View topic - Spring 88.0! hugs and kisses!



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PostPosted: 22 Mar 2012, 22:41 
Spring Developer
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Joined: 28 Jun 2007, 06:30
Release Message
%FILL_ME% %WITH_LOVE%

Kudos
Thanks everyone for your bug reports!

Download links:
Major changes:
  • bugfixes
  • even more bugfixes
  • improvements
  • Spring.TestMoveOrder & Spring.Log

Full changelog here.


Last edited by jK on 24 Mar 2012, 17:17, edited 3 times in total.

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PostPosted: 22 Mar 2012, 22:59 

Joined: 20 Oct 2009, 12:04
TY!


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PostPosted: 22 Mar 2012, 23:06 
Zero-K Developer
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Joined: 10 Sep 2008, 02:11
Location: In search for TheTruth (TM)
%NICEWORK_MESSAGE_HERE% %HUGGLE_WUGGLE%


Last edited by MidKnight on 22 Mar 2012, 23:12, edited 1 time in total.

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PostPosted: 22 Mar 2012, 23:09 

Joined: 17 Mar 2009, 00:20
Amazing PATHING NICE JOB ALL DEV, how to active that pathing?

http://www.youtube.com/watch?v=mRtePUdV ... ature=plcp

http://www.youtube.com/watch?v=wDNoYDq2 ... ature=plcp

http://www.youtube.com/watch?v=Vjrgocaq ... ature=plcp

http://www.youtube.com/watch?v=pDsp6i2Y ... ature=plcp

http://www.youtube.com/watch?v=bv9uL9k0 ... ature=plcp

AMAZING videos, but how activate that pathing?, i will try to be there to test


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PostPosted: 22 Mar 2012, 23:13 
Spring Developer
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Joined: 28 Jun 2007, 06:30
MidKnight wrote:
%NICEWORK_MESSAGE_HERE% %HUGGLE_WUGGLE%
Had like 2-3 ideas, but couldn't bring them down to text :cry:

I am always grateful for helping ppl with a literal heart. just join #sy.


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PostPosted: 23 Mar 2012, 00:01 
Moderator
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
Quote:
! distinguish water-damage in Unit{Pre}Damaged
- water damage has index -5
! kill damage was -5 before and is now -6
Maybe they could be constants for this and similiar things?
Also being able to detect "reclaim".


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PostPosted: 23 Mar 2012, 00:40 
Server Owner & Developer
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Joined: 19 May 2006, 18:13
Location: Brno, Czech rep., EU, Terra, Sol, Orion arm, Milky way, Virgo supercluster
great :-)


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PostPosted: 23 Mar 2012, 01:34 

Joined: 20 Oct 2009, 12:04
development visualizations:
youtube: http://www.youtube.com/watch?v=qHQCtyK-w_Q
vimeo: http://vimeo.com/user2999856/springrts88


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PostPosted: 23 Mar 2012, 10:40 
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Joined: 06 Sep 2010, 21:59
Great job!!

And nice videos Senna, I posted them on:
http://balancedannihilation.org/media/


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PostPosted: 23 Mar 2012, 13:41 
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Joined: 06 Sep 2010, 21:59
What exactly is the "Coherent Unit Groups"?
New feature? Or widget?


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PostPosted: 23 Mar 2012, 15:45 
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Joined: 14 Aug 2007, 15:15
Buntu packages are done in my own ppa. If you do set 88 live later today someone else will have to copy them into the spring ppa, I won't be around then.


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PostPosted: 23 Mar 2012, 18:20 
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Joined: 14 Jan 2009, 14:20
Thank you for releasing so fast a new verison (no irony here ;))

Pathing looks awsome. As far as i check it looks like flash can run into each other.

It is cause hit spheres are really low ?


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PostPosted: 24 Mar 2012, 14:36 
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Joined: 01 Apr 2010, 20:05
I guess Spring version 88 would be the favorite version for the Third Reichs


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PostPosted: 24 Mar 2012, 15:02 
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Joined: 14 Jan 2009, 14:20
it looks like serveur version is: 88.0
Windows verisons availbale to download: 88

So we cannot play yet


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PostPosted: 24 Mar 2012, 17:22 
Spring Developer

Joined: 16 Dec 2006, 20:59
88.0 MT is unfortunately still broken, but a fix is coming very soon.


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PostPosted: 24 Mar 2012, 19:27 

Joined: 09 Sep 2007, 20:05
!!! THANKS FOR THE PATHING FIX KLOOT AND WHOEVER ELSE DID IT


ITS AWESOME


WIERD OCCASIONAL PUSHING IS WELCOMED COMPARED TO TOTAL STOPS

AND GROUP MOVEMENT IS PHENOMENAL

YOU GUYS ROCK


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PostPosted: 24 Mar 2012, 19:59 

Joined: 29 May 2010, 22:40
zerver wrote:
88.0 MT is unfortunately still broken, but a fix is coming very soon.
Broken as in desync or crashes, or as in occasional gfx-glitches?


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PostPosted: 24 Mar 2012, 22:37 
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Joined: 27 Feb 2006, 13:49
Location: Core Prime IA
Wow nice pathing from first test, I tested 400 AK moving against 200 flah, worked lika a charm :mrgreen:


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PostPosted: 24 Mar 2012, 23:34 
Spring Developer

Joined: 16 Dec 2006, 20:59
dansan wrote:
zerver wrote:
88.0 MT is unfortunately still broken, but a fix is coming very soon.
Broken as in desync or crashes, or as in occasional gfx-glitches?

Hangs, but probably only on systems with more than 2 logical cores.

Anyway, this one might fix it:
http://springfiles.com/spring/game-inst ... executable


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PostPosted: 24 Mar 2012, 23:50 

Joined: 29 May 2010, 22:40
zerver wrote:
dansan wrote:
zerver wrote:
88.0 MT is unfortunately still broken, but a fix is coming very soon.
Broken as in desync or crashes, or as in occasional gfx-glitches?

Hangs, but probably only on systems with more than 2 logical cores.
Uhm... (i5) 2 cores * 2 HT = 4 log. cores - is such a case?

zerver wrote:
I'm on Linux - can u tell me the patches or git-commit that went into that? Thank you.


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