View topic - Flea remake (released)



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PostPosted: 20 May 2006, 10:23 
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Joined: 28 Apr 2005, 18:29
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Arm logo would be nice.

Also the team color on the feet and the turret looks a bit bland now.

Besides these points it looks awesome!


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PostPosted: 20 May 2006, 11:45 
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Joined: 13 Jan 2005, 00:46
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cool cool.


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PostPosted: 20 May 2006, 15:24 
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it *does* look like its wearing tights! It's a little fuzzy too much on the legs me thinks.


Just a simple metal on the legs woudl be fine methinks, with ankles having al ittle teamcolor


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PostPosted: 22 May 2006, 23:04 
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Joined: 12 Jan 2005, 10:25
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Tights!!!!!!!!!!!111111!!!!!!111!!11!11111!

what are you on about its friggin ausssom!!!!

i LUV IT MAN, IF IT GOES INGAME LIEK THAT ILL BE HAPPY.

soz for teh spewing...

aGorm


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PostPosted: 25 May 2006, 15:46 
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so smoth how is this getting along?


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PostPosted: 25 May 2006, 16:05 
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Joined: 07 Feb 2005, 21:30
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That's the bestest flea ever, promise!


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PostPosted: 25 May 2006, 19:51 
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Image
Close up
Image

Click the image for a larger picture.

Model and textures get them here

So uhh yeah, doing other things now.

I included the .wings file and the PSD for the texture. You will still need to make a buildpic. However, most of the work is done.


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PostPosted: 25 May 2006, 22:39 
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Joined: 05 Oct 2005, 14:29
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Fantastic work Smoth!

I've made a buildpic for it, used the estimate buttons (they were a bit off).
There is still a slight thing with the script. I'll try to fix that tomorrow, then I can repack it.


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PostPosted: 26 May 2006, 19:51 
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Joined: 19 Jul 2005, 08:33
Came out very nicely! Good job on this one.


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PostPosted: 26 May 2006, 21:07 
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Joined: 07 Feb 2005, 21:30
Location: Cheese factory
One word: Wow.


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PostPosted: 26 May 2006, 22:23 
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Joined: 02 May 2005, 02:56
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Makes you wanna go play his GUNDAM ANNIHILATION mod doesn't it... too bad I stopped acctually playing spring...


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PostPosted: 26 May 2006, 23:40 
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wow, you really stopped playing spring? Why?


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PostPosted: 27 May 2006, 01:09 
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Joined: 02 May 2005, 02:56
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my wife hates it... Galactic Civillizations 2... I really suck at it and never played well enough to compete with anyone but newbs.


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PostPosted: 27 May 2006, 09:52 
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SinbadEV wrote:
my wife hates it... Galactic Civillizations 2... I really suck at it and never played well enough to compete with anyone but newbs.

Some of us rule our own lives, some of us have wives. :lol:


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PostPosted: 27 May 2006, 15:47 
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Joined: 05 Oct 2005, 14:29
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To bring you all back to the meaning of this thread:
Image
Flea remake v2.1!
It will be included in the next XTA release. (Thx NOiZE!)

The package is downloadable here
Image


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PostPosted: 27 May 2006, 16:13 
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love the nose :)


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PostPosted: 27 May 2006, 19:31 
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Zenka wrote:
To bring you all back to the meaning of this thread:
Image
Flea remake v2.1!
It will be included in the next XTA release. (Thx NOiZE!)

The package is downloadable here
Image


I don't know if you were aware but I already uvmapped the peewee


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PostPosted: 27 May 2006, 19:34 
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Joined: 05 Oct 2005, 14:29
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That is just the original peewee with colors on it (not UV mapped).
The sign it is holding is ofcoursed UVed ^.^


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PostPosted: 27 May 2006, 19:37 
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Was just stating something... you may or may not want to know :P


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PostPosted: 02 Jun 2006, 17:21 

Joined: 01 Jan 2006, 19:47
has everybody already forgot that the polycount does not affect the performance in such a way you should make ugly models just because you must cut polis.

I think that the game would have roughly the same performance it has now even if every units polycount would be doubled. The bottleneck in the engine is not the unit/polygon rendering but pathfinding and los iirc !


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