TA3D - Page 2

TA3D

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

It is very impressive that he managed to accomplish all that all by himself...

Can anyone provide a compiled version on fileuniverse or something?
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

zuzuf? and complain about some features?... :lol:

wonder if he wants a port for fanatic ota players, sounds like.
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

SwiftSpear wrote:
Zoombie wrote:Well seince both progects are trying to do the EXACT same thing, why dont we just all work togther. I would like to see lava spurts on lava maps! That would rock!
If map features supported animation it would be pretty easy to do.
2D animations would look like trash in a 3D engine. Giving features scripts and animating 3D objects wouldn't look much better. Giving features scripts and giving all scripts access to the particle engine in game... Well, maybe then we can talk :twisted:
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

I don't know, I've seen sprites immitating things in a 3D sense, and being pulled off quite well. The sprite soldiers in the Shogun and Medieval total war battles, for example. It can be done and pulled off quite well, when enough care goes into the sprites.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Mwha, I say give features scripts, that at least gives mapmakers a GAIA player, for example you could script a plant feature to eat units nearby, or traps..... And sub-AI behaviours in the engine are enough to drive any mobile untis to attack the player when in LOS.
Dwarden
Posts: 278
Joined: 25 Feb 2005, 03:21

Post by Dwarden »

traps like muds , moving sands , breaking ice @ freezed rivers / lakes ? o.O not bad idea at all :)
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

As it stands is it only features that can be used as features or could you make a map and use AK's or peewees as features? If so do they mvoe ro are they living statues?
User avatar
mother
Posts: 379
Joined: 04 May 2005, 05:43

Post by mother »

Alantai Firestar wrote:As it stands is it only features that can be used as features or could you make a map and use AK's or peewees as features? If so do they mvoe ro are they living statues?
Let me see if this code snippet from the engine helps:

Code: Select all

	std::vector<string> files=CFileHandler::FindFiles("features\\corpses\\*.tdf");
	std::vector<string> files2=CFileHandler::FindFiles("features\\All Worlds\\*.tdf");
(At the moment only features can be features)
User avatar
Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

yeah, letting us add units to maps would let us make booby traps and such stuff
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Or bridges? A variation on zwzsg bridge made for spring, maybe just edited to look like a map feature, one that doesnt fold etc...
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

I'd need some way to know the unit ID range before using my bridge script on a larger than experimental scale.

And features you can walk over would feel much more natural than my conveyor belt script.
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

Couldnt you set a transport to repeat, with load and unload areas, hence making a 'bridge' without having to check through all the ids?
Justin Case
Posts: 68
Joined: 16 Sep 2004, 18:08

Post by Justin Case »

yes thats possible, I do it all the time since someone showed me
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Yeah true, I should stop re-using TA tricks and consider all that Spring has to offer.
Post Reply

Return to “General Discussion”