View topic - FAQ/MOD TO PLAY IN TaW 2006 Open



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What mod should be played in the TaW 2006 Open?
XTA 44%  44%  [ 19 ]
AA 49%  49%  [ 21 ]
TA 5%  5%  [ 2 ]
Other 2%  2%  [ 1 ]
Total votes : 43
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PostPosted: 22 Jan 2006, 11:20 

Joined: 17 May 2005, 20:00
Yes, to swiftspear's questions it is a TAS tourney. The rules are on the mini site (http://free.hostultra.com/~lifeboards/tawarriors/taw2006open/index.html). And about the mod....come to think of it i hadnt really given the mod much thought. so i'll run a poll and see what people want! :wink: if you select other please specify which mod you want in a reply to this thread


Last edited by k994 on 25 Jan 2006, 00:45, edited 2 times in total.

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PostPosted: 22 Jan 2006, 12:13 
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I'd be satisfied playing XTA, AA or AA barebones... I didn't vote because any of those is a viable option in my opinion. TA mod for spring isn't that strong... I'd rather play UH in that case.


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PostPosted: 22 Jan 2006, 15:45 

Joined: 16 Oct 2005, 02:35
Location: Portugal
I didnt vote cause i think XTA or AA are quite good for a torney!
Let the one's who dont like one of those to vote :wink:


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PostPosted: 22 Jan 2006, 16:10 

Joined: 14 May 2005, 09:02
Either one for me...


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PostPosted: 22 Jan 2006, 17:39 
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Joined: 17 Nov 2004, 20:19
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well, seing as i cannot play AA proficiently, XTA! :P


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PostPosted: 22 Jan 2006, 18:06 

Joined: 16 Oct 2005, 02:35
Location: Portugal
i wonder what happens if a draw comes out!


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PostPosted: 23 Jan 2006, 00:57 
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08
I wanted to vote SWTA!


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PostPosted: 23 Jan 2006, 03:32 
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AA, definitely. XTA, in my very humble opinion, has some outstanding balance issues that, while they don't ruin gameplay, would tend to discourage its use in a tournament environment.

In other words, an XTA tourney would be a race to see who can build more Brawlers faster.


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PostPosted: 23 Jan 2006, 07:50 
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zwzsg wrote:
I wanted to vote SWTA!

SWTA is a great mod, but this is a TAS tournament. Most TAS players haven't put the time in to be widely proficient at SWTA, and SWTA players should be set up against other SWTA players who can acctually challenge them, not people who have never really even played much of the mod before. Everyone has played XTA and AA.


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PostPosted: 23 Jan 2006, 08:36 
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Joined: 17 Aug 2004, 22:15
XTA is more competitive and raw. AA has some small haggard balancies.


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PostPosted: 23 Jan 2006, 21:06 

Joined: 16 Oct 2005, 02:35
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Felix the Cat wrote:
AA, definitely. XTA, in my very humble opinion, has some outstanding balance issues that, while they don't ruin gameplay, would tend to discourage its use in a tournament environment.

In other words, an XTA tourney would be a race to see who can build more Brawlers faster.


i dont think that is true, however lets not start a flamewar upon this.
(i do have in mind that xta brawlers are quite strong)


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PostPosted: 23 Jan 2006, 22:14 
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tbh AA's air balance is awesome. <3 the screamer. <3 the superweapons. <3 the way flak actually has a AoE...
XTA balance with AA air balance = the win


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 Post subject: k
PostPosted: 23 Jan 2006, 23:18 

Joined: 17 May 2005, 20:00
okay guys. i'll leave this up for a few more days. still need admins!! oh and the minisite has been launched. the URL is http://free.hostultra.com/~lifeboards/t ... index.html


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PostPosted: 25 Jan 2006, 00:54 

Joined: 07 Sep 2005, 20:26
Location: England
If youve got a brawler problem, build flak towers, its quite simple really.

Im not too much of a fan of AA. As the first time i ran it, it crashed my comp and deleted my maps, that was my first and last experance with it.


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PostPosted: 25 Jan 2006, 00:58 

Joined: 29 Oct 2005, 07:32
You realize, the AA mod can't delete your maps? It isn't even remotely connected to the maps. As far as crashing your comp...blame the mod if you'd like (though it is an engine bug that allowed a 'bad' mod to let it crash).

I vote AA without a doubt.


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PostPosted: 25 Jan 2006, 01:00 

Joined: 07 Sep 2005, 20:26
Location: England
The proof is in the pudding, i DL AA, comp goes down, maps dissappear. and anyway, XTA gives a more competative feel to things.


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 Post subject: neck and neck
PostPosted: 29 Jan 2006, 16:13 

Joined: 17 May 2005, 20:00
It is tied up right now :) i'll leave it up for one more week and then the mod will be decided. Tell all your friends to vote!


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PostPosted: 29 Jan 2006, 17:48 

Joined: 15 Apr 2005, 17:52
Why not play plain old TA, and see everyone struggle to get things going :twisted:


Last time it was checked, there was lots of TA balance (bad called ota, as ota is without cc expansion pack) fans in this forums.

I even would play if its based in ta.

just to recall old times!..

Im sure it would be twisted good to see the battles!

and then after the flashes massacre, ambusher abuse, maverick's ownage, fido's overpowerness, AK torture, is over, get back to our great spring mods and cry of happyness while the proper balance is restored.

okok, ill just shutup.


Last edited by mongus on 30 Jan 2006, 00:29, edited 1 time in total.

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PostPosted: 29 Jan 2006, 21:15 
Omnidouche
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Joined: 16 Oct 2004, 18:40
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It is impossible for AA or any other mod to delete your maps, that's just ridiculous.


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PostPosted: 29 Jan 2006, 22:14 
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OMFG Caydrs a haxor lol.


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