View topic - Flea remake (released)



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PostPosted: 18 May 2006, 04:42 
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Nice.


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PostPosted: 18 May 2006, 05:29 
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Here is the team colors layout I am thinking about..

NO, I will not but a big arm logo on it.

Zenka, I am still waiting on your response.


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PostPosted: 18 May 2006, 06:48 
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I love the base texture!

Though I think there is to much team color.
The shiny metal look is all covered with the team color. It almost feels like a waste.

And why not a big arm logo on it?


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PostPosted: 18 May 2006, 06:53 
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lol, I think the logo is tacky. If you are a commander and you have your entire army painted a uniform color logos are a bit overdone when painted 9 feet tall :P.

I will look at better integrating the colors into the model's texture. At the moment what you are seeing is the model in wings. So I can easily modify it still. anyway, I will do that later on tonight. I am one day away from version 1.0 of my mod. I really want to complete what i designed over a year ago :).


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PostPosted: 18 May 2006, 06:55 
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Hehe k^.^ own mod first ;)


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PostPosted: 18 May 2006, 08:42 
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Looks nice, however it looks a bit too dark to fit with the other TA units, well it's early, maybe i am mistaken.


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PostPosted: 18 May 2006, 09:08 
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you are mistaken, it is too early to say that. Until I do the reflective map you are only seeing this.. however, it will look fine trust me.

*edit* note that the above shot is in wings. It will be more then bright enough ingame. DO NOT MISTAKE THAT for an in game shot. It is just a preview. *end edit*


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PostPosted: 18 May 2006, 09:14 
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My suggestion for the team colour would be to put it on the ribs and the knees. Also add some detail under the colour so its not so bland. But other wise the texture looks great. I shall never doubt your texturing skill again.


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PostPosted: 18 May 2006, 15:07 
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Alot better! There's what I'm talking about. Can still be rugged up a bit though, it's kinda too slick.


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PostPosted: 18 May 2006, 15:59 
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Those Fleas look down right evil. If i saw a hord of them charging my base, I would not spare the flamethrowers.


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PostPosted: 18 May 2006, 18:11 
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Zoombie wrote:
Those Fleas look down right evil. If i saw a hord of them charging my base, I would not spare the flamethrowers.

Oh no! make it look friendly, with peace written over it or so, flowers!
the poor fleas!

;)


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PostPosted: 18 May 2006, 20:33 
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My only coment on these wonderfuill new fleas is that the legs look like the just been gone over with a spray can (and in a half harted way...)

Could you maybe make it more defined? Like a stripe round the top or bot or midel of them, not just fading up like that?? Or is it just me that thinks that? (PS if they looked more like they were plated it would prob look fine with the gradule shading... I think its cause they lack definition to begin with....)

aGorm


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PostPosted: 19 May 2006, 04:26 
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Rule #1 of TA texturing was do not overuse teamcolor.

I think the base texx is very pretty; it does not need to have teamcolor blocking it in so many places.


Last edited by Dragon45 on 19 May 2006, 04:31, edited 1 time in total.

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PostPosted: 19 May 2006, 04:27 
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I would vote for more clearly-defined stripes for the legs, instead of sort've sprayed-on looking teamcolor. Overall, though, I really like Smoth's effort on this one.


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PostPosted: 20 May 2006, 05:01 
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Ok, here is an update. Do you guys like the color layout?


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PostPosted: 20 May 2006, 05:39 
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Well... I like it a lot.


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PostPosted: 20 May 2006, 05:43 
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Low intensity team colour is ugly, makes it looks like its wearing tights. :wink:


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PostPosted: 20 May 2006, 06:48 

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:lol:


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PostPosted: 20 May 2006, 10:08 
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Wooh, pritty fleas ^.^
(I still want a arm logo on the turret though ;))


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PostPosted: 20 May 2006, 10:11 
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does it really HAVE to be there?


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