Fifteen Platforms
Version v5
PICTURE
MINIMAP
Map inspired by "game of fifteen" puzzles.
12x12 map
North-west vs South-east
2-6 players (6 start positions set)
NOTES:
- units, features and projectiles that fall through the fog are removed from the game
- terrain is indestructible
- ZK terraform is disabled
Springfiles link
Fifteen Platforms
Moderator: Moderators
Re: Fifteen Platforms
2020/02/20 ------------------ NOTES v2 ----------------------
- increased sharpness of the fog texture and improved the fog animation
- overall improvement to textures
- increased sharpness of the fog texture and improved the fog animation
- overall improvement to textures
Re: Fifteen Platforms
So.. the pieces can be moved, like in the game?
Re: Fifteen Platforms
2021/10/31 ------------------ NOTES v3 ----------------------
- added another high yield metal spot on NW/SE starting positions
- slightly increased the yield of the 4x metal spots on the circular areas
- improved the geothermal spot decals
- cleaner texture in the middle of the platforms
- improved the textures on the ramps and added guard rails
- added another high yield metal spot on NW/SE starting positions
- slightly increased the yield of the 4x metal spots on the circular areas
- improved the geothermal spot decals
- cleaner texture in the middle of the platforms
- improved the textures on the ramps and added guard rails
Re: Fifteen Platforms
2021/11/08 ------------------ NOTES v4 ----------------------
- increased the guard rail height on the ramps and improved the consistency of the heightmap on the sides
(makes units less likely to move on the outside and fall off)
- increased the guard rail height on the ramps and improved the consistency of the heightmap on the sides
(makes units less likely to move on the outside and fall off)
Re: Fifteen Platforms
2022/07/18 ------------------ NOTES v5 ----------------------
- lua resource spot marking stamps textures in the ground instead of relying on feature decals
(because people often have the ground decals disabled)
- removed unsupported map options
- lua resource spot marking stamps textures in the ground instead of relying on feature decals
(because people often have the ground decals disabled)
- removed unsupported map options