Naahh sorry, whole fidos thing was just out of context. My bad.
For "Steamroller" player enhancing any setting of Greyhounds just results in one thing - all steamrollers stop to use Goliath as T2 ultimate weapon and start to spam Greyhounds as another, new, ultimate tech which needs no thinking and just microing and slow neverenging moving forward and pushing enemy back :).
What!? I fully understand how to use GH, also i never asked for any significant "enhancing"
and you know goddamn well how is ARM meant to play. I made it clear that i "know" in last paragraph of my post.
Here you get again to more general strategy thinking, not just Unit VS Unit comparation.
We are not comparing cheeseburger with Aston Martin Vanquish. Correct me if i am wrong but isn't GH most clearly best and strongest counterweapon vs armored targets? Ok lets find the hardest/optimal armored enemy...hmm...what about....Goliath!
The best answer for this is air dominance (and Toadfoot hunter for killing Goliath, if you want ARM counterweapon, or Penetrator).
Do you want me to explain all general and advanced tactics used in NOTA together with conspiracy theories about WTTC or can we gently focus without adding every unit possible present on the battlefield?
No? Lets set the scene like this:
1.Both players are equally skilled and aware of faction tactic
2.Both playing opposed faction ARM-CORE
3.But SUDDENLY! Both players get airforce destroyed by unknown out-of-space radiation!
4.Both players already sent majority of spam and T1 to fight over distance hills
5.They have open flat battlefield between with equal numbers of 10GH and 10Goli and 10light bots infront of main force, no base defences, nukes, navy, EMP, snipers, T3, bugs, chicks, lags, drugs...
(still a better love story then Twilight )
Ok so we made it clear that those 2 units are meant to fight each other and who succeed will have open way to enemy base. So CORE player will try to get in range while ARM guy will try to flank and kill as many as possible without getting in range. He want to maximize dmg so he went around behind Golis. Nice! Well CORE player see it too and decide to let 6 golis slowly die while letting 4 golis continue to enemy base. Sure ARM player will slowly but surely kill them all but does he has enough time?
So if ARM player:
1. Try to avoid 6defending golis and catch those 4? Well CORE player will just merge forces together and continue rolling.(not so stupid to get carried away, as golis dont need to run, just turn front to front and keep close to those 4 nothing more)
2. Try to kill those 6 and then finish last 4. Let me check size of map... Nope, it will not take longer then 1min to get those 4 in ARM base.
3. ... ?
Now can we focus on how fast should grayhound kill goli or how many grayhounds its possible to build at the same time as golis? We dont want to change winner just wipe out that happy Jeremy Clarkson smile out of golis face.
(sure we all die but still crush you hehehe
Against such enemy you trully cant use Greyhound as the only proper counterweapon.
Uh just missed this sentence. So does it mean that if you decide to counter golis with GH and air you will win? They cost the same so if ARM player decide to split production there will be even more disadvantage on the ground but air will save him? Do you really think golis are so easy to kill? Core player can spam golis faster then you trying to do air and land!(and if you already invested in air and he make few aa? will you switch again? remember that SPAM is still going on!) In long term arm win. But in 1vs1 type of game (or situation) golis spam is just too easy to produce and push. Grayhounds lack stopping/cost/whatever power to make fair fight even with support. They deserve a bit bigger chance or i am missing some magical unit combo/strategy to prove me wrong.