Which spring engine game is the most popular in multiplayer - Page 3

Which spring engine game is the most popular in multiplayer

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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8611
XTA Developer
Posts: 242
Joined: 29 Dec 2014, 08:22

Re: Which spring engine game is the most popular in multipl

Post by 8611 »

bibim wrote:Image
Thanks. In that graph, are BA & zK now not visible because they are too far up on the y-axis?

Does the "players in game by mod" graph flattens/averages too much?
Of course it should not be unreadable "spikey" but on the graph it looks like there is constantly 2 XTA players or 5 TechA players.
Mathematically correct but I feel that does not quite capture the character of the data.

Maybe for such data instead of "averaging"/smoothing it could be more representive to see summed-up player-minutes per week or per day?
Just a graph of "amount matches of a week summed up" might be interessting too and show something one can relate too, like "What was the highest amount of matches played in a single week?"

(hope it was understandable what I mean..not sure of the right words, might have to draw a picture)
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bibim
Lobby Developer
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Joined: 06 Dec 2007, 11:12

Re: Which spring engine game is the most popular in multipl

Post by bibim »

8611 wrote:In that graph, are BA & zK now not visible because they are too far up on the y-axis?
They are not visible in this graph because this graph is about "less popular" mods only, as I though you were interested in this spike particularly (it details the "Other mod" data from the previous graph). If they were drawn on the same graph, then the Y-axis scale would change and data for "less popular" mods would be far less readable.
8611 wrote:Does the "players in game by mod" graph flattens/averages too much?
What do you mean by "flattens/averages too much"?

Either you draw a raw graph like this one and personally I don't find it readable: Image

Either you use round robin consolidation functions which are exactly done for this purpose, to show readable graphs averaged according to the pseudo-periodicity of the data over the timespan.
8611 wrote:Of course it should not be unreadable "spikey" but on the graph it looks like there is constantly 2 XTA players or 5 TechA players.
One can easily see on the graph of my previous message that the resolution of the X-axis is one day, so you obviously can't draw conclusions about players constantly playing at all time of day. But you can draw conclusions about players playing every day. And especially, you can draw conclusions about the amount of time spent by players every day in each game, which is helpful to compare game popularity, which happens to be the topic of this thread (except as I said it's not multiplayer popularity only but global popularity...).
8611 wrote:Maybe for such data instead of "averaging"/smoothing it could be more representative to see summed-up player-minutes per week or per day?
That's exactly what my graph is showing (you just need to multiply the numbers by 24*60 if for some reason you really want to see player-minutes instead of player-days).
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8611
XTA Developer
Posts: 242
Joined: 29 Dec 2014, 08:22

Re: Which spring engine game is the most popular in multipl

Post by 8611 »

bibim wrote:
8611 wrote:In that graph, are BA & zK now not visible because they are too far up on the y-axis?
They are not visible in this graph because this graph is about "less popular" mods only, as I though you were interested in this spike particularly (it details the "Other mod" data from the previous graph). If they were drawn on the same graph, then the Y-axis scale would change and data for "less popular" mods would be far less readable.
Since the spike is lower than BA & zK then I think then we mean the same thing and was ok to remove them to have better scale.
I find it strange that the spike is so low, it does not seem like that much above normal to have caused problems for lobbyserver? But then it is only ingame users, so maybe that is why?
Do you also record anything else, number of logged in users? (not ingame)

Thanks for raw graph and explaining.
As last request, could you please make such graph for whole time? (2013-2015)
(if possible in larger pixel resolution)

But all very nice.
Did you ever draw any conclusions from your graphs/data or is just for fun? (histogramm which days are most populated or trends etc) Would be interessted to hear.
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Anarchid
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Joined: 30 Nov 2008, 04:31

Re: Which spring engine game is the most popular in multipl

Post by Anarchid »

I find it strange that the spike is so low, it does not seem like that much above normal to have caused problems for lobbyserver? But then it is only ingame users, so maybe that is why?
There were a lot of users that launched Evo ( = weblobby) on that day but very few got into an actual game and even fewer stayed.

Does the server store any stats on logged in users? If so, a conversion rate could be calculated, and comparisons made.
8611
XTA Developer
Posts: 242
Joined: 29 Dec 2014, 08:22

Re: Which spring engine game is the most popular in multipl

Post by 8611 »

That seems likely. I think somewhere in forum is an attachment of rapid traffic stats or so from the first day? Not very much but could give rough number of downloads.
There are two conversation rates:
1) download :arrow: lobby login
2) in lobby :arrow: playing
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bibim
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Joined: 06 Dec 2007, 11:12

Re: Which spring engine game is the most popular in multipl

Post by bibim »

8611 wrote:I find it strange that the spike is so low, it does not seem like that much above normal to have caused problems for lobbyserver? But then it is only ingame users, so maybe that is why?
Yeah, lobby server doesn't really care if players are in game or not, it's just about the number of connected users and the number of new accounts in database I guess.
8611 wrote:Do you also record anything else, number of logged in users? (not ingame)
Yes, I record number of players in each state (inactive, in battle, in game):
Image

And if you're interested in the peak values, it's of course possible to use MAX as consolidation function instead of AVERAGE:
Image
8611 wrote:As last request, could you please make such graph for whole time? (2013-2015)
(if possible in larger pixel resolution)
Such as which one?
8611 wrote:Did you ever draw any conclusions from your graphs/data or is just for fun? (histogramm which days are most populated or trends etc) Would be interessted to hear.
I already did some analysis here for example, but it was for fun of course. And nowadays I don't really look at these graphs anymore, they are just there besides my server monitoring graphs.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Which spring engine game is the most popular in multipl

Post by smoth »

could we ever get some quarterly data on "active" players from the past 5 years? that would be an interesting graph to see.
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