Joined: 05 Oct 2005, 14:29 Location: The Netherlands
mongus wrote:
Sad the flea is so little (not in xta) ... you cant justify adding more detail to it... :\
you hit the point why there arn't joints. (nor at the old model).
The gun is indeed floating. The connection cylinders couls be add back (the 12 tris). But I don't think it's evern worth that. (you will only notice it hovers when you are lokking from a upward angle)
I'm a bit doubtfull about the current team color.
I like the light way. the dark way tends to put to much contrast.
Also the upper leg... it bugs be somehow. Any ideas?
Joined: 17 Nov 2004, 20:19 Location: Behind You! :evil:
the EYES
if you aren't going to make them googley (;.; damn spring and no animated testures ;. make them team colour! >:D blue eyez! red eyez! PURPEL EYEZ!11! :D
Joined: 05 Oct 2005, 14:29 Location: The Netherlands
Min3mat wrote:
the EYES if you aren't going to make them googley (;.; damn spring and no animated testures ;. make them team colour! >:D blue eyez! red eyez! PURPEL EYEZ!11! :D
eyes are going to reflect a lot (define googly? you mean what a drunk man sees when he used drugs as well?)
Joined: 05 Oct 2005, 14:29 Location: The Netherlands
Well I've finished the flea for Spring uses.
That is, expect the scripting part.
I hoped to use the old script, but the walking animation doesn't seem to fit this model. (it falls apart when walking).
Thus, I hereby request a scripter willing to take a look at it :)
Notice how shiny light blue it is ^.^ I've no idea why, but it sure looks lovely!
Package v0.3B: here
It is not the script that is wrong, it is the model:
Your piece origins aren't placed properly: pieces turn around their origin point, so you must ensure that origin are on the joint. I'll fix it.
Simply copy this file into the root of your Spring folder, and bam, you got ZenkaFlea buildeable from the arm level 1 kbot factory. (Somehow I didn't found back the old flea, was it moved to L2 or what?). Single player only, don't do it in multiplayer or fear the Sync Error.
- I renamed all files and modified the FBI to reflect that.
- I added back a "base" piece, because of my philosophical beliefs.
- I set the origin of all pieces properly.
- I clicked the "estimate" buttons, I hope it's ok.
- I used an unmodified plain ArmFlea script from Cavedog. Works well!
- I made it buildeable in arm level 1 kbot plant.
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