Joined: 05 Oct 2005, 14:29 Location: The Netherlands
Fantastic work Smoth!
I've made a buildpic for it, used the estimate buttons (they were a bit off).
There is still a slight thing with the script. I'll try to fix that tomorrow, then I can repack it.
has everybody already forgot that the polycount does not affect the performance in such a way you should make ugly models just because you must cut polis.
I think that the game would have roughly the same performance it has now even if every units polycount would be doubled. The bottleneck in the engine is not the unit/polygon rendering but pathfinding and los iirc !
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