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 Post subject: Re: Journeywar
PostPosted: 20 May 2012, 23:51 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
http://www.youtube.com/watch?v=rXlpOAh0AgU

headcrabshelled..

And dinner is ready..
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Its not perfect but cooked with love


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 Post subject: Re: Journeywar
PostPosted: 28 May 2012, 18:25 
Journeywar Developer & Mapper
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Location: There is no god - and reality is his prophetess
plan in some travell time to your next beach visit.. the water has gone for a walk

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 Post subject: Re: Journeywar
PostPosted: 28 May 2012, 21:25 
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PicassoCT wrote:
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nice


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 Post subject: Re: Journeywar
PostPosted: 29 May 2012, 01:07 
Journeywar Developer & Mapper
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Location: There is no god - and reality is his prophetess
thx smoth


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 Post subject: Re: Journeywar
PostPosted: 30 May 2012, 01:10 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
well.. it was open sourche before.. its still open source now.. just upped in a repo..

guess i should make a great fuss and waste precious champagne by throwing a bottle towards google..

https://code.google.com/p/journeywar/
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 Post subject: Re: Journeywar
PostPosted: 05 Jun 2012, 19:20 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Just hypin it up for Dishonored.. game deserves it.. and Arkane Studio deserves it all the more.
http://www.youtube.com/watch?v=VM7t2yei ... h_response


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 Post subject: Re: Journeywar
PostPosted: 05 Jun 2012, 23:46 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Well, Beherith works now.. onwards to another creature..
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i know compared to other mods.. progress is slow.. its just.. i realize how bad some of my earlier work is, and start redoing it on the way.. and that makes you slow..


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 Post subject: Re: Journeywar
PostPosted: 07 Jun 2012, 03:16 
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Joined: 10 Sep 2008, 02:11
Location: In search for TheTruth (TM)
Try to redo only what is absolutely necessary to start releasing things. If you go about giving everything a do-over, you'll get stuck and never release anything.

Derek Yu says it well: http://makegames.tumblr.com/post/113662 ... ing-a-game
See point 11.


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 Post subject: Re: Journeywar
PostPosted: 07 Jun 2012, 03:57 
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speak from your own experience.


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 Post subject: Re: Journeywar
PostPosted: 07 Jun 2012, 14:08 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
fine.. if the dropper gliding down the rope is shot.. it wont fall down .. you decided that.. i wash my hands in that strang red pool of goo over there.. wich is almost equivalent to innosence.

But, hell yeah, youre right.


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 Post subject: Re: Journeywar
PostPosted: 07 Jun 2012, 21:55 
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smoth wrote:
speak from your own experience.

Well, it's why Orange isn't done yet. I thought I was making a fun little 2D game, and now I've got visions of Unity and distance field-based graphics and it's unlikely it'll be done anytime in the next year.


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 Post subject: Re: Journeywar
PostPosted: 07 Jun 2012, 22:07 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
But if a design doesent work.. im allowed to refactor it.. i mean if it is not done yet, im still allowed moving.

Image

For example reworked the conTruck.. the yellow-golden colour is reserved for the full-citizens of the centrailConfederacy colourschemewise.. it never hit me, until i imagined it driving like a golden pimped truck down the alleys into the djungle.


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 Post subject: Re: Journeywar
PostPosted: 07 Jun 2012, 23:18 
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Picasso, exactly, sometimes you learn things doing the work and end up realizing that you could have done something better. You then go back and clean that up. It is a balance thing. Mid is suggesting a polarized view from his limited experience. You don't always redo something but when you do it is often because you felt it was needed. IRL there are lead artists to control style, here you sometimes have to update shit.


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 Post subject: Re: Journeywar
PostPosted: 09 Jun 2012, 00:38 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
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 Post subject: Re: Journeywar
PostPosted: 09 Jun 2012, 01:55 
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probably should try adjusting the brightness/contrast a bit as the details are too low in contrast to maintain their detail at distance.


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 Post subject: Re: Journeywar
PostPosted: 09 Jun 2012, 12:26 
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
picking up cans, 500 per minute!


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 Post subject: Re: Journeywar
PostPosted: 10 Jun 2012, 00:09 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
thx.. that can collector.. is not a collector.. but that would make for a nice easter egg.. truck tries to collect a garbage can and phails.. so the combine need your help to keep it clean


ah.. yes.. the trap.. basicallly its a trapdoor, driven by the impact of whatever hits it.. so your inertia powers the knifes that cut you. Found it would make a nice homage to valves little phy_sick games :D
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Now.. all we need to do is bring it to live.. let the crane arcweld on the buildings. Drop those containers. And get that buildingAnimationUnitOnline


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 Post subject: Re: Journeywar
PostPosted: 25 Jun 2012, 09:02 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
https://rapidshare.com/files/1934718515/journeywar.sdz

A testversion.. you got to make it a sdd to get it to work.


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 Post subject: Re: Journeywar
PostPosted: 27 Jun 2012, 22:17 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Altered the nanocolour today.. Currently running testgames. Debugging the Electrify Gadget and the LandLord Gadget.

Build Animation works.
Reduced the Range of the contrain, so it wouldtn kill every infantry it even just passes by.

Todos next points on the list are the basic buildings of the journeyman. One good thing i avoided realising them for so long is, that im better at a lot of things now.

TODO:
[]BuildCocon and DeadRemains
[]GHOSTDANCER + SHADOW
[]Ovary
[]Fireflowers

German documentation over fractals:

http://www.youtube.com/watch?v=RcJzfEYM0es


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 Post subject: Re: Journeywar
PostPosted: 01 Jul 2012, 19:30 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
http://www.loopyoutubevideos.com/v/nIXNhkhzbEI


watergate is now ingame


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