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 Post subject: Camera Control
PostPosted: 28 Apr 2005, 17:15 

Joined: 28 Apr 2005, 16:54
Going to be blunt, since I'm over-ripe for dinner-eatin' ;)

I've tried Spring a few times, and like everyone else, especially those who have been waiting for it since it was announced, I love it. Awesome job guys!

However, surely there must be a way to work around the fact that forward/backwards and mouse forward/backwards always means to move in the direction the camera faces? It's impossible to maintain an isometric view and scroll about a battle as it is. I know of shift/J to change facing, but isn't there a way to lock the view so that it pans over the landscape when you move the mouse to the edge of the screen, rather than homing you in on the ground?

The alternative, having a view aligned with the ground, isn't very good :\


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PostPosted: 28 Apr 2005, 17:22 

Joined: 02 Nov 2004, 22:43
Location: Liverpool
tried fullscreen?


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PostPosted: 28 Apr 2005, 17:29 
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08
Tried Ctrl J ? For me it switches to TA overhead view, where moving the mouse to the edge scroll around will keeping the altitude and a TA style orientation.


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PostPosted: 28 Apr 2005, 17:36 

Joined: 28 Apr 2005, 16:54
Oh.. CTRL J. Not.. ah. I misread. I thought J alone did the same as the middle mouse button. Sorry guys, was wondering why noone else had asked about this on the boards -_-

My bad!


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