[19:32:34] <[Evo]Forboding_Angel> need some engine dev guidence
[19:32:58] <[Evo]Forboding_Angel> As of spring 83, this no longer works:
[19:32:59] <[Evo]Forboding_Angel> pieceTrailCEGTag = "deathceg",
[19:32:59] <[Evo]Forboding_Angel> pieceTrailCEGRange = 2,
[19:34:02] <[Evo]Forboding_Angel> What duz I need to do
[19:34:59] <[RoX]knorke> it got changed to be less gay
[19:35:03] <[RoX]knorke> there is a thread somewhere
[19:35:38] <[RoX]knorke> you can now just do pieceTrailCEGTag = {"bla","blub", "waah",}
[19:35:48] <[RoX]knorke> without having to have numbers in the ceg-names
[19:36:05] <[Evo]Forboding_Angel> ok
[19:36:09] <[Evo]Forboding_Angel> so
[19:36:10] <[Evo]Forboding_Angel> umm
[19:36:20] <[Evo]Forboding_Angel> can you tell me what I need to do to change my tags?
[19:36:42] <[Evo]Forboding_Angel> I can't remember what the 2 was for
[19:36:43] <[RoX]knorke> pieceTrailCEGTag = {"deathceg0", "deathceg1", "deathceg2"}
[19:36:56] <[Evo]Forboding_Angel> ohhh yeah!
[19:36:59] <[Evo]Forboding_Angel> now I remember
[19:37:04] <[RoX]knorke> the 2 was the gay part
[19:37:06] <[Evo]Forboding_Angel> because the cegs had sequential shits
[19:37:11] <[RoX]knorke> yes
[19:37:24] <[Evo]Forboding_Angel> man I'm glad I noticed
[19:37:28] <[Evo]Forboding_Angel> last night when i was playng
[19:37:35] <[Evo]Forboding_Angel> the explosions didn';t look so neat
[19:37:41] <[Evo]Forboding_Angel> and I could figure out wtf it was
[19:37:52] <[Evo]Forboding_Angel> basically I was seeing engine explosions
[19:39:36] <[RoX]knorke> hm the numbering thing got dropped for sure, but i think it piece-trail-cegs are now in the normal ceg-table thing
[19:39:37] <[RoX]knorke>
http://springrts.com/wiki/Units-UnitDef ... Generators
[19:44:42] <[Evo]Forboding_Angel> knorke, that didn't work :-/
[19:44:53] <[Evo]Forboding_Angel> pieceTrailCEGTag = {"deathceg0", "deathceg1"},
[19:44:59] <[Evo]Forboding_Angel> amidoinitrong?
[19:45:27] <[RoX]knorke> doing like i told but its wrong, see link
[19:46:33] <[Evo]Forboding_Angel> I don't understand it tho
[19:46:40] <[Evo]Forboding_Angel> that tells me nothing
[19:47:02] <[RoX]knorke> sec
[19:47:07] <[RoX]knorke> gotta test myself quick
[19:49:42] <[Evo]Forboding_Angel> ok thanks
[19:52:06] <[RoX]knorke> sfxtypes = {
[19:52:07] <[RoX]knorke> explosiongenerators = {
[19:52:07] <[RoX]knorke> "custom:blacksmoke", --emit when crashing
[19:52:07] <[RoX]knorke> "custom:machinegun_muzzle",--mg
[19:52:07] <[RoX]knorke> },
[19:52:07] <[RoX]knorke> pieceExplosionGenerators =
[19:52:07] <[RoX]knorke> {
[19:52:07] <[RoX]knorke> "blacksmoke",
[19:52:07] <[RoX]knorke> },
[19:52:07] <[RoX]knorke> },
[19:52:16] <[RoX]knorke> like that
[19:53:02] <[RoX]knorke> instead of "blacksmoke" have "deathceg0", "deathceg1"
[19:55:44] <[Evo]Forboding_Angel> oh ffs
[19:55:47] <[Evo]Forboding_Angel> really?
[19:56:00] <[Evo]Forboding_Angel> that is a seriously epic pain in the ass to go change everyhting now
[19:56:04] <[Evo]Forboding_Angel> thanks :-/
[19:57:45] <[RoX]knorke> did the old thing get broken?
[19:57:53] <[Evo]Forboding_Angel> yes
[19:57:57] <[Evo]Forboding_Angel> doesn't work at all
[19:58:36] <[Evo]Forboding_Angel> do i ahve to declare "blacksmoke twice?
[19:59:08] <[RoX]knorke> it randomly chose from any entires in pieceExplosionGenerators table
[19:59:36] <[RoX]knorke> so you can use any CEGs without having to give them funny numbered names
[20:00:45] <[Evo]Forboding_Angel> sfxtypes = {
[20:00:45] <[Evo]Forboding_Angel> explosiongenerators = {
[20:00:45] <[Evo]Forboding_Angel> "custom:factorysparks",
[20:00:45] <[Evo]Forboding_Angel> "custom:dirt",
[20:00:45] <[Evo]Forboding_Angel> "custom:deathceg0",
[20:00:45] <[Evo]Forboding_Angel> "custom:deathceg1",
[20:00:45] <[Evo]Forboding_Angel> },
[20:00:45] <[Evo]Forboding_Angel> pieceExplosionGenerators = {
[20:00:45] <[Evo]Forboding_Angel> "deathceg0",
[20:00:45] <[Evo]Forboding_Angel> "deathceg1",
[20:00:45] <[Evo]Forboding_Angel> },
[20:00:45] <[Evo]Forboding_Angel> },
[20:00:58] <[Evo]Forboding_Angel> do I have to declare deathceg twice?
[20:01:30] <[RoX]knorke> only if you want to use it with EmitSfx and for trails
[20:01:51] <[Evo]Forboding_Angel> I only wanna use it for death explosions
[20:02:10] <[Evo]Forboding_Angel> so like this?
[20:02:12] <[Evo]Forboding_Angel> sfxtypes = {
[20:02:13] <[Evo]Forboding_Angel> explosiongenerators = {
[20:02:13] <[Evo]Forboding_Angel> "custom:factorysparks",
[20:02:13] <[Evo]Forboding_Angel> "custom:dirt",
[20:02:13] <[Evo]Forboding_Angel> },
[20:02:13] <[Evo]Forboding_Angel> pieceExplosionGenerators = {
[20:02:13] <[Evo]Forboding_Angel> "deathceg0",
[20:02:13] <[Evo]Forboding_Angel> "deathceg1",
[20:02:13] <[Evo]Forboding_Angel> },
[20:02:13] <[Evo]Forboding_Angel> },