smoth's junk.
Moderators: MR.D, Moderators
Re: smoth's junk.
Thinking on the tanks, they will lose the hatches and be piloted by an AI.
the lance will be able to be upgraded to have up to 3 barrels
the panther will be able to be upgraded to have up to 2 barrels.
the lance will be able to be upgraded to have up to 3 barrels
the panther will be able to be upgraded to have up to 2 barrels.
Re: smoth's junk.
Like the Lance.
Pathers turret seems unbalanced.
Pathers turret seems unbalanced.
Re: smoth's junk.
panther is an energy weapon, lancer is "normal" kinetic rounds.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: smoth's junk.
they dont have to be hatches, but maybe 360 sensors and targeting optics?
Re: smoth's junk.
Optics are fibre optic based cameras with a few visible sensor cluster on the body
Re: smoth's junk.
second one looks better, also is a independent tank, having no need for communications atenna.
Re: smoth's junk.
Made the turret symmetric per bruce's request.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: smoth's junk.
I liked the first panther better tbh. This is a video game. Doesn't really matter if it's even remotely possible as long as it looks cool.
Case in point: Gundam.
Case in point: Gundam.
Re: smoth's junk.
like the color scheme
Re: smoth's junk.
Looks very not open-sourc-ish. :)
How many hours of work total?
How many hours of work total?
Re: smoth's junk.
not sure. Roughly 6 with time for breaks counting towards the total
- Funkencool
- Posts: 542
- Joined: 02 Dec 2011, 22:31
Re: smoth's junk.
Cool stuff, I love that its simple yet detailed, can't wait to see it ingame. Nice video also, I haven't got into texturing yet but I have a feeling that will be useful when I do.
Re: smoth's junk.
it isn't done yet, doing greebles still.