Hum, after compiling the unitsync library from source it seems it no longer depends on libIL.so on my system, so when I try to load unitsync I have a "undefined symbol: ilInit" error...
this question goes to beherith, as we received no pull request...
bibim wrote:
Hum, after compiling the unitsync library from source it seems it no longer depends on libIL.so on my system, so when I try to load unitsync I have a "undefined symbol: ilInit" error...
Hum, after compiling the unitsync library from source it seems it no longer depends on libIL.so on my system, so when I try to load unitsync I have a "undefined symbol: ilInit" error...
are you sure your build-setup is fine? was this a clean rebuild?
My build-setup should be fine, unless there are new requirements for this engine version. And yes, this was a clean build with a fresh git clone (not simply a "make clean"). Did you test it with a fresh source directory too?
jK wrote:
Please pastebin cmake output of you default build enviroment (that one that fails) and of a _clean_ run (no cmake cachefiles).
can you try to move the line FIND_PACKAGE_STATIC(DevIL REQUIRED)
from rts/CMakeLists.txt back to /CMakeLists.txt ? it was moved into rts/ in this commit...
unitsync is in tools/unitsync, so this is why it is not defined... afaik if you run cmake . twice it should be defined, too, but thats just a workaround.
Joined: 30 Jan 2005, 19:44 Location: Backwoods of New Hampshire
http://springrts.com/mantis/view.php?id=2877 is still a problem. I know cob scripts are old fashioned at this point, but S44 has a lot of cob still active (specifically infantry scripts) because porting them is going to be a ~150-hour project minimum.
More specifically, SET MAX_SPEED from cob side only takes effect for one frame. After that they're free to move again. To see: grab spring1944.net/files/Build/S44v159_PreMorgenroteTRI.sdz and any map, plug it into 88+. /cheat /give germg42 /give 10 gerhqengineer.
Order the MG42 to fire at the ground near the engineers. they'll dive to the ground, yellow starts will appear indicating suppression (move only while crawling). after a few seconds, red stars will appear, showing pinned status (no moving, no firing). However, if you give the pinned dudes a move order, they'll scoot off.
Edit: otherwise, so far so good. I specced a ~15 minute 1v1 S44 game using the test build and didn't spot any problems.
can you try to move the line FIND_PACKAGE_STATIC(DevIL REQUIRED)
from rts/CMakeLists.txt back to /CMakeLists.txt ? it was moved into rts/ in this commit...
unitsync is in tools/unitsync, so this is why it is not defined... afaik if you run cmake . twice it should be defined, too, but thats just a workaround.
Actually I tried latest develop commit and it is fixed now. What I don't understand is why I was the only one having the problem, did you test it with a fresh source directory too?
Hi, some changes sounds good, some of them strange a bit (pathing changed again! ) The bugfixes looks nice, changelog shows good job.
1) what are these new grey spheres in debug mode (ALT+BV)? Now its hard to see where the purple spheres are :). Can you split that for a special key or do you plan it?
2) why you change for example:
Quote:
! replace Game.gameID by synced callin GameID(string gameID)
with no edit in wiki manual with change the old form to correct form of calling. (http://springrts.com/wiki/Lua_ConstGame - theres no mention about upcoming change)
Or is it planned such edit after stable release? If yes, isnt it to late?
Last edited by PepeAmpere on 30 May 2012, 13:11, edited 2 times in total.
Joined: 22 Feb 2006, 01:02 Location: cheap kitchen
1) alt +v maybe?
2) wiki is rarely updated by the one making the change in engine. anyone is free to do so. (if you want put a "removed/new in version XY" next to if you add something that is not yet in current releas)
Joined: 30 Jan 2005, 19:44 Location: Backwoods of New Hampshire
Played 4 1v1 games of S44 between 15 and 30 minutes each on the test build, no visible issues (apart from aforementioned cob MAX_SPEED) - great work guys, thank you.
2) wiki is rarely updated by the one making the change in engine. anyone is free to do so. (if you want put a "removed/new in version XY" next to if you add something that is not yet in current releas)
Maybe its offtopic in this thread, but Im unable to change anything on wiki page and my tries to get acces failed two times (creating loggin moves you on forum page, and forum login is not enough). But thats not the point - its matter of guy who makes the change in the engine to write mention to manual about that. Its maybe more important that the change itself. Developers dependant on spring has no other good source the check how the communication with engine should look like.
(creating loggin moves you on forum page, and forum login is not enough)
Forum login is supposed to work on wiki... There is a bug with certain characters aren't accepted (http://springrts.com/mantis/view.php?id=1592), given your box brackets I'm thinking this might be your problem... please add your case to to bug comments.
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