BA:R Arm models
Moderator: Content Developer
- FireStorm_
- Posts: 666
- Joined: 19 Aug 2009, 16:09
Re: BA:R Arm models
Are you sure?Lurker submarine
Model by KaiserJ
I guess I'll take this opportunity to also rectify silently taking credit for the Phalanx, which is a mash-up with a Cremuss top half.
In any case, nice job! They look great.
Re: BA:R Arm models
Really great job, there seems to be a fun mixture of familiarity and diversity between units.
Re: BA:R Arm models
http://imolarpg.dyndns.org/trac/balates ... anches/BARCremuss wrote:beta ! beta ! beta ! :D
Re: BA:R Arm models
That is not beta yet, just alpha, beta is coming soon!
Re: BA:R Arm models
muy, muy caliente
Not my sub, I think I threw a texture on it at some point
Looking sexy in here
Not my sub, I think I threw a texture on it at some point
Looking sexy in here
Re: BA:R Arm models
I dont know.. the sub itself is awesome.. but the selfiluminating pieces - its shows that they are not really shining light - everyone has seen glowing things move under water in various cinema cgi scenes..
Its just wrong..
Im painfully aware that if such critic was applied to jw- i would not be able to write this shadder (basically a glow, broken through a fresnell depending on the z-buffer(object), z-buffer(waterlevel)..
If only Behe-man was here to save the day..
Its just wrong..
Im painfully aware that if such critic was applied to jw- i would not be able to write this shadder (basically a glow, broken through a fresnell depending on the z-buffer(object), z-buffer(waterlevel)..
If only Behe-man was here to save the day..
Re: BA:R Arm models
I like the style. Keep up the good work.