TA3D
Moderator: Moderators
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
2D animations would look like trash in a 3D engine. Giving features scripts and animating 3D objects wouldn't look much better. Giving features scripts and giving all scripts access to the particle engine in game... Well, maybe then we can talkSwiftSpear wrote:If map features supported animation it would be pretty easy to do.Zoombie wrote:Well seince both progects are trying to do the EXACT same thing, why dont we just all work togther. I would like to see lava spurts on lava maps! That would rock!

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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Let me see if this code snippet from the engine helps:Alantai Firestar wrote:As it stands is it only features that can be used as features or could you make a map and use AK's or peewees as features? If so do they mvoe ro are they living statues?
Code: Select all
std::vector<string> files=CFileHandler::FindFiles("features\\corpses\\*.tdf");
std::vector<string> files2=CFileHandler::FindFiles("features\\All Worlds\\*.tdf");
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
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- Posts: 68
- Joined: 16 Sep 2004, 18:08