Random WIP 2018 / 19 / 20
Moderators: MR.D, Moderators
Re: Random WIP 2018 / 19 / 20
#notactuallydoingthis
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Re: Random WIP 2018 / 19 / 20
GLSL time again.
Here I sketched a prototype of the health percentage based look. Unlike the previous (similar) work on scavenger units, this time around the unit textures and parts deformation depends on the actual unit health. Here on the screenies there are two identical units. One of them is severely damaged.
Upon repair it will look shiny and fit again.
Here I sketched a prototype of the health percentage based look. Unlike the previous (similar) work on scavenger units, this time around the unit textures and parts deformation depends on the actual unit health. Here on the screenies there are two identical units. One of them is severely damaged.
Upon repair it will look shiny and fit again.
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- screen01698.png
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- screen01695.png
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Re: Random WIP 2018 / 19 / 20
Stunning stuff, wish you'd been around when we were working on MCL.
edit:
edit:
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Re: Random WIP 2018 / 19 / 20
Its BARely recognizeable as Spring anymore.. i will shove myself out, no need to busy yourself with a club.ivand wrote: ↑13 Apr 2020, 22:07 GLSL time again.
Here I sketched a prototype of the health percentage based look. Unlike the previous (similar) work on scavenger units, this time around the unit textures and parts deformation depends on the actual unit health. Here on the screenies there are two identical units. One of them is severely damaged.
Upon repair it will look shiny and fit again.
Re: Random WIP 2018 / 19 / 20
TumbleWeedSpyder.. a self deploying modular mine system, build with standardized parts..
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Re: Random WIP 2018 / 19 / 20
So, this is a strange duck.. Its a transport aircraft.. honestly, the whole realism limitation is starting to suck.
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Re: Random WIP 2018 / 19 / 20
Imagine the fireworks that battles with tracer ammo could be at night..
If you make those upward going tracers dynamic light sources and add ocassional flares..
You could have those movie night battles
Re: Random WIP 2018 / 19 / 20
Ivand is all sorts of awesome
Question, what does HP then reflect. Likelihood of hit?
Question, what does HP then reflect. Likelihood of hit?
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Re: Random WIP 2018 / 19 / 20
Working on beautifying CEG particles:
Status quo:
In my branch:
Also if someone still cares please express your opinion here: https://github.com/spring/spring/pull/535
Status quo:
In my branch:
Also if someone still cares please express your opinion here: https://github.com/spring/spring/pull/535
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Re: Random WIP 2018 / 19 / 20
Big difference! And you resuscitated kloot.
From your explanation there, I am in favour of your plan, but frankly I am a million miles from understanding the technical ins and outs of this.
I worry if we don't do that, then both develop and maintenance wither and die unfinished. We need new people to contribute, seems to me kloot trying to take on the whole push to OGL 4 himself demonstrated that incredible though he has been, it isn't sustainable for him in the long term.
From your explanation there, I am in favour of your plan, but frankly I am a million miles from understanding the technical ins and outs of this.
I worry if we don't do that, then both develop and maintenance wither and die unfinished. We need new people to contribute, seems to me kloot trying to take on the whole push to OGL 4 himself demonstrated that incredible though he has been, it isn't sustainable for him in the long term.
How much stuff there is inside to break before it can't drive around anymore.Question, what does HP then reflect. Likelihood of hit?
Re: Random WIP 2018 / 19 / 20
Awesome!
Remote linking doesn't seem to work though.
Remote linking doesn't seem to work though.
Re: Random WIP 2018 / 19 / 20
lets see if we can has gifs:
Re: Random WIP 2018 / 19 / 20
Its very easy with inverse kinematics, as shown here: viewtopic.php?f=67&t=41328
Re: Random WIP 2018 / 19 / 20
Ill break the no double- post rule with this: (also do tell if attaching huge gifs is an undue load on website)
3 legs on ground:
2+2/7th legs on ground:
3 legs on ground:
2+2/7th legs on ground: