Anyone know the name of that widget ? so I can finally disable it All my building/unit go on wait when I E-stall and never go back to normal.
I need to reclaim factory cause there is no unwait button. I have been looking for the widget doing that forever and I cannot find it. Since it is quite an unexpected and hard behavior to reproduce. it mostly happen in ffa. When you I am typically with +5kE prod, -10kE drain. Maybe that is a magic number problem somewhere in one of the widget.
I have NO additional widget, just the default BA's I am using ubuntu 12.04 x64
Do you mean the widget activates even you DO NOT Dgun ?
No, looks like this widget has bug. It not removes "wait" command from factories after I use d-gun. Even if I deselect my commander - factories are still on wait.
Works fine for me. I am using the attached widget. Please test if it works for you too so I can replace the BA one. Fun fact: The widget has the exact same name and same description but different authors.
Works fine for me. I am using the attached widget. Please test if it works for you too so I can replace the BA one. Fun fact: The widget has the exact same name and same description but different authors.
Widget that comes with BA is modified version of widget you attached. Actually BA version of widget should be better. For example, in your version functions like "Spring.GetPlayerInfo(MyTeamId)" are not cached like "local GetPlayerInfo = Spring.GetPlayerInfo".
I tested your version of widget and it does not work at all. (I put your widget in luaui/widgets of my spring so it overrides BA version). It does not set factories on wait.
Looks like your widget uses old API: "if (UD.TEDClass == "COMMANDER") then" The same in BA widget: "if UnitDefs[unitDefID].canManualFire then"
Oops yeah sorry, I confused myself. I meant to post the one Jazcash posted, thats the one that works for me. Actually it is buggy too but better than nothing...
Oops yeah sorry, I confused myself. I meant to post the one Jazcash posted, thats the one that works for me. Actually it is buggy too but better than nothing...
I think I'll still prefer nothing...
And put nanos in a ctrl group and it's trivial to wait them anytime.
Nanos default to passive, and by the time you have lots of nanos, dgun estall is usually not an issue. It is mostly an issue during early game, when energy production and storage are low.
Looks like last author of current BA implementation is BrainDamage (author = "BD"). I think we need his opinion. Maybe current implementation is better and bug is easy to fix.
My knowlage of lua and spring lua api are not good. So I can't appraise which implementation is better. Working is better then broken ofc, but BD version can has better realization.
Oops yeah sorry, I confused myself. I meant to post the one Jazcash posted, thats the one that works for me. Actually it is buggy too but better than nothing...
I think I'll still prefer nothing...
And put nanos in a ctrl group and it's trivial to wait them anytime.
Trivial? Means 3 extra keypresses in an already micro-critical situation. But of course you are free to just not activate widgets you dont like. And what Behe said, often nanos are not the problem anyway.
imo, just remove the widget that does not work, no need to make all building go on wait. That is confusing and make player reclaiming factory to play is annoying
imo, just remove the widget that does not work, no need to make all building go on wait. That is confusing and make player reclaiming factory to play is annoying
Then "pro" players will use such widgets and dgun while noobs will just estall and loose.
imo, just remove the widget that does not work, no need to make all building go on wait. That is confusing and make player reclaiming factory to play is annoying
Then "pro" players will use such widgets and dgun while noobs will just estall and loose.
"PRO player" dont need autostall Dgun widget.
And better that than having player raging cause nothing is building anymore
Imo, before caring of pro/noob, better caring of game working properly
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