That would make aircraft carriers that build aircraft possible, amoung other things, can you imagine how awesome that would be?
Multiple build pads would also be neat.
"Build pads" for units
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I wish there was a FBI tag to weld units at birth, so I wouldn't need dirty script tricks to make units composed of several units.
Because IMO, welding unit is the best way to make factory with many pads, factory with weapons, factory that moves. Having them made of several units allow for a much simpler and intuive GUI: select a pad to give order to that pad, select the supporting wings to give move order to the whole thing, select and give move order to another pad to set exit waypoint for that pad, etc...
Because IMO, welding unit is the best way to make factory with many pads, factory with weapons, factory that moves. Having them made of several units allow for a much simpler and intuive GUI: select a pad to give order to that pad, select the supporting wings to give move order to the whole thing, select and give move order to another pad to set exit waypoint for that pad, etc...
- [K.B.] Napalm Cobra
- Posts: 1222
- Joined: 16 Aug 2004, 06:15
Like that "cyborg" spider unit at GC I, hell that unit made loads of damage to tanks, very powerfull.SinbadEV wrote:and you can still group select all the objects and give them common build orders if you want to do it simpler... zwzzswg is right...
my idea is for units being able to build things as loaded... like a moving crawling bomb factory that can build and hold 20 bombs to be released when needed...
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
What I'd like to see is a carrier that can build aircraft, upon creation they will be stored in/on the carrier, and when the carrier is issued an attack order it uses a bomber/fighter (depend on what is targetted) to attack.
It would also be nice to be able to make the plane launch and land somewhere instead of returning to base, that shouldn't be too hard, but it's standard orders would be to return to base if it's damaged or out of ammo (when implemented), i'd like to see the same thing for airbases so we can have generals style airbases were aircraft land and attack from.
It would also be nice to be able to make the plane launch and land somewhere instead of returning to base, that shouldn't be too hard, but it's standard orders would be to return to base if it's damaged or out of ammo (when implemented), i'd like to see the same thing for airbases so we can have generals style airbases were aircraft land and attack from.
another thing that would be cool to have, would be for "loaded" units (when more then one is loaded of course) to show up in the menu as specific unload items, so you'd load 4 peewee, and 2 flashes, and a rocco, and then you would have 7 new menu items with build pics and maybe health bars that you could select and it would be a unload command for that specific unit, you could still load/unload normally otherwise... but it would be a good option...