View topic - The Star Wars: Imperial Winter Eyecandy Thread [56k warning]



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PostPosted: 19 Jun 2006, 12:08 
Imperial Winter Developer

Joined: 24 Aug 2004, 07:59
http://www.imperialwinter.com

Welcome to the Star Wars: Imperial Winter Eyecandy thread!

We are looking for people to assist with Imperial Winter, please contact me if you are interested in helping out.

The latest images are to be found at the end of the thread. I will endeavour to update this first post from time to time.

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images are chronological; interesting to watch the improvement in quality...


Last edited by Warlord Zsinj on 15 Sep 2008, 07:04, edited 7 times in total.

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PostPosted: 19 Jun 2006, 13:20 
AI Coder
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Joined: 14 Sep 2004, 10:32
Location: Cookieland
w00t, maybe I shall learn to texture just for this *eyes up his many projects*


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PostPosted: 19 Jun 2006, 18:29 
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Joined: 04 Jun 2006, 02:21
Where's the AT-AT!??!


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PostPosted: 19 Jun 2006, 21:54 

Joined: 12 Aug 2005, 07:24
Location: Holland
Looking very, very good.
Keep up your good work sir.

Monk.


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PostPosted: 19 Jun 2006, 22:04 

Joined: 19 Aug 2004, 16:38
Location: Togliatti, Russia
I can't help since I'm in exactly the same situation. I can only suggest to use Tattoo or Deep Paint 3D for some basic texturing.


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PostPosted: 19 Jun 2006, 22:13 

Joined: 19 Jun 2006, 21:04
Really nice models, the textures needs some enhancing on some places...


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PostPosted: 19 Jun 2006, 22:48 
Evolution RTS Developer
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Joined: 15 Mar 2005, 07:08
Location: Prancing Naked Through The Wilderness
Wow. Those things look really really really cool!


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PostPosted: 19 Jun 2006, 23:53 
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Joined: 17 Nov 2004, 20:19
Location: Behind You! :evil:
are the x wings s foils scripted to open up? :>


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PostPosted: 20 Jun 2006, 00:12 

Joined: 19 Jun 2006, 21:04
Min3mat wrote:
are the x wings s foils scripted to open up? :>


Scripted
Animated
and boned to do that you mean? :lol:


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PostPosted: 20 Jun 2006, 02:01 
Imperial Winter Developer

Joined: 24 Aug 2004, 07:59
Of course the Xwing's S-foils lock into attack position!

Also, the Bwing's "wing" rotates around the cockpit during combat, and it will most often fly "upright", but land on it's side, as seen there.

ATAT has been more or less completed; but in terms of our balancing schemes, it doesn't fit into the scale of our next release, so we decided it's probably better not to throw it around and get people's hopes up.

Hopefully you'll be able to play with all of these new toys in the next month or so. Far sooner if we get a texturer, because that's what is holding everything up, basically.


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PostPosted: 20 Jun 2006, 03:05 
Evolution RTS Developer
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Joined: 15 Mar 2005, 07:08
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THe X-wings open? Buhya! Can you tell them to close so they can go faster. I think that was why they moved between the two position.


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PostPosted: 20 Jun 2006, 04:11 
Imperial Winter Developer

Joined: 24 Aug 2004, 07:59
No, they open when in flight, and close when landing/taking off.


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PostPosted: 20 Jun 2006, 04:12 
Evolution RTS Developer
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Really? I thought one was combat mode and the other was for transport mode. Both idea's are cool, anyway.


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PostPosted: 20 Jun 2006, 05:46 
Imperial Winter Developer

Joined: 06 Feb 2005, 13:42
Location: Fort Worth
Actually I made them travel in folded up mode, they only go into attack position in combat. No speed boost, though, since the CURRENT_SPEED crap doesn't work.


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PostPosted: 20 Jun 2006, 11:55 
Community Lead
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Joined: 10 Apr 2006, 04:05
Location: Finland, 1944
Zoombie wrote:
Really? I thought one was combat mode and the other was for transport mode. Both idea's are cool, anyway.


You're right, if I recall my good old Star Wars addiction days.

On another note, I want E-Wings!


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PostPosted: 20 Jun 2006, 14:40 
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Joined: 17 Nov 2004, 20:19
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Quote:
reading the first post of a thread as a courtesy before posting would be good

From left to right, Z95 Headhunter, Xwing, Bwing. E-Wing Advanced fighter below.


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PostPosted: 20 Jun 2006, 14:45 
Evolution RTS Developer
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Ha, I'm right! I really hope you can figure out how to get them to change speeds, cause that would be just plain cool.


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PostPosted: 20 Jun 2006, 19:35 
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Sorry, I assumed it wasn't there considering that the last game I asked for an E-wing in was run by "hardcore" Star Wars geeks who had never even heard of it!


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PostPosted: 20 Jun 2006, 19:37 
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Joined: 25 Apr 2006, 04:08
neddiedrow wrote:
...I assumed...


Uh huh, and what do they say about that?


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PostPosted: 20 Jun 2006, 21:45 
Imperial Winter Developer

Joined: 06 Feb 2005, 13:42
Location: Fort Worth
neddiedrow wrote:
Sorry, I assumed it wasn't there considering that the last game I asked for an E-wing in was run by "hardcore" Star Wars geeks who had never even heard of it!


The E-Wing is already in SWTA, we've just made it a purdy new model ;)

Zoombie wrote:
Ha, I'm right! I really hope you can figure out how to get them to change speeds, cause that would be just plain cool.


Bug the spring devs to fix the get/set CURRENT_SPEED script stuff and we will. I know other mods would like that feature to work too.


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