I am thinking of transporting a game mod I originally envisioned for Rise of Nations: Thrones and Patriots to TASpring. This mod concentrates on world history, between 1600AD and 1922 AD.
There are some questions I would like to ask:
- Is it possible to have a non-linear campaign, where you can attempt to conquer the world, one nation at a time?
- How about technologies? would it be possible to set limits on the number of units and buildings you can build, and (in the case of buildings) where you can set them up, or even have units upgrade to new ones, like medieval knights into modern cavalry or even tanks?
- Also, would it be possible to create squads of units, as opposed to single infantry bipeds that can line up in formation as they march into battle?
- Would it be possible to introduce alliances and politics into a Spring-based game, with players capable of contributing resources or even downright cheating on one another by playing with diplomacy?
I have had some experience with TA before, so I think I know what the game is capable of.
I have several questions more, but it will suffiice that for you to get acquainted with my game, you should visit the following sites:http://ron.heavengames.com
(community site for the original engine)http://modernity.wikia.com
(my project page, which is more of a brainstorming chalkboard)
Thank you for your time.