versioning works this way:
(example of fixed modinfo.lua)
Code: Select all
return {
name='Zero-K',
description='Zero-K',
shortname='ZK',
version='v0.8.5.2',
mutator='1',
game='',
shortGame='',
modtype=1,
depend = {
'Spring content v1',
},
NTAI = {
tdfpath='ZK';
},
}
is:
Code: Select all
local modinfo = {
name = "Spring: 1944 v1.53 Operation Market Garden",
shortName = "S44",
game = "Spring 1944",
shortGame = "S44",
mutator = "Official",
description = "Epic World War II RTS!",
url = "http://www.spring1944.net/",
modtype = "1",
}
return modinfo
Code: Select all
local modinfo = {
name = "Spring: 1944",
version = "v1.53 Operation Market Garden"
shortName = "S44",
game = "Spring 1944",
shortGame = "S44",
mutator = "Official",
description = "Epic World War II RTS!",
url = "http://www.spring1944.net/",
modtype = "1",
}
The tutorial game did it.. ehm.. undecided. Version should always contain a number. (its "sdd" there)
Nota did it wrong.
the name tag should never change!

