Spring 89.0! - Page 4

Spring 89.0!

Discuss Spring news, such as fresh releases and press coverage, here.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Spring 89.0!

Post by AF »

You can play with 88 MT so long as you make everyone else play 88 too, otherwise you're better off using 89 non-MT
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albator
Posts: 866
Joined: 14 Jan 2009, 14:20

Re: Spring 89.0!

Post by albator »

When is 0.90 scheduled ?
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: Spring 89.0!

Post by zerver »

albator wrote:89 is unsynch with MT. When is 0.90 scheduled ?
I did not have a single desync, and this is the first desync complaint I hear about 0.89, so unless you make a bug report there is a very big chance 0.90 will desync too. Specifically tell about widgets you are using.
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albator
Posts: 866
Joined: 14 Jan 2009, 14:20

Re: Spring 89.0!

Post by albator »

np, I will post replay as soon as I retrieve them
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Johannes
Posts: 1265
Joined: 17 Sep 2010, 15:49

Re: Spring 89.0!

Post by Johannes »

- add 'allowUnitCollisionOverlap' (def=true) and 'useClassicGroundMoveType' (def=false) ModInfo keys
Where should I put these exactly?
Adding movement = { useClassicGroundMoveType = true; }, in modrules.lua does nothing for me, same for the other one.
Using BA7.68 as the base.

Also FPS mode seems to not work - unit just slowly rotates on spot while doing nothing, can't shoot at anything either.
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jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: Spring 89.0!

Post by jamerlan »

I have troubles with constructors every time I play on water (BA). I build many constructors to guard factory and they pushed to factory and factory don't produce because of pushed constructor ships into it.

Currently I can't provide a screenshot. But it's easy to reproduce. Just build 30 - 40 constructors, build a new factory and spam ships or air. Then set your builders to guard factory. Factory will build some units and stuck.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Re: Spring 89.0!

Post by FLOZi »

*snip*
Last edited by FLOZi on 07 Aug 2012, 00:37, edited 1 time in total.
klapmongool
Posts: 843
Joined: 13 Aug 2007, 13:19

Re: Spring 89.0!

Post by klapmongool »

jamerlan wrote:I have troubles with constructors every time I play on water (BA). I build many constructors to guard factory and they pushed to factory and factory don't produce because of pushed constructor ships into it.

Currently I can't provide a screenshot. But it's easy to reproduce. Just build 30 - 40 constructors, build a new factory and spam ships or air. Then set your builders to guard factory. Factory will build some units and stuck.
Experienced the same.
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albator
Posts: 866
Joined: 14 Jan 2009, 14:20

Re: Spring 89.0!

Post by albator »

Even after removing dragoon teeth units cannot go though where dt use to br . U need to individually micro step by srep every single unit So that work
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jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: Spring 89.0!

Post by jamerlan »

albator wrote:Even after removing dragoon teeth units cannot go though where dt use to br . U need to individually micro step by srep every single unit So that work
TRUE!
+1!
Especially this issue reproducible for hovers. For example, on Small Supreme v2 enemy built teeth on the beach. And I reclaimed them using hovers but still can't attack this island because units don't want to go.
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albator
Posts: 866
Joined: 14 Jan 2009, 14:20

Re: Spring 89.0!

Post by albator »

In this version, a lot of ground unit tend to go underwater and get stuck there. I guess that is cause of new pathing and it is kinda annoying to lose his unit like that. especially if you want to play micro, if you want C&C game tank spam ofc you dont care
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