Potential Mod Idea

Potential Mod Idea

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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BlackLiger
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Joined: 05 Oct 2004, 21:58

Potential Mod Idea

Post by BlackLiger »

Could someone look into the code of spring, to see if its possible to either restore the OTA style metal patches, but make it mobile units that extract, or make it like battlezone, except with the resources auto reclaimed and spawned continually in the area of metal depost......?

This would help for a mod Idea i am working on.

Also, someone look into making structures upgrade like in dark reign please :D Thanks in advance. Ill post more if asked....
Doomweaver
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Joined: 30 Oct 2004, 14:14

Post by Doomweaver »

I imagine that you could have an invisible wreckage with LOADS of metal (water), and give it a size of 0 so units can move right over it. Then the unit could be given a nanlathe range of 0.1, so it has to move right over to harvest.
But i'm not sure if the energy webs required for a unit to 'load up' on water have been implemented.
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BlackLiger
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Post by BlackLiger »

Well im thinkin like the C&C style, where ur harvesters gather the stuff up and then return to a refinary to drop it off.
Durandal
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Post by Durandal »

but how will you make it grow, then ?
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Min3mat
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Post by Min3mat »

well if you made reclaiming give you metal/tick and gave the tiberium a low reload time for its healing (possible???) and make it recover like its entire life in a tick howver i have NO idea how to make it spread :roll:
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Delta
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Post by Delta »

Spreading tiberium:
make it as a con/factory, building "resource units" around itself.
Doomweaver
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Post by Doomweaver »

would you have to make it its own players for it to rebuild itself?
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Delta
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Post by Delta »

well if you made reclaiming give you metal/tick and gave the tiberium a low reload time for its healing (possible???) and make it recover like its entire life in a tick howver i have NO idea how to make it spread
Spreading tiberium:
make it as a con/factory, building "resource units" around itself.
It doesn't need to self heal very quick, since the resource units around it starts to repair it as soon as it is damaged/harvested.
A good solution would be that when the resunit creates a new resunit the new starts out severely damaged (low value) and then gets repaired to full value after being left alone for some time. This means that a field left alone will grow, and if you harvest some of it, the plants around it will make sure it "grows" back to full value (the denser/older field the quicker this would go, since almost every square would be occupied by a plant.
would you have to make it its own players for it to rebuild itself?
Don't know, but sounds likely. Just make all the resunits team -1 or something.
smokingwreckage
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Post by smokingwreckage »

I think someone made a mod for OTA based on C&C where an invisible plane flew in and dropped "plants".

But it would be closer to the C&C model if the plants increased in salvage value over time. And in the classic but ancient networked game "Bolo" trees were the ONLY resource from which everything was built, they didn't grow back but spawned near other trees.
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BlackLiger
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Post by BlackLiger »

Well, the way i want it to work is like BioMetal in Battlezone 1, but so it is limitless. That would require modifying the code for units so when they died they would leave scrap behind, but otherwise.........
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AF
AI Developer
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Post by AF »

methinks a GAIA player and associated AI would be useful for this.

GAIA thing randomyl builds special wreckage that looks and sounds like whatever reource its supposed to be.

As for upgrades, if you've solved the resourcing and the upgrades problem then you've amde spring compatible with the vast majority fo rts games as potential port overs.
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Min3mat
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Post by Min3mat »

hmmm could you give the GAIA player the ability to build anywhere/everywhere? a quick fix would be making the spawn.txt able to spawn wreckage (if it isn't already???) and have like 16 points on a map for players or something?...
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BlackLiger
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Post by BlackLiger »

Thats a plausible stopgap.
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AF
AI Developer
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Post by AF »

I dont see why neithr could be done, although what happens when resources start to spawn ontop of eachother?
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BlackLiger
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Post by BlackLiger »

U'd have to code it so they wouldn't, i suppose.
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BlackLiger
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Post by BlackLiger »

I been thinking about it, and it would be possible to script a Gaia player to do all this, but what happens when the resource producers are killed. And how do you make it so a unit has to collect then return to the refinary/base to drop off supplies and so on....
smokingwreckage
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Post by smokingwreckage »

Do you mean producers or gatherers?

You could probably just set things up so a gatherer has to spend X amount of time in Y area of the map, then when it returns to base resources go up by whatever value the game designer likes.
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BlackLiger
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Post by BlackLiger »

Hmm. That would actually suit me even better.
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