosted: 13 Feb 2013, 12:58 

Joined: 29 May 2010, 22:40
hehe - sorry - couldn't stop myself from doing a little fun on debian. it's totally fine for me :wink:


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 Post subject: Re: Spring 92.0!
PostPosted: 13 Feb 2013, 21:31 

Joined: 13 Jun 2005, 15:37
Java AI interface and NullOOJavaAI went missing in the build, but should be fixed now: http://springrts.com/mantis/view.php?id=3469
Thanks ^_^

Tested it, seems to work, whee :)
Small issue, but it might be from before 0.92:
http://springrts.com/mantis/view.php?id=3483


Last edited by cranphin on 20 Feb 2013, 22:05, edited 2 times in total.

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 Post subject: Re: Spring 92.0!
PostPosted: 13 Feb 2013, 23:35 
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Joined: 05 Aug 2010, 09:06
Location: Paris
dansan wrote:
But I guess it doesn't hurt using an older version... just like with windows builds that must support XP... :mrgreen:


Under XP : unable to sea the UI in game. Nothing displayed. I can select the com and move it but even the selection box is not there.

edit : sorry, already reported :-) http://springrts.com/mantis/view.php?id=3456


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 Post subject: Re: Spring 92.0!
PostPosted: 14 Feb 2013, 18:16 
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Joined: 14 Feb 2013, 18:08
Quote:
Actually it is _only_ debian with an ancient glibc. Ubuntu and Fedora (and ofc all rolling distros), have glibc >= 2.15.


I use Debian Testing, which is a rolling release. As is Debian Unstable. They both have 2.13. Experimental has 2.17. Fedora got 2.15 in the last quarter of last year.


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 Post subject: Re: Spring 92.0!
PostPosted: 15 Feb 2013, 14:59 
Content Developer
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
odd i had no ui until I ran settings via spring lobby.
infolog

http://pastebin.com/hD4bFWh6

after running settings via spring lobby the issue was resolved. No idea what the deal was but hey, it's working now


Last edited by smoth on 15 Feb 2013, 15:09, edited 1 time in total.

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 Post subject: Re: Spring 92.0!
PostPosted: 15 Feb 2013, 15:05 
Spring Developer

Joined: 31 May 2009, 23:08
smoth, you should know how to use some paste service... please remove infolog.txt from your post.


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 Post subject: Re: Spring 92.0!
PostPosted: 15 Feb 2013, 15:10 
Content Developer
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
but then you don't get the wonderful scroll hell I get when I read infologs :(... (j/k)

no prob, edited post.


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