View topic - Comet Catcher Redux V2



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PostPosted: 10 Jun 2012, 04:22 

Joined: 17 Sep 2008, 03:36
Location: your imagination
Also things shooting into the atmosphere tend to burn up, which is great as long as it isn't astronauts.

I mean, I guess there has to be some percentage of stuff that hits the moon that would have otherwise hit the earth, but

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PostPosted: 10 Jun 2012, 06:52 
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It's a bit too shiny for me and the fake heightmap texture is disconcerting.


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PostPosted: 10 Jun 2012, 07:40 
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43
Location: Raegquitting Spring on 04/24/12
Waldo, the moons gravitational pull (even though it's small) is enough so that we don't get hit with as much or as often, but yes, the atmosphere shields us from all the small junk.


Last edited by Forboding Angel on 10 Jun 2012, 10:03, edited 1 time in total.

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PostPosted: 10 Jun 2012, 09:35 
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PicassoCT wrote:
Got to goth it down man: This is not just any moon. This is europe. Everything here is brown, dark, grrrrrrrey... oh, yes they forbidden the rolling rrrrrrs quite some time ago.

If you talk about the moon with that name then it's called Europa.

Quite nice topic. I also agree that it may be a bit too shiny, but otherwise it's a huge improbvement.


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PostPosted: 10 Jun 2012, 10:33 
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Forboding Angel wrote:
Waldo, the moons gravitational pull (even though it's small) is enough so that we don't get hit with as much or as often, but yes, the atmosphere shields us from all the small junk.

No, you're missing the point. The reason moon has those craters visible is because it has no atmosphere and is geologically dead. The lack of atmosphere causes even small/light objects to hit the moon without burning up. The lack of geological events causes craters that are millions of years old to still remain visible to this day.

The only thing moon is good for is creating a tide, which may have contributed to creating life on Earth among other things.


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PostPosted: 10 Jun 2012, 11:12 
Evolution RTS Developer
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I know this. in fact, I just said that indirectly (wrt earth's atmosphere = shield vs small stuff).

The moon is good for a lot more than just the "tide".

But this is way off topic. Comet Catchers are moons. The term is never meant literally (afaik). Is this an american thing, calling them that? Anytime I've ever heard the term comet catcher (yes, before ta came out :-)), it's always been in reference to our moon.

Obviously the real "Comet/meteoroid/asteroid" catchers are the gas giants (Jupiter, saturn, neptune, uranus (mainly jupiter)), but playing BA on a non-solid gaseous surface wouldn't be near as much fun would it?

Wrt shinyness, from various angles the surface of a moon (using our moon as a basis for this statement) would appear very shiny, much due to the fact that the moon has no atmosphere.

Sidenote: Solar winds smell like burnt gunpowder. :-)


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PostPosted: 10 Jun 2012, 11:48 
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Forboding Angel wrote:
but playing BA on a non-solid gaseous surface wouldn't be near as much fun would it?

if we could have flying airfields, it may prove interesting to play on gas maps with no ground (not even water), with just air units and levitating structures


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PostPosted: 10 Jun 2012, 15:42 
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I love the ramake, thanks!

Posted on BA homepage and general screenshots.
www.balancedannihilation.org


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PostPosted: 10 Jun 2012, 19:57 
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Location: There is no god - and reality is his prophetess
gajop wrote:
Forboding Angel wrote:
but playing BA on a non-solid gaseous surface wouldn't be near as much fun would it?

if we could have flying airfields, it may prove interesting to play on gas maps with no ground (not even water), with just air units and levitating structures


only if we can have the lightning storms and gasexplosions that would ravage on such a map ..


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PostPosted: 10 Jun 2012, 21:04 
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Joined: 10 Mar 2006, 10:24
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nice work!
Personally though, I think the shininess could do with a reduction


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PostPosted: 11 Jun 2012, 01:09 
Evolution RTS Developer
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PicassoCT wrote:
gajop wrote:
Forboding Angel wrote:
but playing BA on a non-solid gaseous surface wouldn't be near as much fun would it?

if we could have flying airfields, it may prove interesting to play on gas maps with no ground (not even water), with just air units and levitating structures


only if we can have the lightning storms and gasexplosions that would ravage on such a map ..



I am so tempted to make a new game... It's 100% doable with ceg, nice skyboxes, and voidwater.


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PostPosted: 12 Jun 2012, 00:15 
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Joined: 14 Jan 2009, 14:20
The textures are really nice to watch when you are spec. When you play with fog war however that is not so nice: that is actually a concern for other map as well.
If could be nice if both the visible part of the map and the hidden part of the map could be brighten up when using the fog war, so the texture look brighter like when not using the fog war. But that is an engine issue I guess right ?


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PostPosted: 14 Jun 2012, 13:42 
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Joined: 28 Jun 2007, 06:30
How about a bit stronger specular lighting?


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PostPosted: 14 Jun 2012, 13:44 
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What do you mean jK, should I tone down the regular, and add more specular to compensate?


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PostPosted: 14 Jun 2012, 13:45 
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yup


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PostPosted: 14 Jun 2012, 15:22 
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Joined: 23 Jan 2008, 18:29
The problem is that the flatlands look mute, while cliffsides glow. 2 ways to fix it: Tone down cliffsides and brighten up flatlands on specular map or brigthen up texturemap.

Looks great otherwise!


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