BA:R Arm models - Page 7

BA:R Arm models

Balanced Annihilation with remade Units

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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: BA:R Arm models

Post by Beherith »

Arm Warrior kbot 340/368
Image
Model by KaiserJ and atlassing by Beherith
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smoth
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Re: BA:R Arm models

Post by smoth »

nice!
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Beherith
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Re: BA:R Arm models

Post by Beherith »

Jethro AA kbot 340/368
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Model by KaiserJ and atlassing by Beherith
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Beherith
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Re: BA:R Arm models

Post by Beherith »

Piranha sub killer 342/368
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Model by FireStorm and atlassing by Beherith
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: BA:R Arm models

Post by Beherith »

Lurker submarine 343/368
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Model by FireStorm and atlassing by Beherith
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FireStorm_
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Joined: 19 Aug 2009, 16:09

Re: BA:R Arm models

Post by FireStorm_ »

Lurker submarine
Model by KaiserJ
Are you sure? :-)
I guess I'll take this opportunity to also rectify silently taking credit for the Phalanx, which is a mash-up with a Cremuss top half. :-)
In any case, nice job! They look great.
Ares
Balanced Annihilation Developer
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Joined: 19 Mar 2011, 13:43

Re: BA:R Arm models

Post by Ares »

Really great job, there seems to be a fun mixture of familiarity and diversity between units.
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Cremuss
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Joined: 28 Oct 2006, 21:38

Re: BA:R Arm models

Post by Cremuss »

beta ! beta ! beta ! :D
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SinbadEV
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Joined: 02 May 2005, 03:56

Re: BA:R Arm models

Post by SinbadEV »

Cremuss wrote:beta ! beta ! beta ! :D
http://imolarpg.dyndns.org/trac/balates ... anches/BAR
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Cremuss
Posts: 364
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Re: BA:R Arm models

Post by Cremuss »

oh, thanks :p
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: BA:R Arm models

Post by Beherith »

That is not beta yet, just alpha, beta is coming soon!
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KaiserJ
Community Representative
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Joined: 08 Sep 2008, 22:59

Re: BA:R Arm models

Post by KaiserJ »

muy, muy caliente

Not my sub, I think I threw a texture on it at some point

Looking sexy in here
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PicassoCT
Journeywar Developer & Mapper
Posts: 10452
Joined: 24 Jan 2006, 21:12

Re: BA:R Arm models

Post by PicassoCT »

I dont know.. the sub itself is awesome.. but the selfiluminating pieces - its shows that they are not really shining light - everyone has seen glowing things move under water in various cinema cgi scenes..
Its just wrong..

Im painfully aware that if such critic was applied to jw- i would not be able to write this shadder (basically a glow, broken through a fresnell depending on the z-buffer(object), z-buffer(waterlevel)..

Image

If only Behe-man was here to save the day..
TaShadan
Posts: 51
Joined: 28 Oct 2013, 14:00

Re: BA:R Arm models

Post by TaShadan »

I like the style. Keep up the good work.
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