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 Post subject: Core morty replacement.
PostPosted: 20 Jun 2007, 21:03 
Content Developer
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Joined: 13 Jan 2005, 00:46
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No this isn't really an invite for opinions or that I am really looking for a critique. Frankly I am posting shots as I move through it because I love when others do this sort of thing.

anyway, here is the first shot, the model is uv mapped and I did a nice ray trace for you.


Updated shit:

Image
Image
Click for larger image.

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Gold varient

texture link
files and stuff


Last edited by smoth on 06 May 2008, 05:06, edited 1 time in total.

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 Post subject:
PostPosted: 20 Jun 2007, 21:08 
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MULTIKILL.

I like it, you've cleaned it up as expected, and it still feels like a Morty.


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PostPosted: 20 Jun 2007, 21:10 
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Joined: 25 Dec 2005, 22:56
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even though you aren't asking for opinions, I'm going to give mine anyway! as I predict everyone else who posts here will do also.

It's good quality wise, but it doesn't really feel like a morty, when I think of a morty it's more of a small kbot with one long gun for an arm, this is sort of the opposite, with a large body(in scale anyway, you know long legs, buffed etc.) and a moderate size barrel.


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PostPosted: 20 Jun 2007, 21:16 
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macio, it is not like I cannot extend the barrel later.. also fail for thinking that I would change what I am doing :P. The morty is not a small kbot, he is kinda a fat little kbot with one arm and a useless second arm. I removed the second arm because It was only there for aesthetics.

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 Post subject:
PostPosted: 20 Jun 2007, 21:17 
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Joined: 25 Dec 2005, 22:56
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I always look at it like this:
Image

that'd explain it :-)


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 Post subject:
PostPosted: 20 Jun 2007, 22:28 
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Ok, here is a colored version, I now have details and other greebles etc to do. So yeah, there you go current progress.


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PostPosted: 20 Jun 2007, 23:17 
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looks good.

(lol I was nice to smoth)


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PostPosted: 20 Jun 2007, 23:54 
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poor bastard needs a prosthetic limb


hes probably suffering from gulf war syndrome as well


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 Post subject:
PostPosted: 21 Jun 2007, 00:39 
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jackalope wrote:
I was nice to smoth


it is cool I have my bad days to man.

edit: yeah it looks pretty cool.


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 Post subject:
PostPosted: 21 Jun 2007, 03:02 

Joined: 09 Sep 2006, 07:17
The model looks great. I look forward to seeing it in future games.


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 Post subject:
PostPosted: 21 Jun 2007, 04:06 
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The little arm is highly amusing looking. I suggest you have it spin around the x-axis at a high speed at all times.


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 Post subject:
PostPosted: 21 Jun 2007, 04:56 
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Joined: 24 Aug 2004, 07:59
My concern is that it doesn't feel as stupidly unbalanced anymore.

The morty was extremely assymetrical, and that's what I loved about it. Your unit looks a lot more realistic, but has lost some of the character of the original design, I think.

Also, (and no unrelated to my earlier point) I think the barrel needs to be a bit longer, and there needs to be some geometry given over to acommodating the massive kickback of cannon at the back of the shoulder.

Also, he legs seem a bit tall, and look a bit gundamish, and less kbot-ish ;)

Still, it's not a bad model, my criticisms lie mostly with the 'feel' of the design.


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 Post subject:
PostPosted: 21 Jun 2007, 04:56 
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I am at a stoping point tonight with half of it textured. I really like where this unit is going. oh well here is the last shot for the night:

Image
(click for larger image)

Now it may not look like much but as I said half of the uv map is done, I may well finish this unit by tomorrow night if there are no rl(TM) issues.


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PostPosted: 21 Jun 2007, 06:37 
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Meh, better then the OTA model.
To bad likely no major mods will take the effort to implement it...


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 Post subject:
PostPosted: 21 Jun 2007, 07:10 
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Keep the barrel smaller. Mortars generally dont have huge long barrels. I never liked how long Morty's looked before.


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 Post subject:
PostPosted: 21 Jun 2007, 11:56 
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The longer barrel and the bulky asymmetrical torso are what make the morty what it is. When I initially looked at the model untextured it looked more like an arm unit, and reminded me more of a maverick with an odd arm.

Havign said that the texture is the only thing shifting it from arm to core, and I've never been fond of the yellow camo on the morty, something I wish would have the redux treatment (Oh god theres a big giant morty coming at me, oh wait its just a small lob of yellow camo its nothing to worry about GRAAAAAH BOOOM BANG eeek why didn't I recognize that giant metalic monstrosity.)


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 Post subject:
PostPosted: 21 Jun 2007, 12:50 
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chillaaa wrote:
Mortars generally dont have huge long barrels.


The Morty never had a mortar. The name is just a trick to confuse those gullible Arm meatbags.

Looks great :-) I agree with increasing the gun size though. Bigger guns are never a bad thing 8)


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 Post subject:
PostPosted: 21 Jun 2007, 19:23 
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lol, I don't care what people do to the proportions after I get done but I like it as it is now.

Image
(click for larger image)
Here are a few different angles in orthographic mode. Enjoy. As I said, these proportions are staying the same. Odds are I may tweak them when I am done but at the moment They are staying this way.

as a note: the red from here on out represents team color


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PostPosted: 21 Jun 2007, 21:58 
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You could texture some lens or targeting device on the right arm-stump. This could make sense.


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 Post subject:
PostPosted: 21 Jun 2007, 22:00 
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How about the head from Argh's peewee?

I'm only joking guys, don't hit me!

I think the stump looks fine as is.


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