Joined: 17 Nov 2005, 02:43 Location: Raegquitting Spring on 04/24/12
No, don't you waste my time. You already have. It's completely reproduce-able with the commander's laser in BA.
Instead, you do the silly thing, and test it with the d-gun. At what point in your thinking process did that strike you as a good idea? It's essentially the same as testing it with a nuke silo.
Why? Because what do the two weapons have in common? Oh that's right, they have to be force fired! And after they are force fired, they are essentially given a stop order by the engine!
I am very cross and irritated with you at this point because you didn't even try to reproduce, and attempted to have me do everything for you. I have better things to do with my time than to work out every angle for you (like go to sleep, considering it's 2am here).
The main reason I'm angry? Because I went out of my way to help and you were altogether very rude. Very dick move.
It's very easy to reproduce with commander dgun, here is a replay showing it in action (I only gave 2 dgun orders, 1 at start which behave correctly, and a second one just after which only triggered when I started to move and then kept repeating itself).
Joined: 17 Nov 2005, 02:43 Location: Raegquitting Spring on 04/24/12
It's worth noting that phpbb screwed up somehow, And since my first post in this thread the only posts I had seen were mine and abma's, which explains the confusion.
I couldn't sleep so I checked the thread with my phone and Lo and behold there were other replies O_o. That explains why abma checked the dgun. From my perspective, of all the weird ass Shit to test first... Makes sense now. , My apologies abma, I was only seeing half of the conversation.
the attack ground thing can be seen as feature, ais i posted a earlier alredy. not sure whats the wanted behaviour here.
Well, it seems when you tell a unit to attack another one, and if the target goes out of range, then the unit won't fire at other enemy units in range until you give stop order (tested with 89).
Yeah, seems so. Actually I somewhat like this behavior, only that the unit should start fire if you issue e.g. a move order. Requiring STOP is ridiculous.
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