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 Post subject: Re: Random wip 2012+
PostPosted: 07 May 2012, 01:24 

Joined: 07 May 2012, 01:01
Anarchid wrote:
Quote:
I rly rly want seaplanes to be able to fly underwater (slower ofc)

I wonder if Spring can allow them to be targeted by torpedos then. And not by aa while underwater.

And have all units that are x elmos above ground be targetable by aa.

Use UnitEnteredWater() --> "unitID, unitDefID, teamID"
UnitEnteredAir() --> "unitID, unitDefID, teamID"
as callins to load unitdefs?
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 Post subject: Re: Random wip 2012+
PostPosted: 08 May 2012, 11:59 
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Joined: 01 Apr 2010, 20:05
How many style points I get for this?
Image
Image

Now I need a funny looking crystal gem or something whatever the hell you call this thing then it is done.

It will be a bitch to texture it though...

IN BEFORE WOLOLO TOO MANY POLYCOUNTS HAHA YOU CANT TEXTURE IT!
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 Post subject: Re: Random wip 2012+
PostPosted: 08 May 2012, 15:14 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: Never go full Retro-ard! You just don't do it.
Is it a birdcage? Noo.. Is it a crystal-Meth-dispenser? NOO.
Its the sign, calling for ShaderMan.


Joke aside.. it looks really good. Quite futuristic. I like it.
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 Post subject: Re: Random wip 2012+
PostPosted: 09 May 2012, 03:45 
Conflict Terra Developer
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Joined: 21 Jan 2010, 06:21
Location: Tucson
Too busy in my opinion, but maybe with some good color composition it would be easier to make out what is going on. All of that grey makes it hard to understand for me.
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 Post subject: Re: Random wip 2012+
PostPosted: 09 May 2012, 10:48 
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Joined: 01 Apr 2010, 20:05
hmmm well uhhmm ehhh uhmm ehh

Image Image
Image


Model is somewhat done... Wololololo high-profile fusion reactor for a little crystal gem for the win.
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 Post subject: Re: Random wip 2012+
PostPosted: 09 May 2012, 15:16 
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Joined: 19 Aug 2009, 15:09
Location: Sol 3
Demolition Commander
Image
bigger

@Karl
I'd try to remove the 'top floor' triangle with the 'fences', but keep those three 'stadium lights' at the ends, and see what happens. :-)
(When I feel reluctant to delete stuff I worked on, I keep it as backup and maybe use it on some other unit some time.)
I think you don't need extra visual interesting things when you've already did a decent job on the rest.
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 Post subject: Re: Random wip 2012+
PostPosted: 09 May 2012, 15:25 
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Joined: 13 Jan 2005, 00:46
Karl: I don't like it, too busy, seems like it is a communications relay rather than a reactor.

Firestorm: These mechs look cool but what are they for?
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 Post subject: Re: Random wip 2012+
PostPosted: 09 May 2012, 15:39 
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Joined: 01 Apr 2010, 20:05
smoth wrote:
Karl: I don't like it, too busy, seems like it is a communications relay rather than a reactor.


Too busy...? And what makes you think that it is a communication relay instead of a reactor? Then again Which part you think I should improve to make more fusion reactor like?
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 Post subject: Re: Random wip 2012+
PostPosted: 09 May 2012, 15:53 
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Joined: 19 Aug 2009, 15:09
Location: Sol 3
smoth wrote:
Firestorm: These mechs look cool but what are they for?

Well, if and when I feel confident enough about one of them, which should be soon :-), I was planing to ask ZeroK devs if they want to use it. (Not entirety out of the blue by the way, since a while back they specified to me what they might need.)
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 Post subject: Re: Random wip 2012+
PostPosted: 09 May 2012, 15:56 
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Joined: 13 Jan 2005, 00:46
Karl wrote:
Too busy...? And what makes you think that it is a communication relay instead of a reactor?
Imageyou tell me.

