View topic - Emain Macha Remake - released



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PostPosted: 16 Jun 2012, 14:02 
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Emain Macha remake
DL: http://springfiles.com/spring/spring-maps/emain-macha

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clicky clicky

(old version:)
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 Post subject: Re: Emain Macha Remake
PostPosted: 17 Jun 2012, 14:08 
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If anyone has anything to add, say it now or be silent forever :D


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 Post subject: Re: Emain Macha Remake
PostPosted: 17 Jun 2012, 14:16 
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I have this to add:

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 Post subject: Re: Emain Macha Remake
PostPosted: 17 Jun 2012, 14:34 
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The sand is really cool but it's heightmap based iirc, which makes (used to make?) big obvious squares show up wherever any buildings are. It may be better to just bake the sand texture to prevent that.


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 Post subject: Re: Emain Macha Remake
PostPosted: 17 Jun 2012, 14:42 
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the contrast feels a little too strong


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 Post subject: Re: Emain Macha Remake
PostPosted: 17 Jun 2012, 16:16 
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I think the contrast here is just great. It's strong, but it fits for the style the map has, and for the style that BAR has -- a bit cartoonistic.

My minus goes to the sand part, which looks odd to me now. I think that you dont need double dune texture there (prebaked sand dunes are enough), I would go just with a regular sand detailtexture.

Anyway keep up the good job!

May I request next one: Small Supreme Battlefield (It's easy one).


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 Post subject: Re: Emain Macha Remake
PostPosted: 17 Jun 2012, 17:22 
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yeah, ill get rid of the heightmap dunes, as I dont like them much either, ill tone them down heavily.
Also, SSB is very hard, because the heightmap and texture are both very ugly and need a lot of work.


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 Post subject: Re: Emain Macha Remake
PostPosted: 17 Jun 2012, 17:45 
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If there's no objections, I've actually already started work on a SSB remake.

And the map looks awesome, I agree with the contrast fitting in with BAR and not only that but also the rest of your maps. It's nice to see consistent maps.

side-note: do you plan on releasing a map-pack with your maps for BAR when its ready for release, because a nice consistent set of good looking maps right out the box would be awesome.


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PostPosted: 17 Jun 2012, 20:52 
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Toned down the heightmap dunes, released.

Funken, I would love it if you redid SSB, pm me if you need help.
Yes there will be a map pack for BAR.


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PostPosted: 18 Jun 2012, 05:12 
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And behe looked upon all he had created and said "That shit's cash!"


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PostPosted: 18 Jun 2012, 08:47 
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Sexy remake!


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PostPosted: 21 Jun 2012, 09:52 
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The grass looks a bit 'luminous' when lit, similar to green paint


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PostPosted: 21 Jun 2012, 10:04 
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AF, did you load up the map? Does it only happen when zoomed in? Because I think there is a bug, and the luminosity depends on the camera X axis position.


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PostPosted: 21 Jun 2012, 11:28 
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Please don't change the grass. It's very much like the original was intended to be (imo) and it fits really well.

Behe, at some point you're gonna have to teach me how to do a proper grass shading map.


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PostPosted: 21 Jun 2012, 12:41 
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Hehe, the original didnt have grass, and this map doesnt have a custom grass shading map or a custom grass blade texture. A good example of fine grass is in Moor.


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PostPosted: 21 Jun 2012, 19:58 
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I was talking about the grass texture of the original. It had a soft mossy look.


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PostPosted: 27 Jun 2012, 12:25 
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Broken http://zero-k.info/Maps/Detail/23210


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PostPosted: 27 Jun 2012, 15:27 
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Thanks for reporting, any other known bugs?


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PostPosted: 07 Jul 2012, 10:38 
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fixed in v3. Please update your hosts.


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