smoth's junk. - Page 6

smoth's junk.

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Peet
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Re: smoth's junk.

Post by Peet »

as we speak
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smoth
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Re: smoth's junk.

Post by smoth »

:D
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smoth
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Re: smoth's junk.

Post by smoth »

Image

Image

just a little bit of tweaking.
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smoth
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Re: smoth's junk.

Post by smoth »

Thinking on the tanks, they will lose the hatches and be piloted by an AI.

the lance will be able to be upgraded to have up to 3 barrels
the panther will be able to be upgraded to have up to 2 barrels.
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Das Bruce
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Re: smoth's junk.

Post by Das Bruce »

Like the Lance.
Pathers turret seems unbalanced.
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smoth
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Re: smoth's junk.

Post by smoth »

panther is an energy weapon, lancer is "normal" kinetic rounds.
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bobthedinosaur
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Re: smoth's junk.

Post by bobthedinosaur »

they dont have to be hatches, but maybe 360 sensors and targeting optics?
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smoth
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Re: smoth's junk.

Post by smoth »

Optics are fibre optic based cameras with a few visible sensor cluster on the body
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PicassoCT
Journeywar Developer & Mapper
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Re: smoth's junk.

Post by PicassoCT »

second one looks better, also is a independent tank, having no need for communications atenna.
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smoth
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Re: smoth's junk.

Post by smoth »

Image

Made the turret symmetric per bruce's request.
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rattle
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Re: smoth's junk.

Post by rattle »

:( asymmetric!
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Forboding Angel
Evolution RTS Developer
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Re: smoth's junk.

Post by Forboding Angel »

I liked the first panther better tbh. This is a video game. Doesn't really matter if it's even remotely possible as long as it looks cool.

Case in point: Gundam.
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smoth
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Re: smoth's junk.

Post by smoth »

Image(click for larger you plebs)
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rattle
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Re: smoth's junk.

Post by rattle »

like the color scheme
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smoth
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Re: smoth's junk.

Post by smoth »

Image
(click for larger)
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smoth
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Re: smoth's junk.

Post by smoth »

Image

been a while since I did a render..
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PicassoCT
Journeywar Developer & Mapper
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Re: smoth's junk.

Post by PicassoCT »

Looks very not open-sourc-ish. :)

How many hours of work total?
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smoth
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Re: smoth's junk.

Post by smoth »

not sure. Roughly 6 with time for breaks counting towards the total
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Funkencool
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Re: smoth's junk.

Post by Funkencool »

Cool stuff, I love that its simple yet detailed, can't wait to see it ingame. Nice video also, I haven't got into texturing yet but I have a feeling that will be useful when I do.
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smoth
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Re: smoth's junk.

Post by smoth »

it isn't done yet, doing greebles still.
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