View topic - Random wip 2012+



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 Post subject: Re: Random wip 2012+
PostPosted: 30 Apr 2012, 16:41 
Lua Coder
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Joined: 20 Feb 2007, 01:10
smoth wrote:
something for EE


smoth wrote:
fang didn't like that, had to fix.


You mean a different EE and a different fang, right?


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 Post subject: Re: Random wip 2012+
PostPosted: 30 Apr 2012, 16:44 
Content Developer
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Joined: 13 Jan 2005, 00:46
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 Post subject: Re: Random wip 2012+
PostPosted: 01 May 2012, 23:24 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
no fluid simulation system check..
no morph_animations check..

-no clue how to write a decent shadder (yet) check..

Image

Having Lava that builds walls and burns units anyway, as gaia units.. check


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 Post subject: Re: Random wip 2012+
PostPosted: 01 May 2012, 23:34 
Modeler
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Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
angry flubbers invasion?


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 Post subject: Re: Random wip 2012+
PostPosted: 02 May 2012, 19:12 
Damned Developer
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Joined: 01 Jun 2006, 12:15
Location: Banned user for reason “Do not post pictures of people fucking cars”
volcano hits puberty.. spinrgs exclusive zit popping game for rich people with touch displays.


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 Post subject: Re: Random wip 2012+
PostPosted: 02 May 2012, 19:44 
Journeywar Developer & Mapper
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Location: There is no god - and reality is his prophetess
they see them rollin, them flamin, patrollin


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 Post subject: Re: Random wip 2012+
PostPosted: 03 May 2012, 00:43 
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Rikishi Commander
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 Post subject: Re: Random wip 2012+
PostPosted: 03 May 2012, 01:08 
Content Developer
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lol


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 Post subject: Re: Random wip 2012+
PostPosted: 03 May 2012, 09:32 
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
PicassoCT wrote:
no fluid simulation system check..
no morph_animations check..

-no clue how to write a decent shadder (yet) check..

[img]http://springrts.com/phpbb/download/file.php?mode=view&id=7183&sid=04dbc11c786fe7a8413e43e8e1f06c75[img]

Having Lava that builds walls and burns units anyway, as gaia units.. check
y u no video!
i thought just of a cheap way to animate lava blobs maybe..each model is 2-5 pieces and they all spin:
Image
like this but more random shapes instead of rings


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 Post subject: Re: Random wip 2012+
PostPosted: 03 May 2012, 20:02 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
knorke, can you for once come up with your idea before im done with a harder to implement, but worser looking version?


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 Post subject: Re: Random wip 2012+
PostPosted: 03 May 2012, 22:45 
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Enforcer Commander
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 Post subject: Re: Random wip 2012+
PostPosted: 03 May 2012, 23:49 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
that one is sweet :D why does it remind me of sierra mechas ;)

Image


Now all i need is the actuall crater and Lups.. god damn it it sounds like a accident OOps..LuaParticleSystem oh for christ sake ..
LuaFireWorX Distortion Shadder.
Yep, that one sounds better.


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 Post subject: Re: Random wip 2012+
PostPosted: 04 May 2012, 01:21 
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The lava looks great, although I wonder how it behaves while moving/dynamic. It looks like it oozes out of various holes in the side of the mountain, but I can't be sure.

Questions :-) : Will the lava harden after a while thus stopping the flow?
What are, or what do sierra mechas look like? (couldn't find any googling.)


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 Post subject: Re: Random wip 2012+
PostPosted: 04 May 2012, 11:01 
Damned Developer
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Location: Banned user for reason “Do not post pictures of people fucking cars”
FireStorm_ wrote:
Enforcer Commander
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looks like a certain brawler type mech from Front Mission 3


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 Post subject: Re: Random wip 2012+
PostPosted: 04 May 2012, 13:57 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
FireStorm_ wrote:
The lava looks great, although I wonder how it behaves while moving/dynamic. It looks like it oozes out of various holes in the side of the mountain, but I can't be sure.

Questions :-) : Will the lava harden after a while thus stopping the flow?
What are, or what do sierra mechas look like? (couldn't find any googling.)

Image


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 Post subject: Re: Random wip 2012+
PostPosted: 04 May 2012, 14:04 
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Common elements seem to be wide stance, large groin, and boxy torso/limbs. Maybe I should tone one of those down, for more originality and character. I'll think on it; thanks guys :-)


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 Post subject: Re: Random wip 2012+
PostPosted: 04 May 2012, 14:53 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
yeah, get away from what quanto called "one of the best western mecha designs ever" and come back to the flocke ;)

Originality isnt always the one and only thing.. i can tell stealing stuff from hl2


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 Post subject: Re: Random wip 2012+
PostPosted: 04 May 2012, 20:42 
Damned Developer
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Joined: 01 Jun 2006, 12:15
Location: Banned user for reason “Do not post pictures of people fucking cars”
earthsiege was pretty cool back then. not so fond of starsiege or the other tribes titles


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 Post subject: Re: Random wip 2012+
PostPosted: 07 May 2012, 01:24 

Joined: 07 May 2012, 01:01
Anarchid wrote:
Quote:
I rly rly want seaplanes to be able to fly underwater (slower ofc)

I wonder if Spring can allow them to be targeted by torpedos then. And not by aa while underwater.

And have all units that are x elmos above ground be targetable by aa.

Use UnitEnteredWater() --> "unitID, unitDefID, teamID"
UnitEnteredAir() --> "unitID, unitDefID, teamID"
as callins to load unitdefs?


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 Post subject: Re: Random wip 2012+
PostPosted: 08 May 2012, 11:59 
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Joined: 01 Apr 2010, 20:05
How many style points I get for this?
Image
Image

Now I need a funny looking crystal gem or something whatever the hell you call this thing then it is done.

It will be a bitch to texture it though...

IN BEFORE WOLOLO TOO MANY POLYCOUNTS HAHA YOU CANT TEXTURE IT!


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