Joined: 24 Jan 2006, 21:12 Location: There is no god - and reality is his prophetess
Well, Beherith works now.. onwards to another creature.. i know compared to other mods.. progress is slow.. its just.. i realize how bad some of my earlier work is, and start redoing it on the way.. and that makes you slow..
Joined: 10 Sep 2008, 02:11 Location: In search for TheTruth (TM)
Try to redo only what is absolutely necessary to start releasing things. If you go about giving everything a do-over, you'll get stuck and never release anything.
Joined: 24 Jan 2006, 21:12 Location: There is no god - and reality is his prophetess
fine.. if the dropper gliding down the rope is shot.. it wont fall down .. you decided that.. i wash my hands in that strang red pool of goo over there.. wich is almost equivalent to innosence.
Joined: 10 Sep 2008, 02:11 Location: In search for TheTruth (TM)
smoth wrote:
speak from your own experience.
Well, it's why Orange isn't done yet. I thought I was making a fun little 2D game, and now I've got visions of Unity and distance field-based graphics and it's unlikely it'll be done anytime in the next year.
Joined: 24 Jan 2006, 21:12 Location: There is no god - and reality is his prophetess
But if a design doesent work.. im allowed to refactor it.. i mean if it is not done yet, im still allowed moving.
For example reworked the conTruck.. the yellow-golden colour is reserved for the full-citizens of the centrailConfederacy colourschemewise.. it never hit me, until i imagined it driving like a golden pimped truck down the alleys into the djungle.
Picasso, exactly, sometimes you learn things doing the work and end up realizing that you could have done something better. You then go back and clean that up. It is a balance thing. Mid is suggesting a polarized view from his limited experience. You don't always redo something but when you do it is often because you felt it was needed. IRL there are lead artists to control style, here you sometimes have to update shit.
Joined: 24 Jan 2006, 21:12 Location: There is no god - and reality is his prophetess
thx.. that can collector.. is not a collector.. but that would make for a nice easter egg.. truck tries to collect a garbage can and phails.. so the combine need your help to keep it clean
ah.. yes.. the trap.. basicallly its a trapdoor, driven by the impact of whatever hits it.. so your inertia powers the knifes that cut you. Found it would make a nice homage to valves little phy_sick games :D
Now.. all we need to do is bring it to live.. let the crane arcweld on the buildings. Drop those containers. And get that buildingAnimationUnitOnline
Joined: 24 Jan 2006, 21:12 Location: There is no god - and reality is his prophetess
Altered the nanocolour today.. Currently running testgames. Debugging the Electrify Gadget and the LandLord Gadget.
Build Animation works. Reduced the Range of the contrain, so it wouldtn kill every infantry it even just passes by.
Todos next points on the list are the basic buildings of the journeyman. One good thing i avoided realising them for so long is, that im better at a lot of things now.
TODO: []BuildCocon and DeadRemains []GHOSTDANCER + SHADOW []Ovary []Fireflowers
Users browsing this forum: No registered users and 0 guests
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum