Potential Mod Idea
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- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
Potential Mod Idea
Could someone look into the code of spring, to see if its possible to either restore the OTA style metal patches, but make it mobile units that extract, or make it like battlezone, except with the resources auto reclaimed and spawned continually in the area of metal depost......?
This would help for a mod Idea i am working on.
Also, someone look into making structures upgrade like in dark reign please :D Thanks in advance. Ill post more if asked....
This would help for a mod Idea i am working on.
Also, someone look into making structures upgrade like in dark reign please :D Thanks in advance. Ill post more if asked....
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- Posts: 704
- Joined: 30 Oct 2004, 14:14
I imagine that you could have an invisible wreckage with LOADS of metal (water), and give it a size of 0 so units can move right over it. Then the unit could be given a nanlathe range of 0.1, so it has to move right over to harvest.
But i'm not sure if the energy webs required for a unit to 'load up' on water have been implemented.
But i'm not sure if the energy webs required for a unit to 'load up' on water have been implemented.
- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
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- Posts: 704
- Joined: 30 Oct 2004, 14:14
well if you made reclaiming give you metal/tick and gave the tiberium a low reload time for its healing (possible???) and make it recover like its entire life in a tick howver i have NO idea how to make it spread
It doesn't need to self heal very quick, since the resource units around it starts to repair it as soon as it is damaged/harvested.Spreading tiberium:
make it as a con/factory, building "resource units" around itself.
A good solution would be that when the resunit creates a new resunit the new starts out severely damaged (low value) and then gets repaired to full value after being left alone for some time. This means that a field left alone will grow, and if you harvest some of it, the plants around it will make sure it "grows" back to full value (the denser/older field the quicker this would go, since almost every square would be occupied by a plant.
Don't know, but sounds likely. Just make all the resunits team -1 or something.would you have to make it its own players for it to rebuild itself?
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- Posts: 327
- Joined: 09 Apr 2005, 11:40
I think someone made a mod for OTA based on C&C where an invisible plane flew in and dropped "plants".
But it would be closer to the C&C model if the plants increased in salvage value over time. And in the classic but ancient networked game "Bolo" trees were the ONLY resource from which everything was built, they didn't grow back but spawned near other trees.
But it would be closer to the C&C model if the plants increased in salvage value over time. And in the classic but ancient networked game "Bolo" trees were the ONLY resource from which everything was built, they didn't grow back but spawned near other trees.
- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
methinks a GAIA player and associated AI would be useful for this.
GAIA thing randomyl builds special wreckage that looks and sounds like whatever reource its supposed to be.
As for upgrades, if you've solved the resourcing and the upgrades problem then you've amde spring compatible with the vast majority fo rts games as potential port overs.
GAIA thing randomyl builds special wreckage that looks and sounds like whatever reource its supposed to be.
As for upgrades, if you've solved the resourcing and the upgrades problem then you've amde spring compatible with the vast majority fo rts games as potential port overs.
- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
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- Posts: 327
- Joined: 09 Apr 2005, 11:40