Karl wrote:
Then again Which part you think I should improve to make more fusion reactor like?
you have a triangluar structure with with cell phone tower arrays... IMO my idea of power structures is more bland than most rts games.Image

but most games express fusion reactors more interestingly with some central power source *FUSION MAGIC* and stuff feeding out from it.
here is one from YEARS ago that I did for the TALON faction.
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 Post subject: Re: Random wip 2012+
PostPosted: 09 May 2012, 20:01 

Joined: 07 Aug 2010, 03:48
1st attempt in wings3d. Something random. looks like some kind of fusion reactor.

Image

Image
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 Post subject: Re: Random wip 2012+
PostPosted: 09 May 2012, 21:46 
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Joined: 26 Oct 2007, 15:21
Sweet, 1sttime, I like the even distribution of detail and the clear design!
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 Post subject: Re: Random wip 2012+
PostPosted: 09 May 2012, 22:07 
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
maybe get rid of the thin ring around the sphere, that connects the prongs/pillars: then have them wobble like this:
Image
so that it looks like regulating the powerlevel of inside the sphere
or whatever.
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 Post subject: Re: Random wip 2012+
PostPosted: 10 May 2012, 07:20 
Conflict Terra Developer
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Joined: 21 Jan 2010, 06:21
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I find that gif endlessly fascinating knorke. What is it?
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 Post subject: Re: Random wip 2012+
PostPosted: 10 May 2012, 10:01 
AI Coder
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Joined: 14 Sep 2004, 10:32
Location: Cookieland
Those spheres are so 1960s puppet scifi show. Modern scifi uses Torus shapes! Even actual fusion reactor technology moved away from spheres for containment ( with the odd exception ). You even get a pretty excuse for a whole new class of effects rather than the simple 'glowy orb'.

Go look at ARC reactors
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 Post subject: Re: Random wip 2012+
PostPosted: 10 May 2012, 11:42 
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
gif is an axial engine. page has some text and more pictures:
http://www.fairdiesel.co.uk/products.htm
but it could also be a fusion reactor!
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 Post subject: Re: Random wip 2012+
PostPosted: 10 May 2012, 13:35 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: Never go full Retro-ard! You just don't do it.
AF wrote:
Those spheres are so 1960s puppet scifi show. Modern scifi uses Torus shapes! Even actual fusion reactor technology moved away from spheres for containment ( with the odd exception ). You even get a pretty excuse for a whole new class of effects rather than the simple 'glowy orb'.

Go look at ARC reactors


Who needs realism as a excuse? Fanbois can make up there own reasons once you are done! And they do..
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 Post subject: Re: Random wip 2012+
PostPosted: 13 May 2012, 02:06 
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Joined: 15 Nov 2008, 00:55
Finally got round to doing some texturing for those transports:

Image

The colour scheme may change again for the small transport, not entirely sure if I like it.
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 Post subject: Re: Random wip 2012+
PostPosted: 13 May 2012, 11:29 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: Never go full Retro-ard! You just don't do it.
I like it... the clash of high detailed areas (hinting complexity) with big planes which later form the shape the rts player sees most of the time.. everything great there. Only the drive.
The drive loks like someone glued a neon red pipe to it. Either hide the drive completely (makes the maschine mysterious) or else give it some space to call its place (pipes leading towards, armor bulking, colour wearing off were the radiation burns it away).

Oh, and.. if you have amourplates going in straight lines.. avoid those small uwv zigzags.. they destroy that feeling that it is hard maschinery and give that hint that the amor is just painted on a pudding.
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 Post subject: Re: Random wip 2012+
PostPosted: 14 May 2012, 00:43 
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Joined: 15 Nov 2008, 00:55
Cool I'll keep the uwv thing in mind, the 'red pipe' isn't the drive however. It's meant as a large red sensor for sight. You can see the red sensor theme on the black dawn and krow within zeroK.
(And yep I got inspiration from Mr Ds vehicles for the whole evil red eye thing :P)

Hopefully it's more obvious which way is front on the overhead shot?

Image
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